Start implementing sticky grenades
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@@ -30,7 +30,7 @@ import RandomHelp
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splinterBlock :: Block -> World -> World
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splinterBlock bl w =
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foldl' unshadowBlock w (_blShadows bl) -- foldr shiftTowardCen w (_blWallIDs bl)
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& originsIDsAt
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& soundOriginsIDsAt
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[MaterialSound bm 0, MaterialSound bm 1, MaterialSound bm 2]
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(weakenMatS bm)
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(_blPos bl)
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