Work on cloud/window transparency
This commit is contained in:
@@ -11,6 +11,8 @@ void main()
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if (d > 1) {discard;}
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fCol = vec4(vCol.xyz,vCol.w*(1-d));
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fPos = vec4(vPosID.xyz, vCol.w*(1-d));
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//fPos = vec4(vPosID.xy,vPosID.z*0.5, vCol.w*(1-d));
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fNorm = vec4(-vControls.xy, -0.1 + 0.2 * d ,fPos.w);
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//fNorm = vec4(-vControls.xy, -0.1 + 2 * d ,vCol.w * (1.01-(d*d*d)));
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//fNorm = vec4(-vControls.xy, -0.1 + d , fPos.w);
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}
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@@ -0,0 +1,18 @@
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#version 450 core
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in vec2 vTexPos;
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out vec4 fColor;
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layout(binding = 0) uniform sampler2D t0;
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layout(binding = 1) uniform sampler2D t1;
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layout(binding = 2) uniform sampler2D t2;
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layout(binding = 3) uniform sampler2D t3;
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vec4 blend (vec4 src, vec4 dst) {
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return src + (1-src.a) * dst;
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}
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void main() {
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//fColor = texture(t0, vTexPos) + texture(t2, vTexPos);
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vec4 x = texture(t0, vTexPos);
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float xz = texture(t1, vTexPos).z;
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vec4 y = texture(t2, vTexPos);
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float yz = texture(t3, vTexPos).z;
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fColor = ( xz > yz ? blend(x,y) : blend(y,x)) ;
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}
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@@ -0,0 +1,8 @@
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#version 450 core
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layout(location = 0) in vec2 pos;
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layout(location = 1) in vec2 texPos;
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out vec2 vTexPos;
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void main() {
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gl_Position = vec4(pos, 0.0, 1.0);
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vTexPos = texPos;
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}
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@@ -9,6 +9,7 @@ void main()
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fCol = gColor;
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//fPos = gPos;// + vec4(0,0,50,0);
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//fNorm = vec4 (0,0,10,10);
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fPos = vec4(0,0,50,1);
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//fPos = vec4(0,0,50,1);
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fPos = gPos;
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fNorm = vec4 (0,0,10,10);
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}
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@@ -19,6 +19,7 @@ data RenderData = RenderData
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, _alphaDivideShader :: Shader
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, _windowShader :: Shader
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, _fullscreenShader :: Shader
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, _transparencyCompShader :: Shader
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, _bloomBlurShader :: Shader
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, _colorBlurShader :: Shader
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, _barrelShader :: (Shader,VBO)
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@@ -33,7 +34,7 @@ data RenderData = RenderData
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, _fboHalf2 :: (FBO, TO)
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, _fboBase :: (FBO, (TO, TO, TO))
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, _fboCloud :: (FBO, (TO, TO, TO))
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-- , _fboWindow :: (FBO, (TO, TO, TO))
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, _fboWindow :: (FBO, (TO, TO))
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, _fboBloom :: (FBO, TO)
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, _fboPos :: (FBO, TO)
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, _fboLighting :: (FBO, TO)
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+18
-18
@@ -39,15 +39,15 @@ data Config = Config
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{ _volume_master :: Float
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, _volume_sound :: Float
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, _volume_music :: Float
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, _graphics_cloud_shadows :: Bool
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, _graphics_distortions :: Bool
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, _graphics_bloom :: Bool
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, _graphics_shadow_rendering :: ShadowRendering
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, _graphics_shadow_size :: Importance
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, _graphics_downsize_resolution :: ResFactor
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, _graphics_world_resolution :: ResFactor
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, _graphics_distortion_resolution :: ResFactor
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, _graphics_num_shadow_casters :: NumShadowCasters
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, _gr_cloud_shadows :: Bool
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, _gr_distortions :: Bool
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, _gr_bloom :: Bool
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, _gr_shadow_rendering :: ShadowRendering
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, _gr_shadow_size :: Importance
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, _gr_downsize_res :: ResFactor
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, _gr_world_res :: ResFactor
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, _gr_distortion_res :: ResFactor
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, _gr_num_shadow_casters :: NumShadowCasters
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, _windowX :: Int --size
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, _windowY :: Int
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, _windowPosX :: Int --position in os
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@@ -133,15 +133,15 @@ defaultConfig =
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{ _volume_master = 1
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, _volume_sound = 1
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, _volume_music = 0
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, _graphics_cloud_shadows = True
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, _graphics_bloom = True
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, _graphics_shadow_rendering = GeoObjShads
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, _graphics_shadow_size = Typical
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, _graphics_distortions = True
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, _graphics_downsize_resolution = EighthRes
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, _graphics_world_resolution = QuarterRes
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, _graphics_distortion_resolution = FullRes
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, _graphics_num_shadow_casters = toEnum 10
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, _gr_cloud_shadows = True
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, _gr_bloom = True
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, _gr_shadow_rendering = GeoObjShads
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, _gr_shadow_size = Typical
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, _gr_distortions = True
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, _gr_downsize_res = EighthRes
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, _gr_world_res = QuarterRes
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, _gr_distortion_res = FullRes
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, _gr_num_shadow_casters = toEnum 10
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, _windowX = 800
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, _windowY = 600
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, _windowPosX = 0
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+9
