Corpses fall down cliff edges
This commit is contained in:
@@ -1,15 +1,9 @@
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module Dodge.Creature.Update (updateCreature) where
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import Dodge.Update.Camera.Rotate
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import SDL (MouseButton (..))
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import Dodge.Creature.Vocalization
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import RandomHelp
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import Data.Maybe
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import Linear
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import NewInt
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import Color
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import qualified Data.IntMap.Strict as IM
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import qualified Data.List as List
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import Data.Maybe
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import Dodge.Barreloid
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-- import Dodge.Base.NewID
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import Dodge.Corpse.Make
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@@ -17,6 +11,7 @@ import Dodge.Creature.Action
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import Dodge.Creature.Radius
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import Dodge.Creature.State
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import Dodge.Creature.State.WalkCycle
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import Dodge.Creature.Vocalization
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import Dodge.Creature.YourControl
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import Dodge.Damage
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import Dodge.Data.Damage.Type
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@@ -26,9 +21,14 @@ import Dodge.Inventory
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import Dodge.Lampoid
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import Dodge.Prop.Gib
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import Dodge.SoundLogic
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import Dodge.Update.Camera.Rotate
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import FoldableHelp
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import Geometry
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import LensHelp
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import Linear
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import NewInt
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import RandomHelp
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import SDL (MouseButton (..))
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import Shape
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import ShapePicture.Data
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@@ -36,24 +36,27 @@ import ShapePicture.Data
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-- allow for knockbacks etc to be determined as well as intended movements
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updateCreature :: Creature -> World -> World
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updateCreature cr
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| null (cr ^? crHP . _HP) = id
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| cr ^. crPos . _z < negate 100 = (tocr . crHP .~ CrIsPitted) . destroyAllInvItems cr
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| CrIsCorpse _ <- cr ^. crHP = chasmTestCorpse cr
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| null (cr ^? crHP . _HP) = id
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| cr ^. crPos . _z < 0 = (tocr . crZVel -~ 0.5) . (tocr . crPos . _z +~ _crZVel cr)
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| otherwise = updateCreature' cr
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| otherwise = updateLivingCreature cr
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where
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tocr = cWorld . lWorld . creatures . ix (_crID cr)
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updateCreature' :: Creature -> World -> World
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updateCreature' cr =
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chasmTest cr . case _crType cr of
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updateLivingCreature :: Creature -> World -> World
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updateLivingCreature cr =
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chasmTestLiving cr . case _crType cr of
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Avatar{} ->
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(cWorld . lWorld . creatures . ix 0 . crType . avatarPulse %~ updatePulse)
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. crUpdate cid . yourControl cr
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. crUpdate cid
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. yourControl cr
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LampCrit{} -> updateLampoid cr
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BarrelCrit bt -> updateBarreloid bt cr
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AvatarDead -> id
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ChaseCrit {} -> \w -> crUpdate cid . performActions cid
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$ over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
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ChaseCrit{} -> \w ->
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crUpdate cid . performActions cid $
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over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
