Remove old datatypes, change ammomag inv text colour
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-1
@@ -1 +1 @@
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All good (615 modules, at 12:03:22)
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All good (615 modules, at 12:12:25)
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@@ -22,7 +22,7 @@ digraph {
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28 [shape=box
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28 [shape=box
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,label="EQUIP {_ibtEquip = TARGETINGHAT TargetCursor}"];
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,label="EQUIP {_ibtEquip = TARGETINGHAT TargetCursor}"];
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31 [shape=box
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31 [shape=box
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,label="ATTACH {_ibtAttach = AMMOATTACH TINMAG}"];
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,label="AMMOMAG {_ibtAmmoMag = TINMAG}"];
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35 [shape=box
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35 [shape=box
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,label="HELD {_ibtHeld = BANGSTICK {_xNum = 1}}"];
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,label="HELD {_ibtHeld = BANGSTICK {_xNum = 1}}"];
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39 [shape=box
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39 [shape=box
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@@ -56,7 +56,7 @@ data ItemUse
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| AttachUse
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| AttachUse
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{_attachParams :: AttachParams}
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{_attachParams :: AttachParams}
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| AmmoMagUse
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| AmmoMagUse
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{ _amagLoadStatus :: InternalAmmo
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{ _amagLoadStatus :: ReloadStatus
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, _amagParams :: AmmoParams }
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, _amagParams :: AmmoParams }
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--deriving (Eq, Show, Read) --Generic, Flat)
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--deriving (Eq, Show, Read) --Generic, Flat)
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@@ -25,14 +25,7 @@ data HeldConsumption
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| NoConsumption
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| NoConsumption
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deriving (Eq, Show, Read) --Generic, Flat)
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deriving (Eq, Show, Read) --Generic, Flat)
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data AmmoSource
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data ReloadStatus = ReloadStatus
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= InternalSource InternalAmmo
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| AboveSource
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| BelowSource
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| EitherSource
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deriving (Eq, Show, Read) --Generic, Flat)
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data InternalAmmo = InternalAmmo
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{ _iaMax :: Int
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{ _iaMax :: Int
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, _iaLoaded :: Int
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, _iaLoaded :: Int
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, _iaPrimed :: Bool
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, _iaPrimed :: Bool
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@@ -64,10 +57,8 @@ newtype ItAmount = ItAmount {_getItAmount :: Int}
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makeLenses ''HeldConsumption
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makeLenses ''HeldConsumption
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makeLenses ''LeftConsumption
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makeLenses ''LeftConsumption
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makeLenses ''ItAmount
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makeLenses ''ItAmount
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makePrisms ''AmmoSource
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makeLenses ''ReloadStatus
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makeLenses ''InternalAmmo
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deriveJSON defaultOptions ''ReloadStatus
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deriveJSON defaultOptions ''InternalAmmo
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deriveJSON defaultOptions ''AmmoSource
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deriveJSON defaultOptions ''HeldConsumption
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deriveJSON defaultOptions ''HeldConsumption
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deriveJSON defaultOptions ''LeftConsumption
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deriveJSON defaultOptions ''LeftConsumption
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deriveJSON defaultOptions ''ItAmount
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deriveJSON defaultOptions ''ItAmount
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@@ -15,7 +15,7 @@ tinMag =
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.~ AmmoMagUse
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.~ AmmoMagUse
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{ _amagParams = BulletParams defaultBullet
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{ _amagParams = BulletParams defaultBullet
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, _amagLoadStatus =
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, _amagLoadStatus =
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InternalAmmo
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ReloadStatus
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{ _iaMax = 15
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{ _iaMax = 15
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, _iaLoaded = 15
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, _iaLoaded = 15
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, _iaPrimed = True
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, _iaPrimed = True
