Work on cloud/window transparency
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+9
-15
@@ -187,21 +187,15 @@ graphicsMenu = titleOptionsMenu "OPTIONS:GRAPHICS" graphicsMenuOptions
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graphicsMenuOptions :: [MenuOption]
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graphicsMenuOptions =
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[ makeEnumOption graphics_world_resolution "World resolution" (uvIOEffects .~ updatePreload)
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, makeEnumOption
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graphics_downsize_resolution
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"Downsize resolution"
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(uvIOEffects .~ updatePreload)
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, makeEnumOption
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graphics_distortion_resolution
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"Distortion resolution"
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(uvIOEffects .~ updatePreload)
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, makeEnumOption graphics_shadow_rendering "SHADOW RENDERING" id
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, makeEnumOption graphics_shadow_size "SHADOW DETAIL" id
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, makeEnumOption graphics_distortions "ENABLE DISTORTIONS" id
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, makeEnumOption graphics_bloom "ENABLE BLOOM" id
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, makeBoolOption graphics_cloud_shadows "CLOUD SHADOWS"
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, makeEnumOption graphics_num_shadow_casters "NUM SHADOW CASTERS" id
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[ makeEnumOption gr_world_res "World resolution" (uvIOEffects .~ updatePreload)
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, makeEnumOption gr_downsize_res "Downsize resolution" (uvIOEffects .~ updatePreload)
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, makeEnumOption gr_distortion_res "Distortion resolution" (uvIOEffects .~ updatePreload)
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, makeEnumOption gr_shadow_rendering "SHADOW RENDERING" id
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, makeEnumOption gr_shadow_size "SHADOW DETAIL" id
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, makeEnumOption gr_distortions "ENABLE DISTORTIONS" id
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, makeEnumOption gr_bloom "ENABLE BLOOM" id
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, makeBoolOption gr_cloud_shadows "CLOUD SHADOWS"
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, makeEnumOption gr_num_shadow_casters "NUM SHADOW CASTERS" id
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]
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gameOverMenu :: Universe -> ScreenLayer
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