-15
@@ -187,21 +187,15 @@ graphicsMenu = titleOptionsMenu "OPTIONS:GRAPHICS" graphicsMenuOptions
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graphicsMenuOptions :: [MenuOption]
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graphicsMenuOptions =
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[ makeEnumOption graphics_world_resolution "World resolution" (uvIOEffects .~ updatePreload)
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, makeEnumOption
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graphics_downsize_resolution
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"Downsize resolution"
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(uvIOEffects .~ updatePreload)
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, makeEnumOption
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graphics_distortion_resolution
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"Distortion resolution"
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(uvIOEffects .~ updatePreload)
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, makeEnumOption graphics_shadow_rendering "SHADOW RENDERING" id
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, makeEnumOption graphics_shadow_size "SHADOW DETAIL" id
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, makeEnumOption graphics_distortions "ENABLE DISTORTIONS" id
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, makeEnumOption graphics_bloom "ENABLE BLOOM" id
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, makeBoolOption graphics_cloud_shadows "CLOUD SHADOWS"
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, makeEnumOption graphics_num_shadow_casters "NUM SHADOW CASTERS" id
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[ makeEnumOption gr_world_res "World resolution" (uvIOEffects .~ updatePreload)
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, makeEnumOption gr_downsize_res "Downsize resolution" (uvIOEffects .~ updatePreload)
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, makeEnumOption gr_distortion_res "Distortion resolution" (uvIOEffects .~ updatePreload)
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, makeEnumOption gr_shadow_rendering "SHADOW RENDERING" id
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, makeEnumOption gr_shadow_size "SHADOW DETAIL" id
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, makeEnumOption gr_distortions "ENABLE DISTORTIONS" id
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, makeEnumOption gr_bloom "ENABLE BLOOM" id
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, makeBoolOption gr_cloud_shadows "CLOUD SHADOWS"
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, makeEnumOption gr_num_shadow_casters "NUM SHADOW CASTERS" id
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]
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gameOverMenu :: Universe -> ScreenLayer
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+55
-26
@@ -76,7 +76,7 @@ doDrawing' win pdata u = do
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wallsToPoke
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)
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( pokeShape
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(drawShadowsByImportance $ cfig ^. graphics_shadow_size)
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(drawShadowsByImportance $ cfig ^. gr_shadow_size)
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(_vboPtr $ _vboShapes pdata)
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(_eboPtr $ _shapeEBO pdata)
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(_eboPtr $ _silhouetteEBO pdata)
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@@ -111,7 +111,7 @@ doDrawing' win pdata u = do
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]
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-- set the coordinate uniform ready for drawing elements using world coordinates
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bufferPerspectiveMatrixUBO cfig (w ^. wCam) (pdata ^. matUBO)
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setViewport _graphics_world_resolution cfig
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setViewport _gr_world_res cfig
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
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glDepthMask GL_TRUE
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glDisable GL_BLEND
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@@ -257,7 +257,7 @@ doDrawing' win pdata u = do
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--setup downscale viewport for blurring bloom
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--setViewportSize (round winx `div` (2 * resFact)) (round winy `div` (2 * resFact))
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setViewport _graphics_downsize_resolution cfig
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setViewport _gr_downsize_res cfig
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glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboHalf1 pdata)))
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glDepthFunc GL_ALWAYS
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glBindTextureUnit 0 (pdata ^. fboBloom . _2 . unTO)
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@@ -271,11 +271,11 @@ doDrawing' win pdata u = do
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-- glClearNamedFramebufferfv (pdata ^. fboHalf2 . _1 . unFBO) GL_COLOR 0
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-- glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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drawShader (_bloomBlurShader pdata) 4
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when (cfig ^. graphics_bloom) $ do
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when (cfig ^. gr_bloom) $ do
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replicateM_ 2 $ pingPongBetween
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(_fboHalf1 pdata) (_fboHalf2 pdata) (_bloomBlurShader pdata)
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glEnable GL_BLEND
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setViewport _graphics_world_resolution cfig
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setViewport _gr_world_res cfig
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--draw clouds onto cloud buffer
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboCloud . _1 . unFBO)
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glDepthFunc GL_LEQUAL
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@@ -297,15 +297,15 @@ doDrawing' win pdata u = do
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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nullPtr
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glEnable GL_CULL_FACE
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glEnable GL_DEPTH_CLAMP
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glCullFace GL_BACK
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drawShader (_windowShader pdata) nWins
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glDisable GL_DEPTH_CLAMP
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glDisable GL_CULL_FACE
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when (_graphics_cloud_shadows cfig) $ do
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-- glEnable GL_CULL_FACE
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-- glEnable GL_DEPTH_CLAMP
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-- glCullFace GL_BACK
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---- drawShader (_windowShader pdata) nWins
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-- glDisable GL_DEPTH_CLAMP
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-- glDisable GL_CULL_FACE
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when (_gr_cloud_shadows cfig) $ do
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----render transparency depths
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glDepthMask GL_TRUE
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-- glDepthMask GL_TRUE
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glDepthFunc GL_ALWAYS
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glDisable GL_BLEND
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withArray [GL_NONE, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2] $
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@@ -317,24 +317,25 @@ doDrawing' win pdata u = do
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glEnable GL_BLEND
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-- we sum the positions weighted by alpha, and sum the alpha
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glBlendFuncSeparatei 1 GL_SRC_ALPHA GL_ONE GL_ONE GL_ONE
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--glBlendFuncSeparatei 1 GL_ONE GL_ZERO GL_ONE GL_ZERO
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-- and sum the normals weighted by alpha
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--glBlendFunci 2 GL_SRC_ALPHA GL_ONE
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glBlendFunci 2 GL_SRC_ALPHA GL_ONE
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glUseProgram (pdata ^. cloudShader . shaderUINT)
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glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
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glDepthMask GL_TRUE
