First pass implementing exponentially fading lighting

This commit is contained in:
2021-02-22 13:45:59 +01:00
parent c75cda639b
commit e855d303e8
10 changed files with 117 additions and 49 deletions
+4 -8
View File
@@ -1,12 +1,8 @@
#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in float rad;
out vec4 vColor;
out float vRad;
layout (location = 0) in vec4 position;
out vec2 vParams;
void main()
{
gl_Position = vec4(position,1);
vColor = color;
vRad = rad;
gl_Position = vec4(position.xy,0,1);
vParams = position.zw;
}