Work on cloud/window transparency

This commit is contained in:
2025-11-09 11:00:12 +00:00
parent 7c62479f30
commit e9ffeeaea7
16 changed files with 221 additions and 168 deletions
+2 -1
View File
@@ -19,6 +19,7 @@ data RenderData = RenderData
, _alphaDivideShader :: Shader
, _windowShader :: Shader
, _fullscreenShader :: Shader
, _transparencyCompShader :: Shader
, _bloomBlurShader :: Shader
, _colorBlurShader :: Shader
, _barrelShader :: (Shader,VBO)
@@ -33,7 +34,7 @@ data RenderData = RenderData
, _fboHalf2 :: (FBO, TO)
, _fboBase :: (FBO, (TO, TO, TO))
, _fboCloud :: (FBO, (TO, TO, TO))
-- , _fboWindow :: (FBO, (TO, TO, TO))
, _fboWindow :: (FBO, (TO, TO))
, _fboBloom :: (FBO, TO)
, _fboPos :: (FBO, TO)
, _fboLighting :: (FBO, TO)
+18 -18
View File
@@ -39,15 +39,15 @@ data Config = Config
{ _volume_master :: Float
, _volume_sound :: Float
, _volume_music :: Float
, _graphics_cloud_shadows :: Bool
, _graphics_distortions :: Bool
, _graphics_bloom :: Bool
, _graphics_shadow_rendering :: ShadowRendering
, _graphics_shadow_size :: Importance
, _graphics_downsize_resolution :: ResFactor
, _graphics_world_resolution :: ResFactor
, _graphics_distortion_resolution :: ResFactor
, _graphics_num_shadow_casters :: NumShadowCasters
, _gr_cloud_shadows :: Bool
, _gr_distortions :: Bool
, _gr_bloom :: Bool
, _gr_shadow_rendering :: ShadowRendering
, _gr_shadow_size :: Importance
, _gr_downsize_res :: ResFactor
, _gr_world_res :: ResFactor
, _gr_distortion_res :: ResFactor
, _gr_num_shadow_casters :: NumShadowCasters
, _windowX :: Int --size
, _windowY :: Int
, _windowPosX :: Int --position in os
@@ -133,15 +133,15 @@ defaultConfig =
{ _volume_master = 1
, _volume_sound = 1
, _volume_music = 0
, _graphics_cloud_shadows = True
, _graphics_bloom = True
, _graphics_shadow_rendering = GeoObjShads
, _graphics_shadow_size = Typical
, _graphics_distortions = True
, _graphics_downsize_resolution = EighthRes
, _graphics_world_resolution = QuarterRes
, _graphics_distortion_resolution = FullRes
, _graphics_num_shadow_casters = toEnum 10
, _gr_cloud_shadows = True
, _gr_bloom = True
, _gr_shadow_rendering = GeoObjShads
, _gr_shadow_size = Typical
, _gr_distortions = True
, _gr_downsize_res = EighthRes
, _gr_world_res = QuarterRes
, _gr_distortion_res = FullRes
, _gr_num_shadow_casters = toEnum 10
, _windowX = 800
, _windowY = 600
, _windowPosX = 0
+9 -15
View File
@@ -187,21 +187,15 @@ graphicsMenu = titleOptionsMenu "OPTIONS:GRAPHICS" graphicsMenuOptions
graphicsMenuOptions :: [MenuOption]
graphicsMenuOptions =
[ makeEnumOption graphics_world_resolution "World resolution" (uvIOEffects .~ updatePreload)
, makeEnumOption
graphics_downsize_resolution
"Downsize resolution"
(uvIOEffects .~ updatePreload)
, makeEnumOption
graphics_distortion_resolution
"Distortion resolution"
(uvIOEffects .~ updatePreload)
, makeEnumOption graphics_shadow_rendering "SHADOW RENDERING" id
, makeEnumOption graphics_shadow_size "SHADOW DETAIL" id
, makeEnumOption graphics_distortions "ENABLE DISTORTIONS" id
, makeEnumOption graphics_bloom "ENABLE BLOOM" id
, makeBoolOption graphics_cloud_shadows "CLOUD SHADOWS"
, makeEnumOption graphics_num_shadow_casters "NUM SHADOW CASTERS" id
[ makeEnumOption gr_world_res "World resolution" (uvIOEffects .~ updatePreload)
