Work on cloud/window transparency
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@@ -11,6 +11,8 @@ void main()
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if (d > 1) {discard;}
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fCol = vec4(vCol.xyz,vCol.w*(1-d));
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fPos = vec4(vPosID.xyz, vCol.w*(1-d));
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//fPos = vec4(vPosID.xy,vPosID.z*0.5, vCol.w*(1-d));
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fNorm = vec4(-vControls.xy, -0.1 + 0.2 * d ,fPos.w);
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//fNorm = vec4(-vControls.xy, -0.1 + 2 * d ,vCol.w * (1.01-(d*d*d)));
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//fNorm = vec4(-vControls.xy, -0.1 + d , fPos.w);
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}
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