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module Dodge.Particle.Update where
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import Dodge.Data
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import LensHelp
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import Geometry
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mvPt :: Particle -> Maybe Particle
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mvPt pt = Just $ pt
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& ptTrail %~ f
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& ptTimer -~ 1
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& ptCrIgnore .~ Nothing
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where
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f trl = head trl +.+ _ptVel pt : trl
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destroyAt :: Point2 -> Particle -> Maybe Particle
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destroyAt hitp pt = Just $ pt
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& ptUpdate .~ killBulletUpdate
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& ptTrail .:~ hitp
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& ptTimer %~ (min 3 . subtract 1)
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killBulletUpdate :: World -> Particle -> (World,Maybe Particle)
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killBulletUpdate w pt
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| _ptTimer pt <= 0 = (w,Nothing)
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| otherwise = (w
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, Just $ pt & ptTimer -~ 1
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& ptTrail %~ (\(x:xs) -> x:x:xs)
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)
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