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@@ -51,7 +51,7 @@ shellMag =
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.~ AmmoMagUse
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.~ AmmoMagUse
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{ _amagParams = BulletParams defaultBullet
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{ _amagParams = BulletParams defaultBullet
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, _amagLoadStatus =
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, _amagLoadStatus =
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InternalAmmo
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ReloadStatus
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{ _iaMax = 15
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{ _iaMax = 15
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, _iaLoaded = 15
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, _iaLoaded = 15
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, _iaPrimed = True
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, _iaPrimed = True
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@@ -171,7 +171,7 @@ showReloadProgress _ itm = fromMaybe [] $ do
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-- where
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-- where
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-- ic = itm ^?! itUse . heldConsumption
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-- ic = itm ^?! itUse . heldConsumption
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showLoadActionType :: LoadAction -> InternalAmmo -> String
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showLoadActionType :: LoadAction -> ReloadStatus -> String
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showLoadActionType la as = case la of
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showLoadActionType la as = case la of
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LoadEject{} -> "E"
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LoadEject{} -> "E"
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LoadInsert{} -> "L"
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LoadInsert{} -> "L"
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@@ -12,4 +12,4 @@ itemInvColor itm = case itm ^. itType . iyBase of
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CONSUMABLE {} -> blue
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CONSUMABLE {} -> blue
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CRAFT {} -> green
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CRAFT {} -> green
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ATTACH {} -> orange
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ATTACH {} -> orange
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AMMOMAG {} -> greyN 0.5
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AMMOMAG {} -> greyN 0.8
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@@ -56,7 +56,7 @@ tryStartLoading cr = fromMaybe cr $ do
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-- InternalSource ia -> return $ startLoading ia cr
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-- InternalSource ia -> return $ startLoading ia cr
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-- AboveSource -> return cr
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-- AboveSource -> return cr
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startLoading :: InternalAmmo -> Creature -> Creature
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startLoading :: ReloadStatus -> Creature -> Creature
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startLoading ic cr = case ic ^? iaProgress . _Just . ix 0 of
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startLoading ic cr = case ic ^? iaProgress . _Just . ix 0 of
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Just la -> cr & startLoadingStep la
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Just la -> cr & startLoadingStep la
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Nothing -> case ic ^. iaCycle of
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Nothing -> case ic ^. iaCycle of
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@@ -71,13 +71,13 @@ startLoading ic cr = case ic ^? iaProgress . _Just . ix 0 of
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startLoadingStep :: LoadAction -> Creature -> Creature
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startLoadingStep :: LoadAction -> Creature -> Creature
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startLoadingStep la cr = cr & crManipulation . manObject . inInventory . iselAction .~ ReloadAction (_actionTime la) la
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startLoadingStep la cr = cr & crManipulation . manObject . inInventory . iselAction .~ ReloadAction (_actionTime la) la
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rotateActionProgress :: InternalAmmo -> InternalAmmo
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rotateActionProgress :: ReloadStatus -> ReloadStatus
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rotateActionProgress ic = case ic ^. iaProgress of
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rotateActionProgress ic = case ic ^. iaProgress of
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Just (_ : la : las) -> ic & iaProgress . _Just .~ (la : las)
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Just (_ : la : las) -> ic & iaProgress . _Just .~ (la : las)
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_ | _iaLoaded ic < _iaMax ic -> ic & iaProgress ?~ _iaCycle ic
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_ | _iaLoaded ic < _iaMax ic -> ic & iaProgress ?~ _iaCycle ic
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_ -> ic & iaProgress .~ Nothing
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_ -> ic & iaProgress .~ Nothing
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doLoadAction :: LoadAction -> InternalAmmo -> InternalAmmo
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doLoadAction :: LoadAction -> ReloadStatus -> ReloadStatus
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doLoadAction la ic = case la of
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doLoadAction la ic = case la of
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LoadEject{} -> ic & iaLoaded .~ 0 & iaPrimed .~ False
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LoadEject{} -> ic & iaLoaded .~ 0 & iaPrimed .~ False
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LoadInsert{} -> ic & iaLoaded .~ _iaMax ic
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LoadInsert{} -> ic & iaLoaded .~ _iaMax ic
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