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-- glDepthMask GL_TRUE
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glDrawElements
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(pdata ^. cloudShader . shaderPrimitive . unPrimitiveMode)
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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nullPtr
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---
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glEnable GL_CULL_FACE
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glEnable GL_DEPTH_CLAMP
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glCullFace GL_BACK
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drawShader (_windowShader pdata) nWins
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glDisable GL_DEPTH_CLAMP
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glDisable GL_CULL_FACE
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-- glEnable GL_CULL_FACE
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-- glEnable GL_DEPTH_CLAMP
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-- glCullFace GL_BACK
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---- drawShader (_windowShader pdata) nWins
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-- glDisable GL_DEPTH_CLAMP
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-- glDisable GL_CULL_FACE
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-- drawShader (_windowShader pdata) nWins
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboPos . _1 . unFBO)
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withArray [0, 0, 0, 0] $ \ptr ->
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@@ -360,6 +361,22 @@ doDrawing' win pdata u = do
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(pdata ^. fboCloud . _2 . _3)
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lightPoints
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pdata
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--draw windows onto window buffer
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboWindow . _1 . unFBO)
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withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $
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glNamedFramebufferDrawBuffers (pdata ^. fboWindow . _1 . unFBO) 2
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withArray [0, 0, 0, 0] $
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glClearNamedFramebufferfv (pdata ^. fboWindow . _1 . unFBO) GL_COLOR 0
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withArray [0, 0, 0, 0] $
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glClearNamedFramebufferfv (pdata ^. fboWindow . _1 . unFBO) GL_COLOR 1
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glEnable GL_CULL_FACE
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glEnable GL_DEPTH_CLAMP
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glDepthFunc GL_LEQUAL
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glCullFace GL_BACK
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glDisable GL_BLEND
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drawShader (_windowShader pdata) nWins
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glDisable GL_DEPTH_CLAMP
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glDisable GL_CULL_FACE
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glInvalidateBufferData (pdata ^. vboShapes . vboName)
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--apply lightmap to cloud buffer
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glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboCloud pdata)))
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@@ -374,13 +391,24 @@ doDrawing' win pdata u = do
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drawShader (_fullscreenShader pdata) 4
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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-- bind base buffer for drawing clouds and bloom
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--glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboBase pdata)))
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
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--draw shadowed clouds onto base buffer
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glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _1 . unTO)
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drawShader (_fullscreenShader pdata) 4
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-- --draw shadowed clouds onto base buffer
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-- glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _1 . unTO)
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-- drawShader (_fullscreenShader pdata) 4
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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-- --draw windows onto base buffer
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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glBindTextureUnit 0 (pdata ^. fboWindow . _2 . _1 . unTO)
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glBindTextureUnit 1 (pdata ^. fboWindow . _2 . _2 . unTO)
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glBindTextureUnit 2 (pdata ^. fboCloud . _2 . _1 . unTO)
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--glBindTextureUnit 3 (pdata ^. fboCloud . _2 . _2 . unTO)
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glBindTextureUnit 3 (pdata ^. fboPos . _2 . unTO)
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drawShader (_transparencyCompShader pdata) 4
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--Draw blurred bloom onto base buffer
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glEnable GL_BLEND
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@@ -388,7 +416,8 @@ doDrawing' win pdata u = do
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--glBlendFunc GL_ONE GL_ONE
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glBindTextureUnit 0 (_unTO . snd $ _fboHalf1 pdata)
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drawShader (_fullscreenShader pdata) 4
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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-- glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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--set viewport for radial distortion
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--setViewportSize (round winx) (round winy)
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@@ -397,7 +426,7 @@ doDrawing' win pdata u = do
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glBlendFunc GL_ONE GL_ZERO
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-- perform any radial distortion
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-- this is hideous
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case (getDistortions cfig w, cfig ^. graphics_distortions) of
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case (getDistortions cfig w, cfig ^. gr_distortions) of
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(rds, x) | null rds || not x -> do
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glBindTextureUnit 0 $ pdata ^. fboBase . _2 . _1 . unTO
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glBindFramebuffer GL_FRAMEBUFFER 0
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@@ -440,7 +469,7 @@ bufferPerspectiveMatrixUBO cfig cam uboid = withArray
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getDistortions :: Config -> World -> [Distortion]
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getDistortions cfig w
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| cfig ^. graphics_distortions = w ^. cWorld . lWorld . distortions
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| cfig ^. gr_distortions = w ^. cWorld . lWorld . distortions
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| otherwise = []
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setViewport :: (Config -> ResFactor) -> Config -> IO ()
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@@ -13,7 +13,7 @@ import Control.Lens
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lightsToRender :: Config -> Camera -> LWorld -> [(Point3, Float, Point3)]
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{-# INLINE lightsToRender #-}
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lightsToRender cfig campos w = take (fromEnum $ cfig ^. graphics_num_shadow_casters) $
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lightsToRender cfig campos w = take (fromEnum $ cfig ^. gr_num_shadow_casters) $
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sortOn (\(_,x,_) -> negate x) $
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mapMaybe getLS (IM.elems $ w ^. lightSources)
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++ mapMaybe getlsparam (w ^. lights)
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@@ -1,4 +1,4 @@
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module Dodge.WindowSize where
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module Dodge.WindowSize (getWindowSize) where
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import Dodge.Data.Config
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+61
-67
@@ -3,15 +3,13 @@
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{- | Concerns resizing framebuffers on the fly.
