Commit before moving buffer swapping command

This commit is contained in:
2023-03-02 11:49:40 +00:00
parent 6b0f78d4eb
commit ed8efd21d9
4 changed files with 11 additions and 5 deletions
+1
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@@ -141,6 +141,7 @@ preloadRender = do
-- texture shaders, no textures attached
fsShad <- makeShaderSized "texture/simple" [vert, frag] [2, 2] 4 ETriangleStrip
-- note we directly poke the shader vertex data here
-- could possibly use an indirect draw call
pokeArray (shadVBOptr fsShad) $ concat cornerList
bloomBlurShad <- makeShaderUsingShaderVAO "texture/bloomBlur" [vert, frag] ETriangleStrip fsShad