Cleanup: broken pathfinding
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@@ -0,0 +1,10 @@
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module Dodge.Item.Random where
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import Dodge.Data
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import Dodge.RandomHelp
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import Dodge.Item.Weapon.BulletGuns
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import Control.Monad.State
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import System.Random
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randBlockBreakWeapon :: RandomGen g => State g Item
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randBlockBreakWeapon = takeOne [pistol,ltAutoGun,spreadGun,autoGun]
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@@ -1,7 +1,6 @@
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{- | Definitions of weapons.
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In progress: move out effects into other modules. -}
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module Dodge.Item.Weapon
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where
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module Dodge.Item.Weapon where
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Base
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