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- Seems to need to be called at least once.
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-}
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module Framebuffer.Update (
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sizeFBOs,
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) where
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module Framebuffer.Update (sizeFBOs) where
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import Dodge.WindowSize
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import Control.Lens
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import Control.Monad
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import Data.Preload.Render
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import Dodge.Data.Config
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import Dodge.WindowSize
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import Foreign.Marshal.Array
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import Framebuffer.Check
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import GLHelp
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@@ -19,16 +17,13 @@ import Graphics.GL.Core45
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import Shader.Data
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import Unsafe.Coerce
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sizeFBOs ::
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Config ->
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RenderData ->
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IO RenderData
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sizeFBOs :: Config -> RenderData -> IO RenderData
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sizeFBOs cfig rdata =
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uncurry (resizeRBO (_rboBaseBloom rdata)) (getWindowSize _graphics_world_resolution cfig)
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uncurry (resizeRBO (_rboBaseBloom rdata)) (getWindowSize _gr_world_res cfig)
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>> foldM
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( uncurry
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updateFBOTO3
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(getWindowSize _graphics_world_resolution cfig)
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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@@ -38,43 +33,40 @@ sizeFBOs cfig rdata =
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rdata
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[fboBase, fboCloud]
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>>= foldUpdateFBOTO
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_graphics_world_resolution
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_gr_world_res
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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[fboLighting]
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>>= foldUpdateFBOTO
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_graphics_world_resolution
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_gr_world_res
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GL_LINEAR_MIPMAP_LINEAR
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GL_LINEAR
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GL_RGBA16F
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[fboBloom, fboPos]
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>>= foldUpdateFBOTO
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_graphics_distortion_resolution
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_gr_distortion_res
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GL_LINEAR
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GL_NEAREST
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GL_RGBA8
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[fbo2, fbo3]
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>>= foldUpdateFBOTO
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_graphics_downsize_resolution
|
||||
_gr_downsize_res
|
||||
GL_LINEAR_MIPMAP_LINEAR
|
||||
GL_LINEAR
|
||||
GL_RGBA16F
|
||||
[fboHalf1, fboHalf2]
|
||||
>>= uncurry updateFBOTO2
|
||||
(getWindowSize _gr_world_res cfig)
|
||||
GL_NEAREST
|
||||
GL_NEAREST
|
||||
GL_RGBA8
|
||||
GL_RGBA16F
|
||||
fboWindow