, makeEnumOption gr_downsize_res "Downsize resolution" (uvIOEffects .~ updatePreload)
, makeEnumOption gr_distortion_res "Distortion resolution" (uvIOEffects .~ updatePreload)
, makeEnumOption gr_shadow_rendering "SHADOW RENDERING" id
, makeEnumOption gr_shadow_size "SHADOW DETAIL" id
, makeEnumOption gr_distortions "ENABLE DISTORTIONS" id
, makeEnumOption gr_bloom "ENABLE BLOOM" id
, makeBoolOption gr_cloud_shadows "CLOUD SHADOWS"
, makeEnumOption gr_num_shadow_casters "NUM SHADOW CASTERS" id
]
gameOverMenu :: Universe -> ScreenLayer
+55 -26
View File
@@ -76,7 +76,7 @@ doDrawing' win pdata u = do
wallsToPoke
)
( pokeShape
(drawShadowsByImportance $ cfig ^. graphics_shadow_size)
(drawShadowsByImportance $ cfig ^. gr_shadow_size)
(_vboPtr $ _vboShapes pdata)
(_eboPtr $ _shapeEBO pdata)
(_eboPtr $ _silhouetteEBO pdata)
@@ -111,7 +111,7 @@ doDrawing' win pdata u = do
]
-- set the coordinate uniform ready for drawing elements using world coordinates
bufferPerspectiveMatrixUBO cfig (w ^. wCam) (pdata ^. matUBO)
setViewport _graphics_world_resolution cfig
setViewport _gr_world_res cfig
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
glDepthMask GL_TRUE
glDisable GL_BLEND
@@ -257,7 +257,7 @@ doDrawing' win pdata u = do
--setup downscale viewport for blurring bloom
--setViewportSize (round winx `div` (2 * resFact)) (round winy `div` (2 * resFact))
setViewport _graphics_downsize_resolution cfig
setViewport _gr_downsize_res cfig
glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboHalf1 pdata)))
glDepthFunc GL_ALWAYS
glBindTextureUnit 0 (pdata ^. fboBloom . _2 . unTO)
@@ -271,11 +271,11 @@ doDrawing' win pdata u = do
-- glClearNamedFramebufferfv (pdata ^. fboHalf2 . _1 . unFBO) GL_COLOR 0
-- glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
drawShader (_bloomBlurShader pdata) 4
when (cfig ^. graphics_bloom) $ do
when (cfig ^. gr_bloom) $ do
replicateM_ 2 $ pingPongBetween
(_fboHalf1 pdata) (_fboHalf2 pdata) (_bloomBlurShader pdata)
glEnable GL_BLEND
setViewport _graphics_world_resolution cfig
setViewport _gr_world_res cfig
--draw clouds onto cloud buffer
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboCloud . _1 . unFBO)
glDepthFunc GL_LEQUAL
@@ -297,15 +297,15 @@ doDrawing' win pdata u = do
(fromIntegral nCloudIs)
GL_UNSIGNED_SHORT
nullPtr
glEnable GL_CULL_FACE
glEnable GL_DEPTH_CLAMP
glCullFace GL_BACK
drawShader (_windowShader pdata) nWins
glDisable GL_DEPTH_CLAMP
glDisable GL_CULL_FACE
when (_graphics_cloud_shadows cfig) $ do
-- glEnable GL_CULL_FACE
-- glEnable GL_DEPTH_CLAMP
-- glCullFace GL_BACK
---- drawShader (_windowShader pdata) nWins
-- glDisable GL_DEPTH_CLAMP
-- glDisable GL_CULL_FACE
when (_gr_cloud_shadows cfig) $ do
----render transparency depths
glDepthMask GL_TRUE
-- glDepthMask GL_TRUE
glDepthFunc GL_ALWAYS
glDisable GL_BLEND
withArray [GL_NONE, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2] $
@@ -317,24 +317,25 @@ doDrawing' win pdata u = do
glEnable GL_BLEND
-- we sum the positions weighted by alpha, and sum the alpha
glBlendFuncSeparatei 1 GL_SRC_ALPHA GL_ONE GL_ONE GL_ONE
--glBlendFuncSeparatei 1 GL_ONE GL_ZERO GL_ONE GL_ZERO
-- and sum the normals weighted by alpha
--glBlendFunci 2 GL_SRC_ALPHA GL_ONE
glBlendFunci 2 GL_SRC_ALPHA GL_ONE
