Move shaders

This commit is contained in:
2025-11-20 22:33:37 +00:00
parent f63b47d6c4
commit ed6ebc930e
6 changed files with 98 additions and 0 deletions
+14
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#version 450 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
in vec4 gColC;
in vec4 gColE;
in vec3 gPos;
in vec2 gBoundingBox;
void main() {
float d = dot(gBoundingBox,gBoundingBox);
if ( d > 1) { discard; }
fCol = mix (gColE , gColC, d);
fPos = vec4(gPos,1);
}