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_ -> crUpdate cid
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where
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cid = cr ^. crID
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@@ -78,10 +81,13 @@ checkDeath cid w = maybe id checkDeath' (w ^? cWorld . lWorld . creatures . ix c
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checkDeath' :: Creature -> World -> World
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checkDeath' cr w = case cr ^. crHP of
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HP x | x > 0 -> w & tocr . crDamage .~ []
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HP x | x > -200 && _crDeathTimer cr < 5 -> w
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HP x
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| x > -200 && _crDeathTimer cr < 5 ->
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w
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& tocr . crDamage .~ []
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& tocr . crDeathTimer +~ 1
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HP _ -> w
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HP _ ->
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w
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& dropAll cr -- the order of these is possibly important
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& stopSoundFrom (CrWeaponSound (_crID cr) 0)
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& corpseOrGib cr
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@@ -92,22 +98,30 @@ checkDeath' cr w = case cr ^. crHP of
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-- could look at the amount of damage here (given by maxDamage) too
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corpseOrGib :: Creature -> World -> World
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corpseOrGib cr = case cr ^? crDamage . to maxDamageType . _Just . _1 of
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Just CookingDamage -> sethp (CrIsCorpse $ scorchSPic thecorpse)
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Just CookingDamage ->
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sethp (CrIsCorpse $ scorchSPic thecorpse)
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. dodeathsound CookDeath
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Just PoisonDamage -> sethp (CrIsCorpse $ poisonSPic thecorpse)
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Just PoisonDamage ->
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sethp (CrIsCorpse $ poisonSPic thecorpse)
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. dodeathsound PoisonDeath
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Just PhysicalDamage | _crPain cr > 200
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-> addCrGibs cr . sethp CrIsGibs
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Just PhysicalDamage
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| _crPain cr > 200 ->
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addCrGibs cr
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. sethp CrIsGibs
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. dodeathsound GibsDeath
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_ -> sethp (CrIsCorpse thecorpse)
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_ ->
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sethp (CrIsCorpse thecorpse)
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. dodeathsound PlainDeath
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where
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dodeathsound dt = f dt . stopSoundFrom (CrMouth cid)
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f dt w = fromMaybe w $ do
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let (msid, g) = runState (maybeTakeOne (crDeathSounds cr dt)) (_randGen w)
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sid <- msid
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return $ w & soundStart (CrMouth cid) (cr ^. crPos . _xy) sid Nothing
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& randGen .~ g
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return $
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w
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& soundStart (CrMouth cid) (cr ^. crPos . _xy) sid Nothing
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& randGen
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.~ g
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cid = cr ^. crID
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sethp x = cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ x
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thecorpse = makeCorpse cr
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@@ -122,12 +136,15 @@ poisonSPic = _1 %~ overColSH (mixColors 0.5 0.5 green . normalizeColor)
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dropAll :: Creature -> World -> World
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dropAll cr w = foldl' (flip (dropItem cr)) w . reverse . IM.keys . _unNIntMap $ _crInv cr
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chasmTest :: Creature -> World -> World
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chasmTest cr w
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| _crZVel cr < 0 = w & tocr . crZVel -~ 0.5
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chasmTestLiving :: Creature -> World -> World
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chasmTestLiving cr w
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| _crZVel cr < 0 =
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w
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& tocr . crZVel -~ 0.5
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& tocr . crPos . _z +~ _crZVel cr
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-- | Just (x, y) <- List.find g (foldMap loopPairs $ w ^. cWorld . chasms') = w
