Partial (not working) refactor of damages, energyballs

This commit is contained in:
2025-06-07 12:22:06 +01:00
parent 2b39152060
commit e914555728
10 changed files with 265 additions and 290 deletions
+54 -19
View File
@@ -1,3 +1,4 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.EnergyBall
( updateEnergyBall
, incBallAt
@@ -5,9 +6,11 @@ module Dodge.EnergyBall
, makeFlamelet
) where
import Data.List (foldl')
import Dodge.WorldEvent.ThingsHit
import qualified Data.IntMap.Strict as IM
import Dodge.Base.Collide
import Data.Maybe
import Dodge.DamageCircle
import Dodge.Data.World
import Geometry
import LensHelp
@@ -19,24 +22,19 @@ makeFlamelet ::
Point2 ->
-- | Velocity
Point2 ->
-- | Size
Float ->
-- | Timer
Int ->
World ->
World
makeFlamelet (V2 x y) vel size time w =
makeFlamelet (V2 x y) vel time w =
w
& randGen .~ g
& cWorld . lWorld . energyBalls
.:~ EnergyBall
{ _ebVel = vel
, _ebColor = red
, _ebPos = V2 x y
, _ebWidth = size
, _ebTimer = time
, _ebEff = (FLAMING, 1)
-- , _ebZ = z
, _ebEff = FlameletBall
, _ebRot = rot
}
where
@@ -46,8 +44,7 @@ updateEnergyBall :: World -> EnergyBall -> (World, Maybe EnergyBall)
updateEnergyBall w eb
| _ebTimer eb <= 0 = (w, Nothing)
| otherwise =
( ebFlicker eb $ uncurry (damageCircle 5 (_ebPos eb)) (_ebEff eb) w
-- , Just $ eb & ebTimer -~ 1 & ebPos .+.+~ _ebVel eb & ebVel .*.*~ 0.9
( ebFlicker eb $ damageCircle (_ebPos eb) (_ebEff eb) w
, Just $ eb & ebTimer -~ 1 & ebPos .~ bp & ebVel .~ 0.85 * bv
)
where
@@ -66,12 +63,9 @@ incBallAt p w =
return
EnergyBall
{ _ebVel = 0
, _ebColor = red
, _ebPos = p
, _ebWidth = 3
, _ebTimer = 20
, _ebEff = (FLAMING, 1)
-- , _ebZ = 20
, _ebEff = FlamingBall
, _ebRot = rot
}
@@ -86,12 +80,9 @@ makeFlashBall p w =
return
EnergyBall
{ _ebVel = 0
, _ebColor = yellow
, _ebPos = p
, _ebWidth = 3
, _ebTimer = 20
, _ebEff = (LASERING, 1)
-- , _ebZ = 20
, _ebEff = FlashBall
, _ebRot = rot
}
@@ -99,5 +90,49 @@ ebFlicker :: EnergyBall -> World -> World
ebFlicker pt
| _ebTimer pt `mod` 7 == 0 =
cWorld . lWorld . lights
.:~ LSParam (addZ 20 $ _ebPos pt) 70 (0.5 *.*.* xyzV4 (_ebColor pt))
.:~ LSParam (addZ 20 $ _ebPos pt) 70 (0.5 *.*.* xyzV4 (ebColor pt))
| otherwise = id
ebColor :: EnergyBall -> Color
ebColor eb = case eb ^. ebEff of
FlamingBall -> red
FlameletBall -> red
ElectricalBall -> cyan
ExplosiveBall -> yellow
FlashBall -> white
damageCircle :: Point2 -> EnergyBallType -> World -> World
damageCircle sp dt w =
w
& cWorld . lWorld . wallDamages %~ addwalldamages
& cWorld . lWorld . creatures %~ addcreaturedamages
where
r = 5
addwalldamages wlds = foldl' (damageWlCircle wldam) wlds wlstodam
wlstodam = wlsHitRadial sp r w
wldam p = ebtToDamage p dt
addcreaturedamages crs = foldl' (damageCrCircle crdam) crs crstodam
crdam p cr = ebtToDamage sp dt
crstodam = crsHitRadial sp r w
ebtToDamage :: Point2 -> EnergyBallType -> Damage
ebtToDamage p = \case
FlamingBall -> Flaming 10
FlameletBall -> Flaming 1
ElectricalBall -> Electrical 10
ExplosiveBall -> Explosive 10 p
FlashBall -> Flashing 10 p
damageWlCircle ::
(Point2 -> Damage) ->
IM.IntMap [Damage] ->
(Point2, Wall) ->
IM.IntMap [Damage]
damageWlCircle f wldams (p, wl) = IM.insertWith (++) (_wlID wl) [f p] wldams
damageCrCircle ::
(Point2 -> Creature -> Damage) ->
IM.IntMap Creature ->
(Point2, Creature) ->
IM.IntMap Creature
damageCrCircle crdam crs (p, cr) = crs & ix (_crID cr) . crState . csDamage .:~ crdam p cr