|
||||
where
|
||||
updateFBOTO' f =
|
||||
uncurry
|
||||
updateFBOTO
|
||||
(getWindowSize f cfig)
|
||||
foldUpdateFBOTO f minfilt magfilt format l =
|
||||
ffoldM
|
||||
( updateFBOTO'
|
||||
f
|
||||
minfilt
|
||||
magfilt
|
||||
format
|
||||
)
|
||||
l
|
||||
updateFBOTO' f = uncurry updateFBOTO (getWindowSize f cfig)
|
||||
foldUpdateFBOTO f minfilt magfilt format =
|
||||
ffoldM ( updateFBOTO' f minfilt magfilt format)
|
||||
|
||||
ffoldM :: (Foldable t, Monad m) => (a1 -> a2 -> m a1) -> t a2 -> a1 -> m a1
|
||||
ffoldM f = flip $ foldM f
|
||||
@@ -98,23 +90,25 @@ updateFBOTO xsize ysize minfilt magfilt inFormat pdata target = do
|
||||
newfbo2 <- resizeFBOTO (pdata ^# target) xsize ysize minfilt magfilt inFormat
|
||||
return $ storing target newfbo2 pdata
|
||||
|
||||
--updateFBOTO2 ::
|
||||
-- Int ->
|
||||
-- Int ->
|
||||
-- -- | minification filter
|
||||
-- GLenum ->
|
||||
-- -- | magnification filter
|
||||
-- GLenum ->
|
||||
-- -- | internal color format texture1
|
||||
-- GLenum ->
|
||||
-- -- | internal color format texture2
|
||||
-- GLenum ->
|
||||
-- RenderData ->
|
||||
-- ALens' RenderData (FBO, (TO, TO)) ->
|
||||
-- IO RenderData
|
||||
--updateFBOTO2 xsize ysize minfilt magfilt inFormat1 inFormat2 pdata target = do
|
||||
-- newfbo2 <- resizeFBOTO2 (pdata ^# target) xsize ysize minfilt magfilt inFormat1 inFormat2
|
||||
-- return $ storing target newfbo2 pdata
|
||||
-- note that the ordering of arguments is different to the other update
|
||||
-- functions... this all needs rethinking
|
||||
updateFBOTO2 ::
|
||||
Int ->
|
||||
Int ->
|
||||
-- | minification filter
|
||||
GLenum ->
|
||||
-- | magnification filter
|
||||
GLenum ->
|
||||
-- | internal color format texture1
|
||||
GLenum ->
|
||||
-- | internal color format texture2
|
||||
GLenum ->
|
||||
ALens' RenderData (FBO, (TO, TO)) ->
|
||||
RenderData ->
|
||||
IO RenderData
|
||||
updateFBOTO2 xsize ysize minfilt magfilt inFormat1 inFormat2 target pdata = do
|
||||
newfbo2 <- resizeFBOTO2 (pdata ^# target) xsize ysize minfilt magfilt inFormat1 inFormat2
|
||||
return $ storing target newfbo2 pdata
|
||||
|
||||
updateFBOTO3 ::
|
||||
Int ->
|
||||
@@ -136,29 +130,29 @@ updateFBOTO3 xsize ysize minfilt magfilt inFormat1 inFormat2 inFormat3 pdata tar
|
||||
newfbo2 <- resizeFBOTO3 (pdata ^# target) xsize ysize minfilt magfilt inFormat1 inFormat2 inFormat3
|
||||
return $ storing target newfbo2 pdata
|
||||
|
||||
--resizeFBOTO2 ::
|
||||
-- (FBO, (TO, TO)) ->
|
||||
-- Int ->
|
||||
-- Int ->
|
||||
-- -- | minification filter
|
||||
-- GLenum ->
|
||||
-- -- | magnification filter
|
||||
-- GLenum ->
|
||||
-- -- | internal color format1
|
||||
-- GLenum ->
|
||||
-- -- | internal color format2
|
||||
-- GLenum ->
|
||||
-- IO (FBO, (TO, TO))
|
||||
--resizeFBOTO2 (fbo, (toOld1, toOld2)) xsize ysize minfilt magfilt inFormat1 inFormat2 = do
|
||||
-- glBindFramebuffer GL_FRAMEBUFFER (_unFBO fbo)
|
||||
-- mglDelete glDeleteTextures $ _unTO toOld1
|
||||
-- mglDelete glDeleteTextures $ _unTO toOld2
|
||||
-- to1 <- initializeTexture2D fbo GL_COLOR_ATTACHMENT0 xsize ysize minfilt magfilt inFormat1
|
||||
-- to2 <- initializeTexture2D fbo GL_COLOR_ATTACHMENT1 xsize ysize minfilt magfilt inFormat2
|
||||
-- withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $ \ptr ->
|
||||
-- glNamedFramebufferDrawBuffers (_unFBO fbo) 2 ptr
|
||||
-- checkFBO fbo
|
||||
-- return (fbo, (TO to1, TO to2))
|
||||
resizeFBOTO2 ::
|
||||
(FBO, (TO, TO)) ->
|
||||
Int ->
|
||||
Int ->
|
||||
-- | minification filter
|
||||
GLenum ->
|
||||
-- | magnification filter
|
||||
GLenum ->
|
||||
-- | internal color format1
|
||||
GLenum ->
|
||||
-- | internal color format2
|
||||
GLenum ->
|
||||
IO (FBO, (TO, TO))
|
||||
resizeFBOTO2 (fbo, (toOld1, toOld2)) xsize ysize minfilt magfilt inFormat1 inFormat2 = do
|
||||
glBindFramebuffer GL_FRAMEBUFFER (_unFBO fbo)
|
||||
mglDelete glDeleteTextures $ _unTO toOld1
|
||||
mglDelete glDeleteTextures $ _unTO toOld2
|
||||
to1 <- initializeTexture2D fbo GL_COLOR_ATTACHMENT0 xsize ysize minfilt magfilt inFormat1
|
||||
to2 <- initializeTexture2D fbo GL_COLOR_ATTACHMENT1 xsize ysize minfilt magfilt inFormat2
|
||||
withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $ \ptr ->
|
||||
glNamedFramebufferDrawBuffers (_unFBO fbo) 2 ptr
|
||||
checkFBO fbo
|
||||
return (fbo, (TO to1, TO to2))
|
||||
|
||||
resizeFBOTO3 ::
|
||||