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| Just (x, y) <- List.find g (w ^. cWorld . cliffs) = w
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| Just (x, y) <- List.find g (w ^. cWorld . cliffs) =
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w
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& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
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& tocr . crPos . _xy -~ normalizeV (vNormal (x - y))
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& chasmRotate cr (x - y)
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@@ -138,6 +155,25 @@ chasmTest cr w
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g = uncurry $ circOnSeg (cr ^. crPos . _xy) (crRad $ cr ^. crType)
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f = circInPolygon (cr ^. crPos . _xy) (crRad $ cr ^. crType)
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chasmTestCorpse :: Creature -> World -> World
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chasmTestCorpse cr w
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| _crZVel cr < 0 =
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w
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& tocr . crZVel -~ 0.5
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& tocr . crPos . _z +~ _crZVel cr
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-- | Just (x, y) <- List.find g (foldMap loopPairs $ w ^. cWorld . chasms') = w
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| Just (x, y) <- List.find g (w ^. cWorld . cliffs) =
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w
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& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
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& tocr . crPos . _xy +~ normalizeV (vNormal (x - y))
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& chasmRotate cr (x - y)
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| any f (w ^. cWorld . chasms) = w & tocr . crZVel -~ 0.5
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| otherwise = w
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where
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tocr = cWorld . lWorld . creatures . ix (_crID cr)
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g = uncurry $ circOnSeg (cr ^. crPos . _xy) (crRad $ cr ^. crType)
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f = circInPolygon (cr ^. crPos . _xy) (crRad $ cr ^. crType)
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chasmRotate :: Creature -> Point2 -> World -> World
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chasmRotate cr v w
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| t = rotateTo8 (argV v) w
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@@ -2800,15 +2800,15 @@ chaseCritInternal src/Dodge/Humanoid.hs 8;" f
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chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 121;" f
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chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 32;" f
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chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 36;" f
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chasmRotate src/Dodge/Creature/Update.hs 140;" f
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chasmRotate src/Dodge/Creature/Update.hs 161;" f
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chasmSimpleMaze src/Dodge/Room/Tutorial.hs 294;" f
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chasmSpitTerminal src/Dodge/Room/Tutorial.hs 265;" f
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chasmTest src/Dodge/Creature/Update.hs 124;" f
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chasmTest src/Dodge/Creature/Update.hs 142;" f
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chasmWallToSurface src/Dodge/Base/Collide.hs 118;" f
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checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
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checkConnection src/Dodge/Inventory/Swap.hs 66;" f
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checkDeath src/Dodge/Creature/Update.hs 74;" f
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checkDeath' src/Dodge/Creature/Update.hs 77;" f
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checkDeath src/Dodge/Creature/Update.hs 77;" f
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checkDeath' src/Dodge/Creature/Update.hs 80;" f
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checkEndGame src/Dodge/Update.hs 807;" f
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checkErrorGL src/Shader/Compile.hs 86;" f
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checkFBO src/Framebuffer/Check.hs 6;" f
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@@ -2854,7 +2854,7 @@ cleatSide src/Dodge/Cleat.hs 27;" f
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click1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 783;" f
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clicker src/Dodge/Item/Scope.hs 88;" f
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clipV src/Geometry/Vector.hs 48;" f
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clipZoom src/Dodge/Update/Camera.hs 239;" f
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clipZoom src/Dodge/Update/Camera.hs 240;" f
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clockCycle src/Dodge/Clock.hs 7;" f
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closeButtonToSelectionItem src/Dodge/Inventory/SelectionList.hs 221;" f
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closeItemToSelectionItem src/Dodge/Inventory/SelectionList.hs 205;" f
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@@ -2927,7 +2927,7 @@ copierItemUpdate src/Dodge/Creature/State.hs 131;" f
