Add bounds to door rooms, tweak mounted lights
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@@ -34,7 +34,7 @@ import System.Random
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--import qualified Data.IntMap.Strict as IM
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initialAnoTree :: RandomGen g => Tree [Annotation g]
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initialAnoTree = padSucWithCorridors $ treeFromTrunk
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initialAnoTree = padSucWithDoors $ treeFromTrunk
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[[AnoApplyInt 0 startRoom]
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, [SpecificRoom $ fmap (return . UseAll) $ tanksRoom [] []]
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, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
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