Set lasGun muzzle position correctly

This commit is contained in:
2021-12-11 23:11:13 +00:00
parent 6cd59d99bc
commit ec51efabca
4 changed files with 47 additions and 59 deletions
+9 -15
View File
@@ -6,6 +6,7 @@ module Dodge.Item.Weapon.BatteryGuns
)
where
import Dodge.Data
import Dodge.Creature.HandPos
import Dodge.Particle.TeslaArc
import Dodge.SoundLogic.LoadSound
import Dodge.WorldEvent
@@ -24,11 +25,11 @@ import Picture
import Shape
import ShapePicture
import Dodge.Picture
import LensHelp
import Data.Function
--import Data.Function
--import qualified Data.Sequence as Seq
import Data.List
import Control.Lens
import System.Random
--import Data.Maybe
import Data.Tuple
@@ -76,7 +77,7 @@ lasGun = defaultAutoGun
, _ammoLoaded = 200
, _reloadTime = 80
}
, _itUse = ruseInstant (const aLaser) NoHammer
, _itUse = ruseInstant aLaser NoHammer
[ ammoCheckI
, withTempLight 1 100 (V3 1 1 0)
, withSoundForI tone440sawtoothquietS 2
@@ -146,7 +147,7 @@ tractorGun = lasGun
aTeslaArc :: Creature -> World -> World
aTeslaArc cr w = set randGen g w
& particles %~ (makeTeslaArcAt col pos dir :)
& particles .:~ makeTeslaArcAt col pos dir
where
pos = _crPos cr +.+ (_crRad cr +1) *.* unitVectorAtAngle dir
dir = _crDir cr
@@ -157,20 +158,14 @@ aTeslaArc cr w = set randGen g w
chooseColor 2 = blue
chooseColor _ = cyan
aLaser :: Creature -> World -> World
aLaser cr = particles %~ (makeLaserAt phasev pos dir : )
aLaser :: Item -> Creature -> World -> World
aLaser it cr = particles .:~ makeLaserAt phasev pos dir
where
pos = _crPos cr +.+ ((_crRad cr +3) *.* unitVectorAtAngle dir)
pos = _crPos cr +.+ (aimingMuzzlePos cr it) *.* unitVectorAtAngle dir
dir = _crDir cr
phasev = _phaseV . _itParams $ _crInv cr IM.! j
j = _crInvSel cr
--charToPhaseV :: Fractional p => Char -> p
--charToPhaseV 'V' = 0.2
--charToPhaseV '/' = 1
--charToPhaseV 'Z' = 5
--charToPhaseV _ = error "Trying to set an undefined phaseV"
makeLaserAt :: Float -> Point2 -> Float -> Particle
makeLaserAt phasev pos dir = Particle
{ _ptDraw = const blank
@@ -232,7 +227,7 @@ moveLaser phasev pos dir w pt
]
aTractorBeam :: Item -> Creature -> World -> World
aTractorBeam _ cr w = over props (IM.insert i (tractorBeamAt i spos outpos dir)) w
aTractorBeam _ cr w = w & props . at i ?~ tractorBeamAt i spos outpos dir
where
i = newProjectileKey w
cpos = _crPos cr
@@ -254,7 +249,6 @@ tractorBeamAt i pos outpos dir = ProjectileTimed
}
where
d = unitVectorAtAngle dir
{- |
The interaction of this with objects, walls etc needs more thought. -}
updateTractor :: Prop -> World -> World