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copyItemToFloor src/Dodge/FloorItem.hs 14;" f
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corDoor src/Dodge/Room/Room.hs 398;" f
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cornerList src/Preload/Render.hs 236;" f
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corpseOrGib src/Dodge/Creature/Update.hs 92;" f
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corpseOrGib src/Dodge/Creature/Update.hs 102;" f
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corridor src/Dodge/Room/Corridor.hs 17;" f
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corridorBoss src/Dodge/LockAndKey.hs 133;" f
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corridorN src/Dodge/Room/Corridor.hs 57;" f
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@@ -2972,7 +2972,7 @@ crShape src/Dodge/Creature/Shape.hs 8;" f
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crSpring src/Dodge/Update.hs 914;" f
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crStratConMatches src/Dodge/Creature/Test.hs 80;" f
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crStrength src/Dodge/Creature/Statistics.hs 29;" f
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crUpdate src/Dodge/Creature/Update.hs 67;" f
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crUpdate src/Dodge/Creature/Update.hs 70;" f
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crUpdateInvidLocations src/Dodge/Inventory/Location.hs 66;" f
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crUpdateItemLocations src/Dodge/Inventory/Location.hs 48;" f
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crVocalizationSound src/Dodge/Creature/Vocalization.hs 15;" f
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@@ -3260,7 +3260,7 @@ doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
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doThrust src/Dodge/Projectile/Update.hs 132;" f
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doTimeScroll src/Dodge/Update.hs 212;" f
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doTmWdWd src/Dodge/WorldEffect.hs 104;" f
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doWallRotate src/Dodge/Update/Camera.hs 228;" f
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doWallRotate src/Dodge/Update/Camera.hs 229;" f
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doWdBl src/Dodge/WorldBool.hs 10;" f
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doWdCrBl src/Dodge/CreatureEffect.hs 18;" f
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doWdP2f src/Dodge/WdP2f.hs 10;" f
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@@ -3403,7 +3403,7 @@ drawZone src/Dodge/Debug/Picture.hs 152;" f
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drawZoneCirc src/Dodge/Debug/Picture.hs 293;" f
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drawZoneCol src/Dodge/Debug/Picture.hs 149;" f
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drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 286;" f
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dropAll src/Dodge/Creature/Update.hs 121;" f
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dropAll src/Dodge/Creature/Update.hs 139;" f
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dropInventoryPath src/Dodge/HeldUse.hs 1346;" f
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dropItem src/Dodge/Creature/Action.hs 155;" f
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dropper src/Dodge/Item/Scope.hs 82;" f
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@@ -3491,13 +3491,13 @@ extraWeaponLinksBelow src/Dodge/Item/Grammar.hs 99;" f
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extractRoomPos src/Dodge/RoomPos.hs 6;" f
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faceEdges src/Polyhedra.hs 62;" f
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facesToVF src/Polyhedra/Geodesic.hs 70;" f
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farWallDistDirection src/Dodge/Update/Camera.hs 250;" f
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farWallDistDirection src/Dodge/Update/Camera.hs 251;" f
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fdiv src/ShortShow.hs 41;" f
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feet src/Dodge/Creature/Picture.hs 51;" f
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filter3 src/FoldableHelp.hs 76;" f
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filterSectionsPair src/Dodge/DisplayInventory.hs 160;" f
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findBlips src/Dodge/RadarSweep.hs 63;" f
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findBoundDists src/Dodge/Update/Camera.hs 257;" f
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findBoundDists src/Dodge/Update/Camera.hs 258;" f
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findClosePoint src/Dodge/LevelGen/StaticWalls.hs 155;" f
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findClosePoint src/Dodge/LevelGen/StaticWalls/Deprecated.hs 74;" f
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findIndex src/IntMapHelp.hs 86;" f
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@@ -3593,7 +3593,7 @@ geometryQuickCheckTests test/Spec.hs 55;" f
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geometryTests test/Spec.hs 17;" f
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geometryUnitTests test/Spec.hs 22;" f
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geqConstr src/SameConstr.hs 21;" f
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getAimZoom src/Dodge/Update/Camera.hs 150;" f
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getAimZoom src/Dodge/Update/Camera.hs 151;" f
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getAmmoLinks src/Dodge/Item/Grammar.hs 104;" f
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getAttachedSFLink src/Dodge/HeldUse.hs 786;" f
