Start implementing sticky grenades
This commit is contained in:
@@ -1,4 +1,4 @@
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-- generated at 2024-11-03 10:36:18.238246608 UTC
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-- generated at 2025-01-01 16:37:43.706494172 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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@@ -61,53 +61,55 @@ soundToVol v = case _getSoundID v of
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55 -> 40
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56 -> 300
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57 -> 300
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58 -> 2000
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59 -> 1000
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58 -> 100
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59 -> 2000
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60 -> 1000
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61 -> 1000
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62 -> 1000
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63 -> 1000
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64 -> 40
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65 -> 50
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66 -> 1000
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67 -> 500
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64 -> 1000
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65 -> 40
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66 -> 50
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67 -> 1000
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68 -> 500
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69 -> 100
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70 -> 1000
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71 -> 20
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72 -> 500
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73 -> 300
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74 -> 200
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75 -> 500
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76 -> 1000
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77 -> 200
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78 -> 1000
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79 -> 2000
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80 -> 500
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81 -> 100
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82 -> 1000
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83 -> 2000
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69 -> 500
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70 -> 100
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71 -> 1000
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72 -> 20
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73 -> 500
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74 -> 300
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75 -> 200
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76 -> 500
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77 -> 1000
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78 -> 200
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79 -> 1000
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80 -> 2000
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81 -> 500
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82 -> 100
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83 -> 1000
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84 -> 2000
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85 -> 500
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86 -> 2000
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87 -> 100
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88 -> 300
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89 -> 1000
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90 -> 200
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91 -> 100
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92 -> 1000
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93 -> 2000
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85 -> 2000
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86 -> 100
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87 -> 500
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88 -> 2000
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89 -> 100
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90 -> 300
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91 -> 1000
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92 -> 200
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93 -> 100
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94 -> 1000
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95 -> 100
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96 -> 200
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97 -> 500
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98 -> 100
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99 -> 2000
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100 -> 2000
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95 -> 2000
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96 -> 1000
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97 -> 100
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98 -> 200
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99 -> 500
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100 -> 100
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101 -> 2000
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102 -> 200
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103 -> 100
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102 -> 2000
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103 -> 2000
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104 -> 200
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105 -> 100
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106 -> 200
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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@@ -169,53 +171,55 @@ soundToOnomato v = case _getSoundID v of
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55 -> "TIPTAP"
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56 -> "TNKTNKTNK"
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57 -> "CHPCHPCHP"
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58 -> "SCREE"
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59 -> "DHDHL"
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60 -> "BRAP"
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61 -> "CRSK"
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62 -> "CRNKL"
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63 -> "TRNKL"
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64 -> "TAPP"
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65 -> "SHUHP"
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66 -> "CRUMBL"
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67 -> "DEDEDUM"
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68 -> "TAK"
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69 -> "SPLRT"
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70 -> "CRISH"
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71 -> "SWSH"
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72 -> "BIPBIPBIP"
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73 -> "BEP"
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74 -> "CRSKRL"
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75 -> "KRTNKL"
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76 -> "CRSNK"
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77 -> "SHTCK"
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78 -> "TTRKL"
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79 -> "UGGAUGGA"
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80 -> "DUDURAH"
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81 -> "KKSQWL"
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82 -> "CRMPL"
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83 -> "CHUGUGUG"
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84 -> "BANG"
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85 -> "DEDA"
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86 -> "WHSSH"
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87 -> "HNH"
