Work on held item usage
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@@ -31,7 +31,8 @@ teslaGun =
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itUse . heldAim . aimHandlePos .~ 4
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& itUse . heldAim . aimMuzPos .~ 4
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-- & itUse . heldAim . aimMuzPos .~ 4
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 4 0) 0 0]
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& itType . iyBase .~ HELD TESLAGUN
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lasGun :: Item
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@@ -63,7 +64,8 @@ lasGun =
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 30
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-- & itUse . heldAim . aimMuzPos .~ 30
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0]
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& itType . iyBase .~ HELD LASGUN
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lasGunTweak :: TweakParam
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@@ -94,7 +96,7 @@ tractorGun =
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 30
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0]
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& itType . iyBase .~ HELD TRACTORGUN
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tractorGunTweak :: TweakParam
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@@ -149,7 +151,7 @@ dualBeam :: Item
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dualBeam =
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lasGun
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& itType . iyBase .~ HELD DUALBEAM
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& itUse . heldAim . aimMuzPos .~ 0
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0]
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& itParams
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.~ DualBeam
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{ _phaseV = 1
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@@ -22,7 +22,6 @@ defaultBangCane =
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{ _muzVel = 0.8
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, _rifling = 0.9
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, _bore = 2
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, _gunBarrels = [GunBarrel 0 0 0.01]
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, _recoil = 50
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, _torqueAfter = 0.1
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, _randomOffset = 0
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@@ -33,7 +32,7 @@ defaultBangCane =
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& itUse . heldMods .~ BangCaneMod
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 15
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.01]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 1
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadPartialInsert 10 1]
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@@ -47,20 +46,17 @@ volleyGun i =
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 15
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 3]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i
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& itParams
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.~ BulletShooter
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{ _muzVel = 0.8
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, _rifling = 0.9
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, _bore = 2
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, _gunBarrels = [GunBarrel 0 0 0.01]
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, _recoil = 50
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, _torqueAfter = 0.1
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, _randomOffset = 0
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}
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& itParams . gunBarrels
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.~ [ GunBarrel (V2 0 x) 0 0.1 | x <- spreadAroundCenter i 3]
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& itParams . torqueAfter .~ 0.48 + 0.2 * fromIntegral i
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& itType . iyBase .~ HELD (VOLLEYGUN i)
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@@ -96,7 +92,7 @@ burstRifle :: Item
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burstRifle =
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repeater
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& itType . iyBase .~ HELD BURSTRIFLE
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& itParams . gunBarrels . ix 0 . barlInaccuracy .~ 0.05
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0.05
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& itUse . heldDelay . rateMax .~ 18
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& itUse . heldMods .~ BurstRifleMod
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@@ -124,12 +120,12 @@ miniGunX i =
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autoRifle
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& itUse .~ miniGunUse i
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itUse . heldAim . aimMuzzles .~ replicate i (Muzzle (V2 15 0) 0 0.05)
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& itParams
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.~ BulletShooter
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{ _muzVel = 1
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, _rifling = 0.9
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, _bore = 2
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, _gunBarrels = replicate i (GunBarrel 0 0 0.05)
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, _recoil = 10
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, _torqueAfter = 0
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, _randomOffset = 10
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@@ -1,10 +1,11 @@
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module Dodge.Item.Held.Cone
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where
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import Dodge.Default.Item
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import Dodge.Data.Item
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import Dodge.Reloading.Action
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module Dodge.Item.Held.Cone where
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import Control.Lens
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import Dodge.Data.Item
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import Dodge.Default.Item
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import Dodge.Reloading.Action
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import Geometry.Data
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import Linear
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bangCone :: Item
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bangCone =
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@@ -14,7 +15,6 @@ bangCone =
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{ _muzVel = 0.7
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, _rifling = 0.8
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, _bore = 5
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, _gunBarrels = [GunBarrel 0 0 0.5]
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, _recoil = 150
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, _torqueAfter = 0.1
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, _randomOffset = 12
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@@ -25,7 +25,7 @@ bangCone =
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldMods .~ BangConeMod
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 15
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.5]
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& itType . iyBase .~ HELD BANGCONE
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 5
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 20, loadPrime 5]
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@@ -38,7 +38,7 @@ blunderbuss =
