Tweak turrets

This commit is contained in:
2022-07-28 13:46:22 +01:00
parent 8aeabf3f6c
commit ec4ff84c46
10 changed files with 337 additions and 308 deletions
+18 -8
View File
@@ -3,35 +3,42 @@ module Dodge.Item.HeldOffset where
import Data.Maybe
import Dodge.Creature.HandPos
import Dodge.Data.Creature
import Dodge.Data.Machine
import Geometry
import LensHelp
turretItemOffset :: Item -> Turret -> Machine -> Point3 -> Point3
turretItemOffset it tu mc =
rotate3 (_tuDir tu - _mcDir mc) . (+.+.+ V3 0 0 shoulderHeight)
. transToHandle it
transToHandle :: Item -> Point3 -> Point3
transToHandle itm = fromMaybe id $ do
x <- itm ^? itUse . heldAim . aimHandlePos
return (-.-.- V3 x 0 0)
heldItemOffset :: Item -> Creature -> Point3 -> Point3
heldItemOffset itm cr
| isSelected && _posture (_crStance cr) == Aiming =
(+.+.+ V3 (aimingWeaponZeroPos cr itm) 0 shoulderD)
(+.+.+ V3 (aimingWeaponZeroPos cr itm) 0 shoulderHeight)
| isSelected && isTwoHandFlat =
(+.+.+ V3 (_crRad cr) 0 handD)
. rotate3 (twoFlatHRot cr)
. transToHandle
. transToHandle itm
| isSelected && isOneHand =
(+.+.+ V3 0 0 handD)
. (+.+.+ V3 (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7) 0)
. (+.+.+ V3 (-2) 0 0)
. transToHandle
. transToHandle itm
| isSelected =
(+.+.+ V3 0 0 handD)
. (+.+.+ V3 (_crRad cr) 0 0)
. rotate3 (strideRot cr + 1.2)
. (+.+.+ V3 (-5) 0 0)
-- . (+.+.+ V3 (-5) 0 0)
. transToHandle
. transToHandle itm
| otherwise = id
where
transToHandle = fromMaybe id $ do
x <- itm ^? itUse . heldAim . aimHandlePos
return (-.-.- V3 x 0 0)
shoulderD = 18
handD = 15
isSelected = _itIsHeld itm
handPos = case cr ^? crStance . carriage of
@@ -46,6 +53,9 @@ heldItemOffset itm cr
f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
sLen = _strideLength $ _crStance cr
shoulderHeight :: Float
shoulderHeight = 18
strideRot :: Creature -> Float
strideRot cr = case cr ^? crStance . carriage of
Just (Walking x LeftForward) -> f x