Remove some creature vocalization records
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@@ -85,7 +85,7 @@ chaseCritAwarenessUpdate w cr = case _cpAttention $ _crPerception cr of
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maybeBark
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| becomesCognizant -- && randBool
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&& cr ^? crVocalization . vcCoolDown == Just 0 =
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let soundid = evalState (takeOne (_vcWarnings (_crVocalization cr))) (_randGen w)
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let soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w)
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numjits = fst $ randomR (15, 25) (_randGen w)
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in crActionPlan . apStrategy
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.~ StrategyActions
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