Fix dust rendering
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@@ -120,7 +120,8 @@ preloadRender = do
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chasmshader <- makeShaderUsingVBO "positional/blank" [vert, frag] (toFloatVAs [3]) pmTriangles chasmvbo
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putStrLn "Setup cloud VBO, shader"
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let cloudverxsizes = [4, 4, 4, 4]
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--let cloudverxsizes = [4, 4, 4, 4]
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let cloudverxsizes = [4, 4, 4]
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cloudvbo <- setupVBO (floatSize * sum cloudverxsizes)
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(cloudshader, cloudebo) <-
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makeShaderEBO "cloud/basic" [vert, frag] (toFloatVAs cloudverxsizes) pmTriangles cloudvbo
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