(FBO, (TO, TO, TO)) ->
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@ import Foreign.Storable
|
||||
import Graphics.GL.Core45
|
||||
|
||||
mglCreate :: (GLsizei -> Ptr GLuint -> IO ()) -> IO GLuint
|
||||
mglCreate f = do
|
||||
mglCreate f =
|
||||
alloca $ \nameptr -> do
|
||||
f 1 nameptr
|
||||
peek nameptr
|
||||
|
||||
@@ -112,6 +112,8 @@ preloadRender = do
|
||||
(_, screentexturevao) <- setupStaticVBOVAO (toFloatVAs [2, 2]) (concat cornerList)
|
||||
alphadivideshader <- makeShaderUsingVAO "texture2D/alphaDivide" [vert, frag] pmTriangleStrip screentexturevao
|
||||
fsShad <- makeShaderUsingVAO "texture/simple" [vert, frag] pmTriangleStrip screentexturevao
|
||||
transcompshader <- makeShaderUsingVAO
|
||||
"fullscreen/transparencyComp" [vert, frag] pmTriangleStrip screentexturevao
|
||||
bloomBlurShad <- makeShaderUsingVAO "texture/bloomBlur" [vert, frag] pmTriangleStrip screentexturevao
|
||||
colorBlurShad <- makeShaderUsingVAO "texture/colorBlur" [vert, frag] pmTriangleStrip screentexturevao
|
||||
grayscaleShad <- makeShaderUsingVAO "texture/grayscale" [vert, frag] pmTriangleStrip screentexturevao
|
||||
@@ -152,8 +154,10 @@ preloadRender = do
|
||||
800
|
||||
600
|
||||
|
||||
-- if adding to this list, recall you need to sizeFBOs
|
||||
fboBaseName <- setupFramebuffer3GivenStencil rboBaseBloomName
|
||||
fboCloudName <- setupFramebuffer3GivenStencil rboBaseBloomName
|
||||
fbowindow <- setupFramebuffer2GivenStencil rboBaseBloomName
|
||||
fboBloomName <- setupFramebufferGivenStencil rboBaseBloomName
|
||||
fboPosName <- setupFramebufferGivenStencil rboBaseBloomName
|
||||
fboLightingName <- setupFramebufferGivenStencil rboBaseBloomName
|
||||
@@ -178,6 +182,7 @@ preloadRender = do
|
||||
, _ceilingStencilShader = ceilingstencilshader
|
||||
, _windowShader = windowshader
|
||||
, _fullscreenShader = fsShad
|
||||
, _transparencyCompShader = transcompshader
|
||||
, _alphaDivideShader = alphadivideshader
|
||||
, _lightingTextureShader = lightingTextureShad
|
||||
, _bloomBlurShader = bloomBlurShad
|
||||
@@ -190,6 +195,7 @@ preloadRender = do
|
||||
, _fboHalf2 = fboHalf2Name
|
||||
, _fboLighting = fboLightingName
|
||||
, _fboBase = fboBaseName
|
||||
, _fboWindow = fbowindow
|
||||
, _fboCloud = fboCloudName
|
||||
, _fboBloom = fboBloomName
|
||||
, _fboPos = fboPosName
|
||||
|
||||
@@ -23,15 +23,12 @@ updatePreload u =
|
||||
(renderDataResizeUpdate (u ^. uvConfig))
|
||||
u
|
||||
|
||||
renderDataResizeUpdate ::
|
||||
Config ->
|
||||
RenderData ->
|
||||
IO RenderData
|
||||
renderDataResizeUpdate :: Config -> RenderData -> IO RenderData
|
||||
renderDataResizeUpdate cfig rdata = do
|
||||
rdata' <- sizeFBOs cfig rdata
|
||||
bbVert <- BS.readFile "shader/texture/bloomBlur.vert"
|
||||
bbFrag <- BS.readFile "shader/texture/bloomBlur.frag"
|
||||
let (xsize, ysize) = getWindowSize _graphics_downsize_resolution cfig :: (Int, Int)
|
||||
let (xsize, ysize) = getWindowSize _gr_downsize_res cfig :: (Int, Int)
|
||||
(bh, bmid) = BS.breakSubstring "(" bbFrag
|
||||
(_, btt) = BS.breakSubstring ")" bmid
|
||||
bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
|
||||
|
||||
+1
-1
@@ -43,7 +43,7 @@ createLightMap cfig = case shadrendertype of
|
||||
NoLighting -> const . const . const . const . const . const renderFlatLighting
|
||||
_ -> renderShadows shadrendertype
|
||||
where
|
||||
shadrendertype = cfig ^. graphics_shadow_rendering
|
||||
shadrendertype = cfig ^. gr_shadow_rendering
|
||||
|
||||
renderLightingNoShadows ::
|
||||
TO ->
|
||||
|
||||
@@ -1779,6 +1779,7 @@ _fboHalf1 src/Data/Preload/Render.hs 32;" f
|
||||
_fboHalf2 src/Data/Preload/Render.hs 33;" f
|
||||
_fboLighting src/Data/Preload/Render.hs 39;" f
|
||||
_fboPos src/Data/Preload/Render.hs 38;" f
|
||||
_fboWindow src/Data/Preload/Render.hs 36;" f
|
||||
_flItPos src/Dodge/Data/FloorItem.hs 11;" f
|
||||
_flItRot src/Dodge/Data/FloorItem.hs 11;" f
|
||||
_flPos src/Dodge/Data/Flame.hs 13;" f
|
||||
@@ -1818,15 +1819,15 @@ _grLinkDirs src/Dodge/GameRoom.hs 18;" f
|
||||
_grName src/Dodge/GameRoom.hs 19;" f
|
||||
_grViewpoints src/Dodge/GameRoom.hs 13;" f
|
||||
_grViewpointsEx src/Dodge/GameRoom.hs 14;" f
|
||||
_graphics_bloom src/Dodge/Data/Config.hs 44;" f
|
||||
_graphics_cloud_shadows src/Dodge/Data/Config.hs 42;" f
|
||||
_graphics_distortion_resolution src/Dodge/Data/Config.hs 49;" f
|
||||
_graphics_distortions src/Dodge/Data/Config.hs 43;" f
