Add menu option for auto camera rotation

This commit is contained in:
2021-09-11 20:22:44 +01:00
parent f2553ded0e
commit ea333a363b
5 changed files with 34 additions and 22 deletions
+4 -17
View File
@@ -197,6 +197,7 @@ reflectCircCreatures rad p1 p2 cs
$ IM.mapMaybe (reflectCircCreature rad p1 p2) cs
where
f (a,_,_) = magV (a -.- p1)
-- | collides a point with forcefields
-- if found, returns point of collision, deflection if required, and the id
collidePointFFs :: a
@@ -204,24 +205,10 @@ collidePointFFs = undefined
collidePointFF :: a
collidePointFF = undefined
--
--collidePointFFs :: Point2 -> Point2 -> StdGen -> IM.IntMap ForceField
-- -> Maybe (Point2,(Maybe (Point2,StdGen),Int))
--collidePointFFs p1 p2 g fs = listToMaybe $ sortBy f $ IM.elems
-- $ IM.mapMaybe (collidePointFF p1 p2 g) fs
-- where f (a,_) (b,_) = compare (magV (p1 -.- a)) (magV (p1 -.- b))
--
--collidePointFF :: Point2 -> Point2 -> StdGen -> ForceField
-- -> Maybe (Point2,(Maybe (Point2,StdGen),Int))
--collidePointFF p1 p2 g ff = fmap f ip
-- where (p3:p4:_) = _ffLine ff
-- ip = intersectSegSeg p1 p2 p3 p4
-- ref = (_ffDeflect ff) <*> Just g <*> Just (p2 -.- p1) <*> Just ff
-- f p = (p, (ref, _ffID ff))
-- | Looks for first collision of a circle with walls.
-- | Looks for overlap of a circle with walls.
-- If found, gives wall
collideCircWallsReturnWall :: Point2 -> Float -> IM.IntMap Wall -> Maybe Wall
collideCircWallsReturnWall p rad ws
overlapCircWallsReturnWall :: Point2 -> Float -> IM.IntMap Wall -> Maybe Wall
overlapCircWallsReturnWall p rad ws
= L.fold (safeMinimumOnMaybeL (fmap (dist p) . f . _wlLine))
ws
where