Refactor window size, update selection cursor on new screen
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+24
-10
@@ -46,8 +46,8 @@ data Configuration = Configuration
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, _graphics_world_resolution :: ResFactor
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, _graphics_overlay_resolution :: ResFactor
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, _graphics_num_shadow_casters :: NumShadowCasters
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, _windowX :: Float
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, _windowY :: Float
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, _windowX :: Int
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, _windowY :: Int
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, _windowPosX :: Int
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, _windowPosY :: Int
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, _gameplay_rotate_to_wall :: Bool
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@@ -56,6 +56,11 @@ data Configuration = Configuration
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}
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deriving (Show)
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windowXFloat :: Configuration -> Float
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windowXFloat = fromIntegral . _windowX
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windowYFloat :: Configuration -> Float
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windowYFloat = fromIntegral . _windowY
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data DebugBool
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= Show_ms_frame
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| Show_debug
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@@ -85,7 +90,7 @@ data DebugBool
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| Show_path_between
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deriving (Eq, Ord, Bounded, Enum, Show)
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data ResFactor = FullRes | HalfRes | QuarterRes | EighthRes | SixteenthRes
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data ResFactor = DoubleRes | FullRes | HalfRes | QuarterRes | EighthRes | SixteenthRes
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deriving (Show, Eq, Ord, Enum, Bounded)
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data ShadowRendering
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@@ -99,13 +104,22 @@ data ShadowRendering
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data RoomClipping = NoRoomClipBoundaries | AllRoomClipBoundaries | IntersectingRoomClipBoundaries
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deriving (Show, Eq, Ord, Enum, Bounded)
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resFactorNum :: ResFactor -> Int
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resFactorNum rf = case rf of
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FullRes -> 1
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HalfRes -> 2
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QuarterRes -> 4
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EighthRes -> 8
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SixteenthRes -> 16
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applyResFactor :: ResFactor -> Int -> Int
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applyResFactor rf = case rf of
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DoubleRes -> (2*)
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FullRes -> id
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HalfRes -> (`div` 2)
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QuarterRes -> (`div` 4)
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EighthRes -> (`div` 8)
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SixteenthRes -> (`div` 16)
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--resFactorNum :: ResFactor -> Int
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--resFactorNum rf = case rf of
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-- FullRes -> 1
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-- HalfRes -> 2
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-- QuarterRes -> 4
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-- EighthRes -> 8
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-- SixteenthRes -> 16
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defaultConfig :: Configuration
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defaultConfig =
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