|
||||
_graphics_downsize_resolution src/Dodge/Data/Config.hs 47;" f
|
||||
_graphics_num_shadow_casters src/Dodge/Data/Config.hs 50;" f
|
||||
_graphics_shadow_rendering src/Dodge/Data/Config.hs 45;" f
|
||||
_graphics_shadow_size src/Dodge/Data/Config.hs 46;" f
|
||||
_graphics_world_resolution src/Dodge/Data/Config.hs 48;" f
|
||||
_gr_bloom src/Dodge/Data/Config.hs 44;" f
|
||||
_gr_cloud_shadows src/Dodge/Data/Config.hs 42;" f
|
||||
_gr_distortion_res src/Dodge/Data/Config.hs 49;" f
|
||||
_gr_distortions src/Dodge/Data/Config.hs 43;" f
|
||||
_gr_downsize_res src/Dodge/Data/Config.hs 47;" f
|
||||
_gr_num_shadow_casters src/Dodge/Data/Config.hs 50;" f
|
||||
_gr_shadow_rendering src/Dodge/Data/Config.hs 45;" f
|
||||
_gr_shadow_size src/Dodge/Data/Config.hs 46;" f
|
||||
_gr_world_res src/Dodge/Data/Config.hs 48;" f
|
||||
_grayscaleShader src/Data/Preload/Render.hs 25;" f
|
||||
_gsZoning src/Dodge/Data/World.hs 54;" f
|
||||
_guID src/Dodge/Data/Gust.hs 12;" f
|
||||
@@ -2700,7 +2701,7 @@ brightX src/Color.hs 116;" f
|
||||
btSPic src/Dodge/Render/ShapePicture.hs 129;" f
|
||||
btText src/Dodge/Inventory/SelectionList.hs 237;" f
|
||||
bufferEBO src/Shader/Bind.hs 28;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 435;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 456;" f
|
||||
bufferPokedVBO src/Shader/Bind.hs 19;" f
|
||||
bufferShaderLayers src/Shader/Bind.hs 36;" f
|
||||
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
|
||||
@@ -2793,7 +2794,7 @@ clang2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 676;" f
|
||||
clangS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 542;" f
|
||||
cldtPropagateFold src/Dodge/DoubleTree.hs 358;" f
|
||||
cleanUpPreload src/Preload.hs 10;" f
|
||||
cleanUpRenderPreload src/Preload/Render.hs 237;" f
|
||||
cleanUpRenderPreload src/Preload/Render.hs 240;" f
|
||||
cleanUpSoundPreload src/Preload.hs 15;" f
|
||||
cleanupHalted src/Sound.hs 117;" f
|
||||
cleatLabel src/Dodge/Cleat.hs 30;" f
|
||||
@@ -2879,7 +2880,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
|
||||
copierItemUpdate src/Dodge/Creature/State.hs 131;" f
|
||||
copyItemToFloor src/Dodge/FloorItem.hs 14;" f
|
||||
corDoor src/Dodge/Room/Room.hs 385;" f
|
||||
cornerList src/Preload/Render.hs 214;" f
|
||||
cornerList src/Preload/Render.hs 217;" f
|
||||
corpseOrGib src/Dodge/Creature/Update.hs 111;" f
|
||||
corridor src/Dodge/Room/Corridor.hs 17;" f
|
||||
corridorBoss src/Dodge/LockAndKey.hs 133;" f
|
||||
@@ -3127,8 +3128,8 @@ digitalRect src/Geometry.hs 302;" f
|
||||
dim src/Color.hs 112;" f
|
||||
dirtPoly src/Dodge/Room/RoadBlock.hs 74;" f
|
||||
disconnectItemS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 650;" f
|
||||
displayConfig src/Dodge/Menu.hs 230;" f
|
||||
displayControls src/Dodge/Menu.hs 246;" f
|
||||
displayConfig src/Dodge/Menu.hs 224;" f
|
||||
displayControls src/Dodge/Menu.hs 240;" f
|
||||
displayFrameTicks src/Dodge/Render/Picture.hs 51;" f
|
||||
displayFreeSlots src/Dodge/DisplayInventory.hs 192;" f
|
||||
displayIndents src/Dodge/DisplayInventory.hs 110;" f
|
||||
@@ -3445,7 +3446,7 @@ facesToVF src/Polyhedra/Geodesic.hs 69;" f
|
||||
farWallDistDirection src/Dodge/Update/Camera.hs 244;" f
|
||||
fdiv src/ShortShow.hs 41;" f
|
||||
feet src/Dodge/Creature/Picture.hs 51;" f
|
||||
ffoldM src/Framebuffer/Update.hs 79;" f
|
||||
ffoldM src/Framebuffer/Update.hs 71;" f
|
||||
filter3 src/FoldableHelp.hs 76;" f
|
||||
filterSectionsPair src/Dodge/DisplayInventory.hs 157;" f
|
||||
findBlips src/Dodge/RadarSweep.hs 63;" f
|
||||
@@ -3527,7 +3528,7 @@ g src/ShortShow.hs 48;" f
|
||||
gLauncher src/Dodge/Item/Held/Launcher.hs 24;" f
|
||||
gRandify src/Dodge/Randify.hs 11;" f
|
||||
gadgetEffect src/Dodge/HeldUse.hs 47;" f
|
||||
gameOverMenu src/Dodge/Menu.hs 207;" f
|
||||
gameOverMenu src/Dodge/Menu.hs 201;" f
|
||||
gameRoomFromRoom src/Dodge/Layout.hs 152;" f
|
||||
gameRoomViewpoints src/Dodge/Viewpoints.hs 35;" f
|
||||
gameRoomsFromRooms src/Dodge/Layout.hs 149;" f
|
||||
@@ -3558,7 +3559,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
|
||||
getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
|
||||
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
|
||||
getDebugMouseOver src/Dodge/Update.hs 377;" f
|
||||
getDistortions src/Dodge/Render.hs 441;" f
|
||||
getDistortions src/Dodge/Render.hs 462;" f
|
||||
getEdgesCrossing src/Dodge/Path.hs 42;" f
