Refactor shaders, vbos and vaos

This commit is contained in:
2023-03-14 20:24:08 +00:00
parent 378af69ca5
commit ed0da4bf1d
11 changed files with 147 additions and 101 deletions
+5 -5
View File
@@ -6,14 +6,14 @@ module Dodge.Render.Shadow where
import Control.Lens
import Data.Preload.Render
import qualified Data.Vector as V
import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
--import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
import Foreign
import Geometry
import Graphics.GL.Core45
--import Graphics.GL.Core45
import Linear.V3 (cross)
import Shader.Data
import Shader.ExtraPrimitive
import Shader.Parameters
--import Shader.Data
--import Shader.ExtraPrimitive
--import Shader.Parameters
import Shape.Data
drawCPUShadows :: RenderData -> Shape -> Point3 -> Float -> IO ()