Fix bullet randomness (from eg bangCone)

This commit is contained in:
2024-09-17 09:20:37 +01:00
parent e8c4c8eba4
commit ecc63a70cc
3 changed files with 17 additions and 15 deletions
+7 -7
View File
@@ -478,14 +478,14 @@ makeBullet thebullet itm cr mz w =
)
where
bulpos = _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm + V2 0 offset)
(a,g) = randomR (-inacc,inacc) $ _randGen w
(a,g'') = randomR (-inacc,inacc) $ _randGen w
inacc = _mzInaccuracy mz
drag = case _rifling (_heldParams $ _itUse itm) of
ConstFloat x -> x
UniRandFloat x y -> fst . randomR (x,y) $ _randGen w
muzvel = case _muzVel $ _heldParams $ _itUse itm of
ConstFloat x -> x
UniRandFloat x y -> fst . randomR (x,y) $ _randGen w
(drag,g') = case _rifling (_heldParams $ _itUse itm) of
ConstFloat x -> (x,g'')
UniRandFloat x y -> randomR (x,y) g''
(muzvel,g) = case _muzVel $ _heldParams $ _itUse itm of
ConstFloat x -> (x,g')
UniRandFloat x y -> randomR (x,y) g'
dir = _crDir cr + _mzRot mz + a
offset = case itm ^? itUse . heldParams . randomOffset of
Just x | x /= 0 -> fst . randomR (-x,x) $ _randGen w