Refactor ai
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+2
-23
@@ -42,8 +42,10 @@ module Dodge.SoundLogic (
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, smokeTrailSound
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, foot1Sound
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, foot2Sound
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, module Dodge.SoundLogic.Synonyms
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) where
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import Dodge.Data
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import Dodge.SoundLogic.Synonyms
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import Sound.Data (SoundStatus (..))
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import Geometry.Vector
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import Geometry (dist)
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@@ -180,26 +182,3 @@ soundMultiFrom (so:sos) sType time fadeTime w
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stopSoundFrom :: SoundOrigin -> World -> World
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stopSoundFrom so = over (sounds . ix so . soundTime) (fmap $ min 0)
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reloadSound,putDownSound,pickUpSound,fireSound,grenadeBang,healSound,teleSound,twoStepSlowSound :: Int
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clickSound = 1
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reloadSound = 2
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pickUpSound = 4
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putDownSound = 5
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fireSound = 6
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grenadeBang = 7
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tapQuiet = 8
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twoStepSound = 9
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healSound = 10
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doorSound = 11
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twoStepSlowSound = 12
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knifeSound = 13
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buzzSound = 14
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hitSound = 15
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autoGunSound = 16
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shotgunSound = 17
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teleSound = 18
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longGunSound = 19
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launcherSound = 20
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smokeTrailSound = 21
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foot1Sound = 22
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foot2Sound = 23
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