glUseProgram (pdata ^. cloudShader . shaderUINT)
glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
glDepthMask GL_TRUE
-- glDepthMask GL_TRUE
glDrawElements
(pdata ^. cloudShader . shaderPrimitive . unPrimitiveMode)
(fromIntegral nCloudIs)
GL_UNSIGNED_SHORT
nullPtr
---
glEnable GL_CULL_FACE
glEnable GL_DEPTH_CLAMP
glCullFace GL_BACK
drawShader (_windowShader pdata) nWins
glDisable GL_DEPTH_CLAMP
glDisable GL_CULL_FACE
-- glEnable GL_CULL_FACE
-- glEnable GL_DEPTH_CLAMP
-- glCullFace GL_BACK
---- drawShader (_windowShader pdata) nWins
-- glDisable GL_DEPTH_CLAMP
-- glDisable GL_CULL_FACE
-- drawShader (_windowShader pdata) nWins
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboPos . _1 . unFBO)
withArray [0, 0, 0, 0] $ \ptr ->
@@ -360,6 +361,22 @@ doDrawing' win pdata u = do
(pdata ^. fboCloud . _2 . _3)
lightPoints
pdata
--draw windows onto window buffer
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboWindow . _1 . unFBO)
withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $
glNamedFramebufferDrawBuffers (pdata ^. fboWindow . _1 . unFBO) 2
withArray [0, 0, 0, 0] $
glClearNamedFramebufferfv (pdata ^. fboWindow . _1 . unFBO) GL_COLOR 0
withArray [0, 0, 0, 0] $
glClearNamedFramebufferfv (pdata ^. fboWindow . _1 . unFBO) GL_COLOR 1
glEnable GL_CULL_FACE
glEnable GL_DEPTH_CLAMP
glDepthFunc GL_LEQUAL
glCullFace GL_BACK
glDisable GL_BLEND
drawShader (_windowShader pdata) nWins
glDisable GL_DEPTH_CLAMP
glDisable GL_CULL_FACE
glInvalidateBufferData (pdata ^. vboShapes . vboName)
--apply lightmap to cloud buffer
glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboCloud pdata)))
@@ -374,13 +391,24 @@ doDrawing' win pdata u = do
drawShader (_fullscreenShader pdata) 4
glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
-- bind base buffer for drawing clouds and bloom
--glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboBase pdata)))
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
--draw shadowed clouds onto base buffer
glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _1 . unTO)
drawShader (_fullscreenShader pdata) 4
-- --draw shadowed clouds onto base buffer
-- glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _1 . unTO)
-- drawShader (_fullscreenShader pdata) 4
glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
-- --draw windows onto base buffer
glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
glBindTextureUnit 0 (pdata ^. fboWindow . _2 . _1 . unTO)
glBindTextureUnit 1 (pdata ^. fboWindow . _2 . _2 . unTO)
glBindTextureUnit 2 (pdata ^. fboCloud . _2 . _1 . unTO)
--glBindTextureUnit 3 (pdata ^. fboCloud . _2 . _2 . unTO)
glBindTextureUnit 3 (pdata ^. fboPos . _2 . unTO)
drawShader (_transparencyCompShader pdata) 4
--Draw blurred bloom onto base buffer
glEnable GL_BLEND
@@ -388,7 +416,8 @@ doDrawing' win pdata u = do
--glBlendFunc GL_ONE GL_ONE
glBindTextureUnit 0 (_unTO . snd $ _fboHalf1 pdata)
drawShader (_fullscreenShader pdata) 4
glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
-- glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
--set viewport for radial distortion
--setViewportSize (round winx) (round winy)
@@ -397,7 +426,7 @@ doDrawing' win pdata u = do
glBlendFunc GL_ONE GL_ZERO
-- perform any radial distortion
-- this is hideous
