Refactor window size, update selection cursor on new screen
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@@ -7,8 +7,6 @@ module Preload.Render (
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import Shader.AuxAddition
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import Shape.Data
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import Geometry.Data
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import MatrixHelper
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import GLHelp
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import Control.Lens
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import Control.Monad
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@@ -36,9 +34,9 @@ preloadRender = do
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glNamedBufferData theUBO 64 nullPtr GL_STREAM_DRAW
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glBindBufferBase GL_UNIFORM_BUFFER 0 theUBO
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orthonormalUBO <- mglCreate glCreateBuffers
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withArray (isoMatrix 0 1 (V2 0 0) (V2 1 1)) $ \ptr ->
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glNamedBufferStorage orthonormalUBO 64 ptr 0
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-- orthonormalUBO <- mglCreate glCreateBuffers
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-- withArray idMat $ \ptr ->
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-- glNamedBufferStorage orthonormalUBO 64 ptr 0
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lightsubo <- mglCreate glCreateBuffers
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glNamedBufferData lightsubo 640 nullPtr GL_STREAM_DRAW
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@@ -190,7 +188,7 @@ preloadRender = do
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, _fboOverlay = fbooverlay
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, _rboBaseBloom = rboBaseBloomName
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, _matUBO = theUBO
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, _orthonormalMatUBO = orthonormalUBO
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-- , _orthonormalMatUBO = orthonormalUBO
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, _lightsUBO = lightsubo
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, _vboWindows = winvbo
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, _vboShapes = shVBO
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