Add bounds to door rooms, tweak mounted lights

This commit is contained in:
2022-03-20 08:23:18 +00:00
parent 02adb0a915
commit e811e67ff9
8 changed files with 44 additions and 65 deletions
-34
View File
@@ -5,7 +5,6 @@ module Dodge.Item.Weapon.BulletGuns
, biggerBlunderbuss
, biggestBlunderbuss
, grenadeLauncher
, spreadGun
, ltAutoGun
, hvAutoGun
, autogunSpread
@@ -276,39 +275,6 @@ ltAutoGun = defaultAutoGun
}
, _itTweaks = defaultBulletSelTweak
}
spreadGun :: Item
spreadGun = defaultGun
{ _itName = "SPREAD"
, _itType = SPREADGUN
, _itConsumption = defaultAmmo
{ _aoType = basicBullet
, _ammoBaseMax = 5
, _ammoLoaded = 5
, _reloadTime = 80
}
, _itUse = ruseAmmoParamsRate 20 upHammer
[ ammoCheckI
, hammerCheckI
, useTimeCheck
, withSoundStart shotgunS
, useAmmoAmount 1
, withRecoil
, withMuzFlareI
, spreadNumI
]
, _itParams = defBulletShooter
{ _muzVel = 0.7
, _rifling = 0.8
, _bore = 2
, _gunBarrels = MultiBarrel
{_brlNum = 5
,_brlSpread = SpreadBarrels 0.5
,_brlInaccuracy = 0
}
}
-- , _itFloorPict = spreadGunPic
, _itTweaks = defaultBulletSelTweak
}
multGun :: Item
multGun = defaultGun
{ _itName = "MULTGUN"