case (getDistortions cfig w, cfig ^. graphics_distortions) of
case (getDistortions cfig w, cfig ^. gr_distortions) of
(rds, x) | null rds || not x -> do
glBindTextureUnit 0 $ pdata ^. fboBase . _2 . _1 . unTO
glBindFramebuffer GL_FRAMEBUFFER 0
@@ -440,7 +469,7 @@ bufferPerspectiveMatrixUBO cfig cam uboid = withArray
getDistortions :: Config -> World -> [Distortion]
getDistortions cfig w
| cfig ^. graphics_distortions = w ^. cWorld . lWorld . distortions
| cfig ^. gr_distortions = w ^. cWorld . lWorld . distortions
| otherwise = []
setViewport :: (Config -> ResFactor) -> Config -> IO ()
+1 -1
View File
@@ -13,7 +13,7 @@ import Control.Lens
lightsToRender :: Config -> Camera -> LWorld -> [(Point3, Float, Point3)]
{-# INLINE lightsToRender #-}
lightsToRender cfig campos w = take (fromEnum $ cfig ^. graphics_num_shadow_casters) $
lightsToRender cfig campos w = take (fromEnum $ cfig ^. gr_num_shadow_casters) $
sortOn (\(_,x,_) -> negate x) $
mapMaybe getLS (IM.elems $ w ^. lightSources)
++ mapMaybe getlsparam (w ^. lights)
+1 -1
View File
@@ -1,4 +1,4 @@
module Dodge.WindowSize where
module Dodge.WindowSize (getWindowSize) where
import Dodge.Data.Config
+63 -69
View File
@@ -3,15 +3,13 @@
{- | Concerns resizing framebuffers on the fly.
- Seems to need to be called at least once.
-}
module Framebuffer.Update (
sizeFBOs,
) where
module Framebuffer.Update (sizeFBOs) where
import Dodge.WindowSize
import Control.Lens
import Control.Monad
import Data.Preload.Render
import Dodge.Data.Config
import Dodge.WindowSize
import Foreign.Marshal.Array
import Framebuffer.Check
import GLHelp
@@ -19,16 +17,13 @@ import Graphics.GL.Core45
import Shader.Data
import Unsafe.Coerce
sizeFBOs ::
Config ->
RenderData ->
IO RenderData
sizeFBOs :: Config -> RenderData -> IO RenderData
sizeFBOs cfig rdata =
uncurry (resizeRBO (_rboBaseBloom rdata)) (getWindowSize _graphics_world_resolution cfig)
uncurry (resizeRBO (_rboBaseBloom rdata)) (getWindowSize _gr_world_res cfig)
>> foldM
( uncurry
updateFBOTO3
(getWindowSize _graphics_world_resolution cfig)
(getWindowSize _gr_world_res cfig)
GL_NEAREST
GL_NEAREST
GL_RGBA8
@@ -38,43 +33,40 @@ sizeFBOs cfig rdata =
rdata
[fboBase, fboCloud]
>>= foldUpdateFBOTO
_graphics_world_resolution
_gr_world_res
GL_NEAREST
GL_NEAREST
GL_RGBA8
[fboLighting]
>>= foldUpdateFBOTO
_graphics_world_resolution
_gr_world_res
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR
GL_RGBA16F
[fboBloom, fboPos]
>>= foldUpdateFBOTO
_graphics_distortion_resolution
_gr_distortion_res
GL_LINEAR
GL_NEAREST
GL_RGBA8
[fbo2, fbo3]
>>= foldUpdateFBOTO
_graphics_downsize_resolution
_gr_downsize_res
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR
GL_RGBA16F
[fboHalf1, fboHalf2]
>>= uncurry updateFBOTO2
(getWindowSize _gr_world_res cfig)
GL_NEAREST
GL_NEAREST
GL_RGBA8
GL_RGBA16F
fboWindow
where
updateFBOTO' f =
uncurry
updateFBOTO
(getWindowSize f cfig)
foldUpdateFBOTO f minfilt magfilt format l =
ffoldM
( updateFBOTO'
f
minfilt
magfilt
format
)
l
updateFBOTO' f = uncurry updateFBOTO (getWindowSize f cfig)
foldUpdateFBOTO f minfilt magfilt format =
ffoldM ( updateFBOTO' f minfilt magfilt format)
ffoldM :: (Foldable t, Monad m) => (a1 -> a2 -> m a1) -> t a2 -> a1 -> m a1
ffoldM f = flip $ foldM f
@@ -98,23 +90,25 @@ updateFBOTO xsize ysize minfilt magfilt inFormat pdata target = do
