Refactor window size, update selection cursor on new screen

This commit is contained in:
2023-03-25 09:27:27 +00:00
parent 20c05be23f
commit ea0c942887
57 changed files with 346 additions and 310 deletions
+12 -12
View File
@@ -29,8 +29,8 @@ updateCamera :: Configuration -> World -> World
updateCamera cfig w =
w
& updateBounds cfig
& over (cWorld . camPos) (setViewDistance cfig)
& cWorld . camPos %~ moveZoomCamera cfig (w ^. input) (you w)
& over (cWorld . cwCamPos) (setViewDistance cfig)
& cWorld . cwCamPos %~ moveZoomCamera cfig (w ^. input) (you w)
& updateScopeZoom
& rotateCamera cfig
@@ -98,7 +98,7 @@ updateScopeZoom' i w
wppointer = cWorld . lWorld . creatures . ix 0 . crInv . ix i . itScope
resetscope (ZoomScope _ _ _ defz bl) = ZoomScope (V2 0 0) 0 defz defz bl
resetscope otherAtt = otherAtt
mp = rotateV (w ^. cWorld . camPos . camRot) $ _mousePos (_input w)
mp = rotateV (w ^. cWorld . cwCamPos . camRot) $ _mousePos (_input w)
doScopeZoom :: Point2 -> Scope -> Scope
doScopeZoom mp sc = case sc ^? scopeZoomChange of
@@ -163,11 +163,11 @@ rotateToOverlappingWall w =
p = _crPos (you w)
doWallRotate :: Wall -> World -> World
doWallRotate wl w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl) - (w ^. cWorld . camPos . camRot)
doWallRotate wl w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl) - (w ^. cWorld . cwCamPos . camRot)
where
rotateUsing a
| b - b' > 0.01 = w & cWorld . camPos . camRot +~ 0.01
| b - b' < negate 0.01 = w & cWorld . camPos . camRot -~ 0.01
| b - b' > 0.01 = w & cWorld . cwCamPos . camRot +~ 0.01
| b - b' < negate 0.01 = w & cWorld . cwCamPos . camRot -~ 0.01
| otherwise = w
where
--b = a * (2 / pi)
@@ -177,7 +177,7 @@ doWallRotate wl w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl) - (w ^. cW
rotateCameraBy :: Float -> CWorld -> CWorld
rotateCameraBy x w =
w
& camPos . camRot +~ x
& cwCamPos . camRot +~ x
& rotateanyscope
where
rotateanyscope = fromMaybe id $ do
@@ -218,7 +218,7 @@ farWallDistDirection p w =
boundPoints $
map f $ getViewpoints p (_cWorld w)
where
f q = (rotateV (negate (w ^. cWorld . camPos . camRot)) . (-.- p)) (foldl' findPoint q (wls q))
f q = (rotateV (negate (w ^. cWorld . cwCamPos . camRot)) . (-.- p)) (foldl' findPoint q (wls q))
wls q = filter wlIsOpaque $ wlsNearSeg p q w
findPoint q = fromMaybe q . uncurry (intersectSegSeg p q) . _wlLine
@@ -226,7 +226,7 @@ findBoundDists :: Configuration -> World -> (Float, Float, Float, Float)
findBoundDists cfig w
| debugOn Bound_box_screen cfig = (hh, - hh, hw, - hw)
-- | otherwise = fromMaybe (0, 0, 0, 0) $ farWallDistDirection (w ^. cWorld . camPos . camCenter) w
| otherwise = fromMaybe (0, 0, 0, 0) $ farWallDistDirection (w ^. cWorld . camPos . camViewFrom) w
| otherwise = fromMaybe (0, 0, 0, 0) $ farWallDistDirection (w ^. cWorld . cwCamPos . camViewFrom) w
where
hw = halfWidth cfig
hh = halfHeight cfig
@@ -234,8 +234,8 @@ findBoundDists cfig w
updateBounds :: Configuration -> World -> World
updateBounds cfig w =
w
& cWorld . camPos . camBoundDist .~ bdists
& cWorld . camPos . camBoundBox
.~ map ((+.+ w ^. cWorld . camPos . camCenter) . rotateV (w ^. cWorld . camPos . camRot)) (rectNSWE n s w' e)