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 30
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos . _x .~ 30
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& itType . iyBase .~ HELD BLUNDERBUSS
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grapeCannon :: Int -> Item
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@@ -30,7 +30,8 @@ launcher =
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& itUse . heldAim . aimRange .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 20
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-- & itUse . heldAim . aimMuzPos .~ 20
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 20 0) 0 0]
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& itUse . heldConsumption . laAmmoType
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.~ ProjectileAmmo
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{ _amPayload = ExplosionPayload
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@@ -22,7 +22,6 @@ bangRod =
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{ _muzVel = 0.8
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, _rifling = 1
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, _bore = 2
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, _gunBarrels = [GunBarrel 0 0 0.1]
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, _recoil = 50
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, _torqueAfter = 0.3
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, _randomOffset = 0
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@@ -39,7 +38,7 @@ bangRod =
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 30
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1]
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& itUse . heldConsumption . laAmmoType .~ hvBulletAmmo
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elephantGun :: Item
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@@ -47,7 +46,7 @@ elephantGun =
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bangRod
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& itType . iyBase .~ HELD ELEPHANTGUN
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itParams . gunBarrels .~ [GunBarrel 0 0 0.05]
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0.05
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& itUse . heldMods .~ ElephantGunMod
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& itParams . recoil .~ 50
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& itParams . torqueAfter .~ 0.1
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@@ -68,7 +67,7 @@ sniperRifle :: Item
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sniperRifle =
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elephantGun
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& itType . iyBase .~ HELD SNIPERRIFLE
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& itParams . gunBarrels .~ [GunBarrel 0 0 0]
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5,_izFac = 1}
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& itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
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& itScope .~ ZoomScope (V2 0 0) 1 0.5 False
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@@ -93,7 +93,7 @@ flameThrower =
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 5, _izMin = 1.5}
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itUse . heldAim . aimHandlePos .~ 0
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& itUse . heldAim . aimMuzPos .~ 18
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 18 0) 0 0]
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& itUse . heldConsumption
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.~ ( defaultLoadable
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& laSource . _InternalSource . iaMax .~ 250
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@@ -23,7 +23,6 @@ bangStick i =
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{ _muzVel = 0.8
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, _rifling = 0.8
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, _bore = 2
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, _gunBarrels = [GunBarrel 0 a 0.01 | a <- spreadAroundCenter i baseStickSpread]
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, _recoil = 25
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, _torqueAfter = 0.18 + 0.02 * fromIntegral i
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, _randomOffset = 0
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@@ -35,7 +34,7 @@ bangStick i =
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& itUse . heldDelay . rateMax .~ 8
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& itUse . heldMods .~ BangStickMod
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 10
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& itUse . heldAim . aimMuzzles .~ [Muzzle 10 a 0.01 | a <- spreadAroundCenter i baseStickSpread]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadPartialInsert 10 1]
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@@ -62,11 +61,11 @@ pistol =
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)
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& itUse . heldDelay . rateMax .~ 6
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& itUse . heldMods .~ PistolMod
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& itUse . heldAim . aimMuzzles .~ [Muzzle 0 0 0.05]
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& itParams
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%~ ( (muzVel .~ 0.8)
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. (rifling .~ 0.8)
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. (bore .~ 2)
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. (gunBarrels .~ [GunBarrel 0 0 0.05])
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. (recoil .~ 10)
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. (torqueAfter .~ 0.2)
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)
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@@ -1,10 +1,11 @@
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module Dodge.Item.Held.Utility where
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import Linear
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import Dodge.Default.Item
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import Color
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import Control.Lens
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import Dodge.Data.Item
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import Geometry.Data
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--import Geometry.Data
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flatShield :: Item
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flatShield =
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@@ -14,7 +15,6 @@ flatShield =
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itUse . heldAim . aimHandlePos .~ 0
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& itUse . heldAim . aimMuzPos .~ 0
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& itInvSize .~ 3
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& itType . iyBase .~ HELD FLATSHIELD
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@@ -35,7 +35,7 @@ binoculars =
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& itScope .~ ZoomScope (V2 0 0) 1 0.5 False
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& itType . iyBase .~ HELD BINOCULARS
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 10
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-- & itUse . heldAim . aimMuzPos .~ 10
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5, _izFac = 1}
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@@ -47,7 +47,7 @@ torch =
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& itEffect . ieInv .~ EffectWhileHeld CreateHeldLight
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& itType . iyBase .~ HELD TORCH
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 10
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos . _x .~ 10
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forceFieldGun :: Item
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forceFieldGun =
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