Cleanup: broken pathfinding
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module Dodge.Item.Random where
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import Dodge.Data
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import Dodge.RandomHelp
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import Dodge.Item.Weapon.BulletGuns
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import Control.Monad.State
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import System.Random
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randBlockBreakWeapon :: RandomGen g => State g Item
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randBlockBreakWeapon = takeOne [pistol,ltAutoGun,spreadGun,autoGun]
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