Add "cap" shadow shader
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@@ -21,7 +21,6 @@ import qualified Data.IntMap.Strict as IM
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import qualified Data.Vector as V
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import Data.List
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import Data.Monoid
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defaultCreature :: Creature
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defaultCreature = Creature
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{ _crPos = V2 0 0
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@@ -178,7 +177,6 @@ defaultPP = PressPlate
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, _ppID = -1
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, _ppText = "Pressure plate"
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}
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defaultTLS :: TempLightSource
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defaultTLS = TLS
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{ _tlsPos = 0
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@@ -192,4 +190,3 @@ defaultTLS = TLS
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| _tlsTime t <= 0
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= (w, Nothing)
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| otherwise = (w, Just $ t & tlsTime -~ 1)
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