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88 -> "BWAH"
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89 -> "CRUNK"
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90 -> "SQWLTCH"
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91 -> "DRR"
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92 -> "TRNKL"
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93 -> "BRAP"
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94 -> "BLPCHCH"
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95 -> "SKLE"
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96 -> "ZMM"
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97 -> "WRRR"
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98 -> "FWUMP"
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99 -> "BRAHCHCH"
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100 -> "BRPBRPBRP"
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101 -> "WE-OH"
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102 -> "THCK"
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103 -> "FHP"
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104 -> "QWLPH"
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58 -> "SLP"
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59 -> "SCREE"
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60 -> "DHDHL"
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61 -> "BRAP"
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62 -> "CRSK"
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63 -> "CRNKL"
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64 -> "TRNKL"
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65 -> "TAPP"
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66 -> "SHUHP"
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67 -> "CRUMBL"
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68 -> "DEDEDUM"
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69 -> "TAK"
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70 -> "SPLRT"
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71 -> "CRISH"
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72 -> "SWSH"
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73 -> "BIPBIPBIP"
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74 -> "BEP"
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75 -> "CRSKRL"
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76 -> "KRTNKL"
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77 -> "CRSNK"
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78 -> "SHTCK"
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79 -> "TTRKL"
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80 -> "UGGAUGGA"
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81 -> "DUDURAH"
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82 -> "KKSQWL"
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83 -> "CRMPL"
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84 -> "CHUGUGUG"
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85 -> "BANG"
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86 -> "SLPP"
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87 -> "DEDA"
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88 -> "WHSSH"
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89 -> "HNH"
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90 -> "BWAH"
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91 -> "CRUNK"
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92 -> "SQWLTCH"
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93 -> "DRR"
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94 -> "TRNKL"
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95 -> "BRAP"
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96 -> "BLPCHCH"
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97 -> "SKLE"
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98 -> "ZMM"
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99 -> "WRRR"
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100 -> "FWUMP"
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101 -> "BRAHCHCH"
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102 -> "BRPBRPBRP"
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103 -> "WE-OH"
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104 -> "THCK"
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105 -> "FHP"
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106 -> "QWLPH"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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@@ -277,6 +281,7 @@ soundPathList =
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, "twoStep.TIPTAP.40.wav"
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, "reload.TNKTNKTNK.300.wav"
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, "reload1.CHPCHPCHP.300.wav"
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, "slap.SLP.100.wav"
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, "tone440sawtooth.SCREE.2000.wav"
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, "metal3.DHDHL.1000.wav"
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, "tap3.BRAP.1000.wav"
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@@ -304,6 +309,7 @@ soundPathList =
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, "stone2.CRMPL.1000.wav"
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, "seagullChatter1.CHUGUGUG.2000.wav"
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, "bang.BANG.2000.wav"
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, "slap1.SLPP.100.wav"
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, "deda.DEDA.500.wav"
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, "missileLaunch.WHSSH.2000.wav"
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, "grunt.HNH.100.wav"
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@@ -441,97 +447,101 @@ reloadS :: SoundID
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reloadS = SoundID 56
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reload1S :: SoundID
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reload1S = SoundID 57
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slapS :: SoundID
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slapS = SoundID 58
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tone440sawtoothS :: SoundID
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tone440sawtoothS = SoundID 58
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tone440sawtoothS = SoundID 59
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metal3S :: SoundID
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metal3S = SoundID 59
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metal3S = SoundID 60
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tap3S :: SoundID
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tap3S = SoundID 60
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tap3S = SoundID 61
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glassShat4S :: SoundID
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glassShat4S = SoundID 61
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glassShat4S = SoundID 62
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glassShat2S :: SoundID
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glassShat2S = SoundID 62
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glassShat2S = SoundID 63
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metal1S :: SoundID
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metal1S = SoundID 63
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metal1S = SoundID 64
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foot3S :: SoundID
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foot3S = SoundID 64
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foot3S = SoundID 65
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pickUpS :: SoundID
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pickUpS = SoundID 65
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pickUpS = SoundID 66
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stone5S :: SoundID
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stone5S = SoundID 66
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stone5S = SoundID 67
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dededumS :: SoundID
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dededumS = SoundID 67
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dededumS = SoundID 68
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tap1S :: SoundID
