Refactor shaders, vbos and vaos
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@@ -6,14 +6,14 @@ module Dodge.Render.Shadow where
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import Control.Lens
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import Data.Preload.Render
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import qualified Data.Vector as V
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import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
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--import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
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import Foreign
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import Geometry
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import Graphics.GL.Core45
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--import Graphics.GL.Core45
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import Linear.V3 (cross)
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import Shader.Data
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import Shader.ExtraPrimitive
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import Shader.Parameters
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--import Shader.Data
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--import Shader.ExtraPrimitive
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--import Shader.Parameters
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import Shape.Data
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drawCPUShadows :: RenderData -> Shape -> Point3 -> Float -> IO ()
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