Work on held item usage
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@@ -19,7 +19,7 @@ shootShatter it cr w =
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Opaque {} -> True
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SeeThrough -> True
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_ -> False
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sp = _crPos cr +.+ aimingMuzzlePos cr it *.* unitVectorAtAngle dir
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sp = _crPos cr +.+ aimingMuzzleLength cr it *.* unitVectorAtAngle dir
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dir = _crDir cr
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ep = sp +.+ 200 *.* unitVectorAtAngle dir
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