Add "cap" shadow shader
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@@ -19,7 +19,6 @@ colorLightAt col pos i =
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lightAt :: Point3 -> Int -> LightSource
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lightAt = colorLightAt 0.75
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tLightFade :: Int -> Float -> (Int -> Float) -> Point2 -> TempLightSource
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tLightFade 0 rmax intensityF (V2 x y) = TLS
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{ _tlsPos = V3 x y 0
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