Work on cloud/window transparency
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@@ -19,6 +19,7 @@ data RenderData = RenderData
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, _alphaDivideShader :: Shader
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, _windowShader :: Shader
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, _fullscreenShader :: Shader
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, _transparencyCompShader :: Shader
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, _bloomBlurShader :: Shader
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, _colorBlurShader :: Shader
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, _barrelShader :: (Shader,VBO)
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@@ -33,7 +34,7 @@ data RenderData = RenderData
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, _fboHalf2 :: (FBO, TO)
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, _fboBase :: (FBO, (TO, TO, TO))
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, _fboCloud :: (FBO, (TO, TO, TO))
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-- , _fboWindow :: (FBO, (TO, TO, TO))
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, _fboWindow :: (FBO, (TO, TO))
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, _fboBloom :: (FBO, TO)
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, _fboPos :: (FBO, TO)
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, _fboLighting :: (FBO, TO)
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