Work on cloud/window transparency
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@@ -112,6 +112,8 @@ preloadRender = do
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(_, screentexturevao) <- setupStaticVBOVAO (toFloatVAs [2, 2]) (concat cornerList)
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alphadivideshader <- makeShaderUsingVAO "texture2D/alphaDivide" [vert, frag] pmTriangleStrip screentexturevao
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fsShad <- makeShaderUsingVAO "texture/simple" [vert, frag] pmTriangleStrip screentexturevao
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transcompshader <- makeShaderUsingVAO
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"fullscreen/transparencyComp" [vert, frag] pmTriangleStrip screentexturevao
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bloomBlurShad <- makeShaderUsingVAO "texture/bloomBlur" [vert, frag] pmTriangleStrip screentexturevao
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colorBlurShad <- makeShaderUsingVAO "texture/colorBlur" [vert, frag] pmTriangleStrip screentexturevao
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grayscaleShad <- makeShaderUsingVAO "texture/grayscale" [vert, frag] pmTriangleStrip screentexturevao
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@@ -152,8 +154,10 @@ preloadRender = do
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800
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600
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-- if adding to this list, recall you need to sizeFBOs
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fboBaseName <- setupFramebuffer3GivenStencil rboBaseBloomName
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fboCloudName <- setupFramebuffer3GivenStencil rboBaseBloomName
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fbowindow <- setupFramebuffer2GivenStencil rboBaseBloomName
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fboBloomName <- setupFramebufferGivenStencil rboBaseBloomName
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fboPosName <- setupFramebufferGivenStencil rboBaseBloomName
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fboLightingName <- setupFramebufferGivenStencil rboBaseBloomName
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@@ -178,6 +182,7 @@ preloadRender = do
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, _ceilingStencilShader = ceilingstencilshader
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, _windowShader = windowshader
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, _fullscreenShader = fsShad
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, _transparencyCompShader = transcompshader
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, _alphaDivideShader = alphadivideshader
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, _lightingTextureShader = lightingTextureShad
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, _bloomBlurShader = bloomBlurShad
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@@ -190,6 +195,7 @@ preloadRender = do
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, _fboHalf2 = fboHalf2Name
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, _fboLighting = fboLightingName
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, _fboBase = fboBaseName
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, _fboWindow = fbowindow
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, _fboCloud = fboCloudName
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, _fboBloom = fboBloomName
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, _fboPos = fboPosName
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@@ -23,15 +23,12 @@ updatePreload u =
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(renderDataResizeUpdate (u ^. uvConfig))
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u
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renderDataResizeUpdate ::
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Config ->
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RenderData ->
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IO RenderData
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renderDataResizeUpdate :: Config -> RenderData -> IO RenderData
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renderDataResizeUpdate cfig rdata = do
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rdata' <- sizeFBOs cfig rdata
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bbVert <- BS.readFile "shader/texture/bloomBlur.vert"
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bbFrag <- BS.readFile "shader/texture/bloomBlur.frag"
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let (xsize, ysize) = getWindowSize _graphics_downsize_resolution cfig :: (Int, Int)
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let (xsize, ysize) = getWindowSize _gr_downsize_res cfig :: (Int, Int)
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(bh, bmid) = BS.breakSubstring "(" bbFrag
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(_, btt) = BS.breakSubstring ")" bmid
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bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
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