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tap1S = SoundID 68
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tap1S = SoundID 69
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blood1S :: SoundID
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blood1S = SoundID 69
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blood1S = SoundID 70
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metal4S :: SoundID
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metal4S = SoundID 70
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metal4S = SoundID 71
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knifeS :: SoundID
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knifeS = SoundID 71
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knifeS = SoundID 72
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computerBeepingS :: SoundID
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computerBeepingS = SoundID 72
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computerBeepingS = SoundID 73
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tone440S :: SoundID
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tone440S = SoundID 73
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tone440S = SoundID 74
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gut6S :: SoundID
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gut6S = SoundID 74
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gut6S = SoundID 75
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smallGlass2S :: SoundID
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smallGlass2S = SoundID 75
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smallGlass2S = SoundID 76
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glassShat1S :: SoundID
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glassShat1S = SoundID 76
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glassShat1S = SoundID 77
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disconnectItemS :: SoundID
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disconnectItemS = SoundID 77
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disconnectItemS = SoundID 78
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metal5S :: SoundID
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metal5S = SoundID 78
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metal5S = SoundID 79
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seagullBarkTransformedS :: SoundID
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seagullBarkTransformedS = SoundID 79
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seagullBarkTransformedS = SoundID 80
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ejectS :: SoundID
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ejectS = SoundID 80
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ejectS = SoundID 81
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blood3S :: SoundID
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blood3S = SoundID 81
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blood3S = SoundID 82
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stone2S :: SoundID
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stone2S = SoundID 82
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stone2S = SoundID 83
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seagullChatter1S :: SoundID
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seagullChatter1S = SoundID 83
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seagullChatter1S = SoundID 84
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bangS :: SoundID
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bangS = SoundID 84
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bangS = SoundID 85
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slap1S :: SoundID
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slap1S = SoundID 86
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dedaS :: SoundID
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dedaS = SoundID 85
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dedaS = SoundID 87
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missileLaunchS :: SoundID
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missileLaunchS = SoundID 86
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missileLaunchS = SoundID 88
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gruntS :: SoundID
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gruntS = SoundID 87
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gruntS = SoundID 89
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sineRaisePitchOneSecS :: SoundID
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sineRaisePitchOneSecS = SoundID 88
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sineRaisePitchOneSecS = SoundID 90
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metal2S :: SoundID
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metal2S = SoundID 89
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metal2S = SoundID 91
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gut5S :: SoundID
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gut5S = SoundID 90
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gut5S = SoundID 92
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slideDoorS :: SoundID
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slideDoorS = SoundID 91
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slideDoorS = SoundID 93
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metal6S :: SoundID
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metal6S = SoundID 92
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metal6S = SoundID 94
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autoGunS :: SoundID
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autoGunS = SoundID 93
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autoGunS = SoundID 95
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oldMachineBootS :: SoundID
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oldMachineBootS = SoundID 94
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oldMachineBootS = SoundID 96
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blood6S :: SoundID
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blood6S = SoundID 95
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blood6S = SoundID 97
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buzzS :: SoundID
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buzzS = SoundID 96
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buzzS = SoundID 98
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fireLoudS :: SoundID
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fireLoudS = SoundID 97
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fireLoudS = SoundID 99
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tap4S :: SoundID
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tap4S = SoundID 98
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tap4S = SoundID 100
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shotgunS :: SoundID
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shotgunS = SoundID 99
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shotgunS = SoundID 101
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miniS :: SoundID
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miniS = SoundID 100
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miniS = SoundID 102
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seagullWhistleS :: SoundID
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seagullWhistleS = SoundID 101
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seagullWhistleS = SoundID 103
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connectItemS :: SoundID
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connectItemS = SoundID 102
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connectItemS = SoundID 104
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whiteNoiseFadeInS :: SoundID
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whiteNoiseFadeInS = SoundID 103
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whiteNoiseFadeInS = SoundID 105
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gut1S :: SoundID
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gut1S = SoundID 104
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gut1S = SoundID 106
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