Tweak turrets
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@@ -1,7 +1,8 @@
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module Dodge.Machine.Draw
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where
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import Dodge.Item.HeldOffset
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import Dodge.Item.Draw.SPic
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import Dodge.Placement.TopDecoration
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--import Dodge.Placement.Instance.Turret
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import Shape
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import Picture
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import Geometry
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@@ -38,11 +39,13 @@ terminalShape mc = colorSH col (prismPoly
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col = _mcColor mc
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drawTurret :: Turret -> Machine -> SPic
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drawTurret _ mc =
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( rotateSH (- _mcDir mc) . colorSH (_mcColor mc) $ upperPrismPoly 20 (square w)
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, mempty -- setLayer 5 $ scale 0.5 0.5 $ text $ show $ _mcDir mc )
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drawTurret tu mc =
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( colorSH (_mcColor mc) $ upperPrismPoly 20 (square w)
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, mempty
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)
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<> overPosSP (turretItemOffset it tu mc) (itemSPic it)
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where
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it = _tuWeapon tu
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w = _mcWidth mc
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sensorSPic :: (PaletteColor, DecorationShape) -> Machine -> SPic
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