Refactor shaders, vbos and vaos
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@@ -52,5 +52,5 @@ renderDataResizeUpdate xsize ysize xfull yfull rdata = do
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"bloomBlur"
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[(vert, bbVert), (frag, bbFrag')]
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ETriangleStrip
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(rdata ^. fullscreenShader . _1 . shadVAO')
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(rdata ^. fullscreenShader . _1 . shadVAO)
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return (rdata'{_bloomBlurShader = bbShad})
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