|
||||
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
|
||||
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
|
||||
@@ -3710,10 +3711,10 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
|
||||
initialRoomTree src/Dodge/Floor.hs 24;" f
|
||||
initialWorld src/Dodge/Initialisation.hs 15;" f
|
||||
initialisePlaying src/Sound.hs 77;" f
|
||||
initializeGLState src/Preload/Render.hs 232;" f
|
||||
initializeGLState src/Preload/Render.hs 235;" f
|
||||
initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
|
||||
initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
|
||||
initializeTexture2D src/Framebuffer/Update.hs 209;" f
|
||||
initializeTexture2D src/Framebuffer/Update.hs 201;" f
|
||||
inorderNumberTree src/TreeHelp.hs 190;" f
|
||||
insertAt src/Padding.hs 63;" f
|
||||
insertIMInZone src/Dodge/Base.hs 54;" f
|
||||
@@ -3949,8 +3950,8 @@ lineThick src/Picture/Base.hs 234;" f
|
||||
lineUp src/Dodge/Creature/Boid.hs 150;" f
|
||||
linksDAGToPath src/Dodge/Room/Path.hs 13;" f
|
||||
linksOnPath src/Dodge/Room/CheckConsistency.hs 6;" f
|
||||
listConfig src/Dodge/Menu.hs 239;" f
|
||||
listControls src/Dodge/Menu.hs 251;" f
|
||||
listConfig src/Dodge/Menu.hs 233;" f
|
||||
listControls src/Dodge/Menu.hs 245;" f
|
||||
listCursorChooseBorderScale src/Dodge/Render/List.hs 135;" f
|
||||
listGuard src/Dodge/Creature/ReaderUpdate.hs 195;" f
|
||||
listSelectionColorPicture src/Dodge/DisplayInventory.hs 302;" f
|
||||
@@ -4626,9 +4627,10 @@ resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 47;" f
|
||||
resetPLUse src/Dodge/PlacementSpot.hs 92;" f
|
||||
resetStride src/Dodge/Creature/State/WalkCycle.hs 25;" f
|
||||
resetTerminal src/Dodge/WorldEffect.hs 109;" f
|
||||
resizeFBOTO src/Framebuffer/Update.hs 191;" f
|
||||
resizeFBOTO3 src/Framebuffer/Update.hs 163;" f
|
||||
resizeRBO src/Framebuffer/Update.hs 82;" f
|
||||
resizeFBOTO src/Framebuffer/Update.hs 183;" f
|
||||
resizeFBOTO2 src/Framebuffer/Update.hs 131;" f
|
||||
resizeFBOTO3 src/Framebuffer/Update.hs 155;" f
|
||||
resizeRBO src/Framebuffer/Update.hs 74;" f
|
||||
respawn src/Dodge/SpawnAt.hs 12;" f
|
||||
restrictInLinks src/Dodge/RoomLink.hs 44;" f
|
||||
restrictLinkType src/Dodge/RoomLink.hs 34;" f
|
||||
@@ -4827,7 +4829,7 @@ setTiles src/Dodge/Layout.hs 67;" f
|
||||
setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
|
||||
setViewDistance src/Dodge/Update/Camera.hs 239;" f
|
||||
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
|
||||
setViewport src/Dodge/Render.hs 446;" f
|
||||
setViewport src/Dodge/Render.hs 467;" f
|
||||
setVol src/Dodge/Config.hs 47;" f
|
||||
setWristShieldPos src/Dodge/Equipment.hs 49;" f
|
||||
setWristShieldPos src/Dodge/Euse.hs 38;" f
|
||||
@@ -4927,7 +4929,7 @@ singleDT src/Dodge/DoubleTree.hs 10;" f
|
||||
singleLDT src/Dodge/DoubleTree.hs 13;" f
|
||||
singleton src/DoubleStack.hs 11;" f
|
||||
singletonTrie src/SimpleTrie.hs 20;" f
|
||||
sizeFBOs src/Framebuffer/Update.hs 22;" f
|
||||
sizeFBOs src/Framebuffer/Update.hs 20;" f
|
||||
skColor src/Dodge/Spark/Draw.hs 14;" f
|
||||
skwareFadeTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 512;" f
|
||||
slap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 670;" f
|
||||
@@ -5281,7 +5283,7 @@ unfoldrMID src/MonadHelp.hs 33;" f
|
||||
unigate src/Dodge/Item/Scope.hs 102;" f
|
||||
unitVectorAtAngle src/Geometry/Vector.hs 101;" f
|
||||
unlockInv src/Dodge/Inventory/Lock.hs 12;" f
|
||||
unpause src/Dodge/Menu.hs 212;" f
|
||||
unpause src/Dodge/Menu.hs 206;" f
|
||||
unsafeBlinkAction src/Dodge/Creature/Action/Blink.hs 57;" f
|
||||
unsafeBlinker src/Dodge/Item/Held/Utility.hs 33;" f
|
||||
unsafeSwapKeys src/IntMapHelp.hs 75;" f
|
||||
@@ -5332,8 +5334,9 @@ updateEnergyBall src/Dodge/EnergyBall.hs 31;" f
|
||||
updateEnergyBalls src/Dodge/Update.hs 661;" f
|
||||
updateEnterRegex src/Dodge/Update/Input/InGame.hs 505;" f
|
||||
updateExpBarrel src/Dodge/Barreloid.hs 21;" f
|
||||
updateFBOTO src/Framebuffer/Update.hs 85;" f
|
||||
updateFBOTO3 src/Framebuffer/Update.hs 119;" f
|
||||
updateFBOTO src/Framebuffer/Update.hs 77;" f
|
||||
updateFBOTO2 src/Framebuffer/Update.hs 93;" f
|
||||
updateFBOTO3 src/Framebuffer/Update.hs 111;" f
|
||||
updateFlame src/Dodge/Flame.hs 19;" f
|
||||
updateFlames src/Dodge/Update.hs 658;" f
|
||||
updateFloatingCamera src/Dodge/Update/Camera.hs 36;" f
|
||||
|
||||
Reference in New Issue
Block a user