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getAutoSpringLinks src/Dodge/Item/Grammar.hs 85;" f
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@@ -3711,7 +3711,7 @@ healthAnalyserByDoor src/Dodge/Room/LasTurret.hs 90;" f
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healthTest src/Dodge/Room/LasTurret.hs 111;" f
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heightWallPS src/Dodge/Placement/Instance/Wall.hs 24;" f
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heldAimStance src/Dodge/Item/AimStance.hs 24;" f
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heldAimZoom src/Dodge/Update/Camera.hs 156;" f
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heldAimZoom src/Dodge/Update/Camera.hs 157;" f
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heldEffect src/Dodge/HeldUse.hs 62;" f
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heldEffectMuzzles src/Dodge/HeldUse.hs 133;" f
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heldHandlePos src/Dodge/Item/HeldOffset.hs 84;" f
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@@ -4234,7 +4234,7 @@ moveToSideNthOutLink src/Dodge/Room/Warning.hs 102;" f
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moveWall src/Dodge/Wall/Move.hs 23;" f
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moveWallID src/Dodge/Wall/Move.hs 18;" f
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moveWallIDUnsafe src/Dodge/Wall/Move.hs 13;" f
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moveZoomCamera src/Dodge/Update/Camera.hs 92;" f
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moveZoomCamera src/Dodge/Update/Camera.hs 93;" f
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mtTopLabels src/Dodge/Tree/Compose.hs 51;" f
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mtUnderLabels src/Dodge/Tree/Compose.hs 54;" f
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muchWlDustAt src/Dodge/Wall/Dust.hs 10;" f
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@@ -4424,7 +4424,7 @@ pointerToItemID src/Dodge/Item/Location.hs 42;" f
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pointerYourRootItem src/Dodge/Item/Location.hs 33;" f
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pointerYourSelectedItem src/Dodge/Item/Location.hs 26;" f
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pointsToPoly src/Geometry/ConvexPoly.hs 35;" f
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poisonSPic src/Dodge/Creature/Update.hs 117;" f
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poisonSPic src/Dodge/Creature/Update.hs 135;" f
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poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f
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poke34 src/Shader/Poke.hs 509;" f
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pokeArrayOff src/Shader/Poke.hs 521;" f
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@@ -4739,15 +4739,15 @@ rotate3 src/Geometry/Vector3D.hs 48;" f
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rotate3x src/Geometry/Vector3D.hs 60;" f
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rotate3y src/Geometry/Vector3D.hs 66;" f
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rotate3z src/Geometry/Vector3D.hs 54;" f
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rotateCamera src/Dodge/Update/Camera.hs 204;" f
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rotateCamera src/Dodge/Update/Camera.hs 205;" f
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rotateList src/Padding.hs 49;" f
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rotateSH src/Shape.hs 254;" f
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rotateSHq src/Shape.hs 163;" f
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rotateSHx src/Shape.hs 262;" f
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rotateSP src/ShapePicture.hs 57;" f
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rotateTo src/Polyhedra/Geodesic.hs 65;" f
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rotateTo8 src/Dodge/Update/Camera/Rotate.hs 5;" f
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rotateToOverlappingWall src/Dodge/Update/Camera.hs 216;" f
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rotateTo8 src/Dodge/Update/Camera/Rotate.hs 6;" f
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rotateToOverlappingWall src/Dodge/Update/Camera.hs 217;" f
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rotateToZ src/Quaternion.hs 35;" f
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rotateV src/Geometry/Vector.hs 106;" f
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rotateVAround src/Geometry/Vector.hs 113;" f
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@@ -4792,7 +4792,7 @@ scaleSH src/Shape.hs 266;" f
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scalp src/Dodge/Creature/Picture.hs 93;" f
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scancodeToHotkey src/Dodge/Creature/YourControl.hs 102;" f
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scodeToChar src/Dodge/ScodeToChar.hs 6;" f
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scorchSPic src/Dodge/Creature/Update.hs 114;" f
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scorchSPic src/Dodge/Creature/Update.hs 132;" f
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screenBox src/Dodge/Base/Window.hs 54;" f
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screenPolygon src/Dodge/Base/Window.hs 18;" f
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screenPolygonBord src/Dodge/Base/Window.hs 28;" f
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@@ -4871,7 +4871,7 @@ setTargetMv src/Dodge/Creature/ReaderUpdate.hs 83;" f
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setTile src/Dodge/Layout.hs 70;" f
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setTiles src/Dodge/Layout.hs 67;" f
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setTreeInts src/Dodge/Room/Tutorial.hs 93;" f