newfbo2 <- resizeFBOTO (pdata ^# target) xsize ysize minfilt magfilt inFormat
return $ storing target newfbo2 pdata
--updateFBOTO2 ::
-- Int ->
-- Int ->
-- -- | minification filter
-- GLenum ->
-- -- | magnification filter
-- GLenum ->
-- -- | internal color format texture1
-- GLenum ->
-- -- | internal color format texture2
-- GLenum ->
-- RenderData ->
-- ALens' RenderData (FBO, (TO, TO)) ->
-- IO RenderData
--updateFBOTO2 xsize ysize minfilt magfilt inFormat1 inFormat2 pdata target = do
-- newfbo2 <- resizeFBOTO2 (pdata ^# target) xsize ysize minfilt magfilt inFormat1 inFormat2
-- return $ storing target newfbo2 pdata
-- note that the ordering of arguments is different to the other update
-- functions... this all needs rethinking
updateFBOTO2 ::
Int ->
Int ->
-- | minification filter
GLenum ->
-- | magnification filter
GLenum ->
-- | internal color format texture1
GLenum ->
-- | internal color format texture2
GLenum ->
ALens' RenderData (FBO, (TO, TO)) ->
RenderData ->
IO RenderData
updateFBOTO2 xsize ysize minfilt magfilt inFormat1 inFormat2 target pdata = do
newfbo2 <- resizeFBOTO2 (pdata ^# target) xsize ysize minfilt magfilt inFormat1 inFormat2
return $ storing target newfbo2 pdata
updateFBOTO3 ::
Int ->
@@ -136,29 +130,29 @@ updateFBOTO3 xsize ysize minfilt magfilt inFormat1 inFormat2 inFormat3 pdata tar
newfbo2 <- resizeFBOTO3 (pdata ^# target) xsize ysize minfilt magfilt inFormat1 inFormat2 inFormat3
return $ storing target newfbo2 pdata
--resizeFBOTO2 ::
-- (FBO, (TO, TO)) ->
-- Int ->
-- Int ->
-- -- | minification filter
-- GLenum ->
-- -- | magnification filter
-- GLenum ->
-- -- | internal color format1
-- GLenum ->
-- -- | internal color format2
-- GLenum ->
-- IO (FBO, (TO, TO))
--resizeFBOTO2 (fbo, (toOld1, toOld2)) xsize ysize minfilt magfilt inFormat1 inFormat2 = do
-- glBindFramebuffer GL_FRAMEBUFFER (_unFBO fbo)
-- mglDelete glDeleteTextures $ _unTO toOld1
-- mglDelete glDeleteTextures $ _unTO toOld2
-- to1 <- initializeTexture2D fbo GL_COLOR_ATTACHMENT0 xsize ysize minfilt magfilt inFormat1
-- to2 <- initializeTexture2D fbo GL_COLOR_ATTACHMENT1 xsize ysize minfilt magfilt inFormat2
-- withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $ \ptr ->
-- glNamedFramebufferDrawBuffers (_unFBO fbo) 2 ptr
-- checkFBO fbo
-- return (fbo, (TO to1, TO to2))
resizeFBOTO2 ::
(FBO, (TO, TO)) ->
Int ->
Int ->
-- | minification filter
GLenum ->
-- | magnification filter
GLenum ->
-- | internal color format1
GLenum ->
-- | internal color format2
GLenum ->
IO (FBO, (TO, TO))
resizeFBOTO2 (fbo, (toOld1, toOld2)) xsize ysize minfilt magfilt inFormat1 inFormat2 = do
glBindFramebuffer GL_FRAMEBUFFER (_unFBO fbo)
mglDelete glDeleteTextures $ _unTO toOld1
mglDelete glDeleteTextures $ _unTO toOld2
to1 <- initializeTexture2D fbo GL_COLOR_ATTACHMENT0 xsize ysize minfilt magfilt inFormat1
to2 <- initializeTexture2D fbo GL_COLOR_ATTACHMENT1 xsize ysize minfilt magfilt inFormat2
withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $ \ptr ->
glNamedFramebufferDrawBuffers (_unFBO fbo) 2 ptr
checkFBO fbo
return (fbo, (TO to1, TO to2))
resizeFBOTO3 ::
(FBO, (TO, TO, TO)) ->
@@ -219,5 +213,5 @@ initializeTexture2D fbo attachpoint x y minfilt magfilt informat = do
