Implement reloading of single external magazines
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@@ -71,7 +71,8 @@ heldInfo hit = case hit of
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GRAPECANNON 1 -> "A large container for debris on the end of a stick. Explosive action propels the debris away from the user."
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GRAPECANNON i -> "An " ++ replicate (i -1) 'X' ++ "L container for debris on the end of a stick. Explosive action propels the debris away from the user."
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MINIGUNX i -> over _head toUpper (showInt i) ++ " gun barrels that revolve rapidly around a central stick. Requires considerable time to warm up, but has an extremely rapid rate of fire. It is also extremely difficult to stabilise."
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VOLLEYGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Each barrel must be individually loaded, but not all need be loaded for the weapon to fire. All loaded barrels discharge simultaneously."
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VOLLEYGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Draws bullets from a single magazine. All loaded barrels discharge simultaneously."
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MULTIGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Each barrel requires a separate magazine. All barrels must be loaded to fire."
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RIFLE -> "A firearm with a mid length barrel that requires reloading after each shot."
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REPEATER -> "A firearm fed by a magazine. The entire magazine must be replaced when reloading the weapon."
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AUTORIFLE -> "A firearm automatically fed by a magazine. The entire magazine must be replaced when reloading the weapon."
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