Refactor shaders, vbos and vaos
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+8
-8
@@ -84,7 +84,7 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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glUniform3f (_shadUnis' ltextShad V.! 0) x y z
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glUniform4f (_shadUnis' ltextShad V.! 1) r g b rad
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--bindVertexArrayObject $= ltextShad ^? shadVAO' . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glBindVertexArray $ ltextShad ^. shadVAO' . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glBindVertexArray $ ltextShad ^. shadVAO . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glDrawArrays
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(marshalEPrimitiveMode (_shadPrim' ltextShad))
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0
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@@ -135,7 +135,7 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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glUseProgram (_shadName lwallShad)
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glUniform3f (_shadUnis' lwallShad V.! 0) x y z
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glUniform1f (_shadUnis' lwallShad V.! 1) rad
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glBindVertexArray $ lwallShad ^. shadVAO' . vaoName -- Just (_vao $ _shadVAO lwallShad)
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glBindVertexArray $ lwallShad ^. shadVAO . vaoName -- Just (_vao $ _shadVAO lwallShad)
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glDrawArrays
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(marshalEPrimitiveMode $ _shadPrim' lwallShad)
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0
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@@ -147,7 +147,7 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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glUseProgram (_shadName llinesShad)
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glUniform3f (_shadUnis' llinesShad V.! 0) x y z
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glUniform1f (_shadUnis' llinesShad V.! 1) rad
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glBindVertexArray (_vaoName $ _shadVAO' llinesShad)
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glBindVertexArray (_vaoName $ _shadVAO llinesShad)
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glDrawElements
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(marshalEPrimitiveMode $ _shadPrim' llinesShad)
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(fromIntegral nSils)
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@@ -159,7 +159,7 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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glCullFace GL_FRONT
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glUseProgram (_shadName lcapShad)
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glUniform3f (_shadUnis' lcapShad V.! 0) x y z
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glBindVertexArray $ lcapShad ^. shadVAO' . vaoName --Just (_vao $ _shadVAO lcapShad)
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glBindVertexArray $ lcapShad ^. shadVAO . vaoName --Just (_vao $ _shadVAO lcapShad)
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glDrawElements
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(marshalEPrimitiveMode $ _shadPrim' lcapShad)
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(fromIntegral nCaps)
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@@ -179,7 +179,7 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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glUniform3f (_shadUnis' ltextShad V.! 0) x y z
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glUniform4f (_shadUnis' ltextShad V.! 1) r g b rad
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--bindVertexArrayObject $= ltextShad ^? shadVAO' . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glBindVertexArray $ ltextShad ^. shadVAO' . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glBindVertexArray $ ltextShad ^. shadVAO . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glDrawArrays
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(marshalEPrimitiveMode (_shadPrim' ltextShad))
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0
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@@ -247,14 +247,14 @@ instanceLightMap cfig pdata lightPoints nWalls nSils nCaps toPos = do
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glStencilFunc GL_ALWAYS 0 255
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--draw wall shadows
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glUseProgram $ pdata ^. shadowWallShader . shadName
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glBindVertexArray $ pdata ^. shadowWallShader . shadVAO' . vaoName
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glBindVertexArray $ pdata ^. shadowWallShader . shadVAO . vaoName
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glDrawArrays
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(marshalEPrimitiveMode $ pdata ^. shadowWallShader . shadPrim')
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0
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(fromIntegral nWalls)
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--draw silhouette shadows
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glUseProgram $ pdata ^. shadowEdgeShader . shadName
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glBindVertexArray $ pdata ^. shadowEdgeShader . shadVAO' . vaoName
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glBindVertexArray $ pdata ^. shadowEdgeShader . shadVAO . vaoName
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glDrawElements
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(marshalEPrimitiveMode $ pdata ^. shadowEdgeShader . shadPrim')
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(fromIntegral nSils)
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@@ -265,7 +265,7 @@ instanceLightMap cfig pdata lightPoints nWalls nSils nCaps toPos = do
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glCullFace GL_BACK
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--glCullFace GL_FRONT
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glUseProgram (_shadName lcapShad)
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glBindVertexArray $ lcapShad ^. shadVAO' . vaoName
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glBindVertexArray $ lcapShad ^. shadVAO . vaoName
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glDrawElements
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(marshalEPrimitiveMode $ _shadPrim' lcapShad)
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(fromIntegral nCaps)
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