Commit before moving buffer swapping command
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@@ -141,6 +141,7 @@ preloadRender = do
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-- texture shaders, no textures attached
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fsShad <- makeShaderSized "texture/simple" [vert, frag] [2, 2] 4 ETriangleStrip
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-- note we directly poke the shader vertex data here
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-- could possibly use an indirect draw call
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pokeArray (shadVBOptr fsShad) $ concat cornerList
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bloomBlurShad <- makeShaderUsingShaderVAO "texture/bloomBlur" [vert, frag] ETriangleStrip fsShad
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