Add bounds to door rooms, tweak mounted lights
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@@ -5,7 +5,6 @@ module Dodge.Item.Weapon.BulletGuns
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, biggerBlunderbuss
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, biggestBlunderbuss
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, grenadeLauncher
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, spreadGun
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, ltAutoGun
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, hvAutoGun
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, autogunSpread
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@@ -276,39 +275,6 @@ ltAutoGun = defaultAutoGun
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}
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, _itTweaks = defaultBulletSelTweak
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}
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spreadGun :: Item
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spreadGun = defaultGun
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{ _itName = "SPREAD"
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, _itType = SPREADGUN
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _ammoBaseMax = 5
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, _ammoLoaded = 5
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, _reloadTime = 80
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}
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, _itUse = ruseAmmoParamsRate 20 upHammer
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[ ammoCheckI
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, hammerCheckI
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, useTimeCheck
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, withSoundStart shotgunS
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, useAmmoAmount 1
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, withRecoil
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, withMuzFlareI
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, spreadNumI
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]
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, _itParams = defBulletShooter
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{ _muzVel = 0.7
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, _rifling = 0.8
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, _bore = 2
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, _gunBarrels = MultiBarrel
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{_brlNum = 5
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,_brlSpread = SpreadBarrels 0.5
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,_brlInaccuracy = 0
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}
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}
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-- , _itFloorPict = spreadGunPic
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, _itTweaks = defaultBulletSelTweak
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}
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multGun :: Item
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multGun = defaultGun
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{ _itName = "MULTGUN"
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