& cWorld . cwCamPos . camBoundDist .~ bdists
& cWorld . cwCamPos . camBoundBox
.~ map ((+.+ w ^. cWorld . cwCamPos . camCenter) . rotateV (w ^. cWorld . cwCamPos . camRot)) (rectNSWE n s w' e)
where
bdists@(n, s, e, w') = findBoundDists cfig w
+16 -13
View File
@@ -17,8 +17,7 @@ import SDL
updateUseInputOnScreen :: ScreenLayer -> Universe -> Universe
updateUseInputOnScreen sl = case sl of
InputScreen thetext _ -> doInputScreenInput thetext
screen@OptionScreen{_scPositionedMenuOption = mop, _scSelectionList = sellist, _scListDisplayParams = ldps} ->
optionScreenUpdate screen mop ldps sellist
screen -> optionScreenUpdate screen
doInputScreenInput :: String -> Universe -> Universe
doInputScreenInput s u =
@@ -36,19 +35,20 @@ doInputScreenInput s u =
optionScreenUpdate ::
ScreenLayer ->
PositionedMenuOption ->
ListDisplayParams ->
SelectionList (Universe -> Universe,Universe -> Universe) ->
Universe ->
Universe
optionScreenUpdate screen mop ldps sl u =
refreshOptionsSelectionList
optionScreenUpdate screen u =
(uvScreenLayers . ix 0 . scDisplayTime +~ 1)
. refreshOptionsSelectionList
. optionScreenDefaultEffect mop
. mouseClickOptionsList screen
. mouseOverSelectionList ldps sl
. mouseOverSelectionList ldps screen
. menuWheelEvents
. over (uvScreenLayers . _head) (setSelectionListRestriction (u ^. uvConfig))
$ u
where
mop = _scPositionedMenuOption screen
ldps = _scListDisplayParams screen
optionScreenDefaultEffect :: PositionedMenuOption -> Universe -> Universe
optionScreenDefaultEffect f u = case u ^. uvWorld . input . pressedKeys . at ScancodeEscape of
@@ -71,18 +71,22 @@ mouseClickOptionsList screen u = fromMaybe u $ do
return $ f u
_ -> u
mouseOverSelectionList :: ListDisplayParams
-> SelectionList a -> Universe -> Universe
mouseOverSelectionList ldps sl u
mouseOverSelectionList ::
ListDisplayParams ->
ScreenLayer ->
Universe ->
Universe
mouseOverSelectionList ldps screen u
| x > xl && x < xr
&& ylower == yupper
&& mmoving
&& (mmoving || (_scDisplayTime screen == 0))
&& ylower >= 0
&& ylower < ymax
&& isselectable =
u & uvScreenLayers . _head . scSelectionList . slSelPos ?~ yupper
| otherwise = u
where
sl = _scSelectionList screen
isselectable =
fromMaybe False $
u ^? uvScreenLayers . _head . scSelectionList . slItems . ix yupper . siIsSelectable
@@ -91,7 +95,6 @@ mouseOverSelectionList ldps sl u
ylower = ceiling $ (hh - (75 + y + _ldpPosY ldps)) / 50
yupper = floor $ (hh - (15 + y + _ldpPosY ldps)) / 50
xl = _ldpPosX ldps - hw
--xr = xl + _ldpScale ldps * 15 * 9
xr = xl + _ldpScale ldps * 26 * 9
V2 x y = u ^. uvWorld . input . mousePos
cfig = u ^. uvConfig
+1 -1
View File
@@ -30,7 +30,7 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
(_, EquipOptions{}) -> w & rbOptions %~ scrollRBOption yi
(Nothing, _) -> closeObjScrollDir y w
(Just f, _) -> doHeldScroll f y (you w) w
| lbDown -> w & cWorld . camPos . camZoom +~ y
| lbDown -> w & cWorld . cwCamPos . camZoom +~ y
| invKeyDown -> changeSwapSel yi w
| otherwise -> stopSoundFrom (CrReloadSound 0) $ scrollAugInvSel yi w
DisplayInventory {_subInventory = ExamineInventory mi}