Require weapon also primed on ammo check
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+2
-2
@@ -144,8 +144,8 @@ wheelEvent y w = case _hudElement $ _hud w of
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(Nothing,_) -> closeObjScrollDir y w
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(Just f,_) -> w & creatures . ix 0 . crInv . ix (crSel $ you w) %~ f y (you w)
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| lbDown -> w & cameraZoom +~ y
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| invKeyDown -> stopSoundFrom (CrReloadSound 0) $ changeSwapInvSel yi w
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| otherwise -> stopSoundFrom (CrReloadSound 0) $ changeAugInvSel yi w
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| invKeyDown -> changeSwapInvSel yi w
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| otherwise -> stopSoundFrom (CrReloadSound 0) $ changeAugInvSel yi w
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DisplayInventory TweakInventory
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| invKeyDown && rbDown -> w & moveTweakSel yi
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| invKeyDown -> stopSoundFrom (CrReloadSound 0) $ changeInvSel yi w
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