--getWindowSize :: Integral a => (Config -> ResFactor) -> Config -> (a, a)
--getWindowSize f cfig = (g _windowX, g _windowY)
-- where
-- g h = fromIntegral $ h cfig `div` resFactorNum (f cfig)
-- where
-- g h = fromIntegral $ h cfig `div` resFactorNum (f cfig)
+1 -1
View File
@@ -6,7 +6,7 @@ import Foreign.Storable
import Graphics.GL.Core45
mglCreate :: (GLsizei -> Ptr GLuint -> IO ()) -> IO GLuint
mglCreate f = do
mglCreate f =
alloca $ \nameptr -> do
f 1 nameptr
peek nameptr
+6
View File
@@ -112,6 +112,8 @@ preloadRender = do
(_, screentexturevao) <- setupStaticVBOVAO (toFloatVAs [2, 2]) (concat cornerList)
alphadivideshader <- makeShaderUsingVAO "texture2D/alphaDivide" [vert, frag] pmTriangleStrip screentexturevao
fsShad <- makeShaderUsingVAO "texture/simple" [vert, frag] pmTriangleStrip screentexturevao
transcompshader <- makeShaderUsingVAO
"fullscreen/transparencyComp" [vert, frag] pmTriangleStrip screentexturevao
bloomBlurShad <- makeShaderUsingVAO "texture/bloomBlur" [vert, frag] pmTriangleStrip screentexturevao
colorBlurShad <- makeShaderUsingVAO "texture/colorBlur" [vert, frag] pmTriangleStrip screentexturevao
grayscaleShad <- makeShaderUsingVAO "texture/grayscale" [vert, frag] pmTriangleStrip screentexturevao
@@ -152,8 +154,10 @@ preloadRender = do
800
600
-- if adding to this list, recall you need to sizeFBOs
fboBaseName <- setupFramebuffer3GivenStencil rboBaseBloomName
fboCloudName <- setupFramebuffer3GivenStencil rboBaseBloomName
fbowindow <- setupFramebuffer2GivenStencil rboBaseBloomName
fboBloomName <- setupFramebufferGivenStencil rboBaseBloomName
fboPosName <- setupFramebufferGivenStencil rboBaseBloomName
fboLightingName <- setupFramebufferGivenStencil rboBaseBloomName
@@ -178,6 +182,7 @@ preloadRender = do
, _ceilingStencilShader = ceilingstencilshader
, _windowShader = windowshader
, _fullscreenShader = fsShad
, _transparencyCompShader = transcompshader
, _alphaDivideShader = alphadivideshader
, _lightingTextureShader = lightingTextureShad
, _bloomBlurShader = bloomBlurShad
@@ -190,6 +195,7 @@ preloadRender = do
, _fboHalf2 = fboHalf2Name
, _fboLighting = fboLightingName
, _fboBase = fboBaseName
, _fboWindow = fbowindow
, _fboCloud = fboCloudName
, _fboBloom = fboBloomName
, _fboPos = fboPosName
+2 -5
View File
@@ -23,15 +23,12 @@ updatePreload u =
(renderDataResizeUpdate (u ^. uvConfig))
u
renderDataResizeUpdate ::
Config ->
RenderData ->
IO RenderData
renderDataResizeUpdate :: Config -> RenderData -> IO RenderData
renderDataResizeUpdate cfig rdata = do
rdata' <- sizeFBOs cfig rdata
bbVert <- BS.readFile "shader/texture/bloomBlur.vert"
bbFrag <- BS.readFile "shader/texture/bloomBlur.frag"
let (xsize, ysize) = getWindowSize _graphics_downsize_resolution cfig :: (Int, Int)
let (xsize, ysize) = getWindowSize _gr_downsize_res cfig :: (Int, Int)
(bh, bmid) = BS.breakSubstring "(" bbFrag
(_, btt) = BS.breakSubstring ")" bmid
bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
+1 -1
View File
@@ -43,7 +43,7 @@ createLightMap cfig = case shadrendertype of
NoLighting -> const . const . const . const . const . const renderFlatLighting
_ -> renderShadows shadrendertype
where
shadrendertype = cfig ^. graphics_shadow_rendering
shadrendertype = cfig ^. gr_shadow_rendering
renderLightingNoShadows ::
TO ->