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setViewDistance src/Dodge/Update/Camera.hs 245;" f
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setViewDistance src/Dodge/Update/Camera.hs 246;" f
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setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
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setViewport src/Dodge/Render.hs 448;" f
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setVol src/Dodge/Config.hs 47;" f
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@@ -5260,8 +5260,8 @@ transMat src/MatrixHelper.hs 87;" f
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transToHandle src/Dodge/Item/HeldOffset.hs 27;" f
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translate src/Picture/Base.hs 108;" f
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translate3 src/Picture/Base.hs 112;" f
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translateFloatingCamera src/Dodge/Update/Camera.hs 48;" f
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translateFloatingCameraKeys src/Dodge/Update/Camera.hs 66;" f
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translateFloatingCamera src/Dodge/Update/Camera.hs 49;" f
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translateFloatingCameraKeys src/Dodge/Update/Camera.hs 67;" f
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translateH src/Picture/Base.hs 104;" f
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translatePointToLeftHand src/Dodge/Creature/HandPos.hs 76;" f
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translatePointToRightHand src/Dodge/Creature/HandPos.hs 37;" f
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@@ -5360,18 +5360,18 @@ updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 484;" f
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updateBarrel src/Dodge/Barreloid.hs 44;" f
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updateBarreloid src/Dodge/Barreloid.hs 16;" f
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updateBaseWheelEvent src/Dodge/Update/Scroll.hs 30;" f
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updateBounds src/Dodge/Update/Camera.hs 267;" f
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updateBounds src/Dodge/Update/Camera.hs 268;" f
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updateBulVel src/Dodge/Bullet.hs 57;" f
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updateBullet src/Dodge/Bullet.hs 22;" f
|
||||
updateBullets src/Dodge/Update.hs 601;" f
|
||||
updateCamera src/Dodge/Update/Camera.hs 31;" f
|
||||
updateCamera src/Dodge/Update/Camera.hs 32;" f
|
||||
updateCloseObjects src/Dodge/Inventory.hs 115;" f
|
||||
updateCloud src/Dodge/Update.hs 836;" f
|
||||
updateClouds src/Dodge/Update.hs 705;" f
|
||||
updateCombinePositioning src/Dodge/DisplayInventory.hs 40;" f
|
||||
updateCombineSections src/Dodge/DisplayInventory.hs 47;" f
|
||||
updateCreature src/Dodge/Creature/Update.hs 36;" f
|
||||
updateCreature' src/Dodge/Creature/Update.hs 45;" f
|
||||
updateCreature src/Dodge/Creature/Update.hs 37;" f
|
||||
updateCreature' src/Dodge/Creature/Update.hs 46;" f
|
||||
updateCreatureGroups src/Dodge/Update.hs 573;" f
|
||||
updateCreatureSoundPositions src/Dodge/Update.hs 552;" f
|
||||
updateCreatureStride src/Dodge/Update.hs 347;" f
|
||||
@@ -5397,7 +5397,7 @@ updateEnterRegex src/Dodge/Update/Input/InGame.hs 511;" f
|
||||
updateExpBarrel src/Dodge/Barreloid.hs 21;" f
|
||||
updateFlame src/Dodge/Flame.hs 19;" f
|
||||
updateFlames src/Dodge/Update.hs 693;" f
|
||||
updateFloatingCamera src/Dodge/Update/Camera.hs 36;" f
|
||||
updateFloatingCamera src/Dodge/Update/Camera.hs 37;" f
|
||||
updateFunctionKey src/Dodge/Update/Input/InGame.hs 368;" f
|
||||
updateFunctionKeys src/Dodge/Update/Input/InGame.hs 364;" f
|
||||
updateGas src/Dodge/Update.hs 858;" f
|
||||
@@ -5405,7 +5405,7 @@ updateGasses src/Dodge/Update.hs 708;" f
|
||||
updateGusts src/Dodge/Update.hs 820;" f
|
||||
updateIMl src/Dodge/Update.hs 567;" f
|
||||
updateIMl' src/Dodge/Update.hs 570;" f
|
||||
updateInGameCamera src/Dodge/Update/Camera.hs 84;" f
|
||||
updateInGameCamera src/Dodge/Update/Camera.hs 85;" f
|
||||
updateInitialPressInGame src/Dodge/Update/Input/InGame.hs 434;" f
|
||||
updateInt2Map src/Dodge/Zoning/Base.hs 94;" f
|
||||
updateInventoryPositioning src/Dodge/DisplayInventory.hs 86;" f
|
||||
@@ -5434,7 +5434,7 @@ updateObjMapMaybe src/Dodge/Update.hs 578;" f
|
||||
updatePastWorlds src/Dodge/Update.hs 459;" f
|
||||
updatePreload src/Preload/Update.hs 21;" f
|
||||
updateProjectile src/Dodge/Projectile/Update.hs 26;" f
|
||||
updatePulse src/Dodge/Creature/Update.hs 147;" f
|
||||
updatePulse src/Dodge/Creature/Update.hs 168;" f
|
||||
updatePulseBall src/Dodge/Update.hs 484;" f
|
||||
updatePulseLaser src/Dodge/Update.hs 648;" f
|
||||
updatePulseLasers src/Dodge/Update.hs 479;" f
|
||||
@@ -5534,7 +5534,7 @@ verticalWire src/Dodge/Wire.hs 23;" f
|
||||
vgunMuzzles src/Dodge/HeldUse.hs 344;" f
|
||||
viewBoundaries src/Dodge/Debug/Picture.hs 332;" f
|
||||
viewClipBounds src/Dodge/Debug/Picture.hs 341;" f
|
||||
viewDistanceFromItems src/Dodge/Update/Camera.hs 201;" f
|
||||
viewDistanceFromItems src/Dodge/Update/Camera.hs 202;" f
|
||||
viewTarget src/Dodge/Creature/ReaderUpdate.hs 155;" f
|
||||
violet src/Color.hs 48;" f
|
||||
visibleWalls src/Dodge/Base/Collide.hs 216;" f
|
||||
@@ -5674,7 +5674,7 @@ zonePn src/Dodge/Zoning/Pathing.hs 32;" f
|
||||
zoneWall src/Dodge/Zoning/Wall.hs 65;" f
|
||||
zonesAroundPoint src/Dodge/Zoning/Base.hs 98;" f
|
||||
zonesExtract src/Dodge/Zoning/Base.hs 62;" f
|
||||
zoomFloatingCamera src/Dodge/Update/Camera.hs 76;" f
|
||||
zoomFloatingCamera src/Dodge/Update/Camera.hs 77;" f
|
||||
zoomInLongGun src/Dodge/Update/Scroll.hs 101;" f
|
||||
zoomOutLongGun src/Dodge/Update/Scroll.hs 109;" f
|
||||
zoomScope src/Dodge/Item/Scope.hs 32;" f
|
||||
|
||||
Reference in New Issue
Block a user