Make game auto-start (no splash menu)
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+4
-2
@@ -2,6 +2,7 @@ module Main (
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main,
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) where
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import Dodge.StartNewGame
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import Control.Lens
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import Control.Monad
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import Control.Parallel
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@@ -15,7 +16,7 @@ import Dodge.Data
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import Dodge.Event
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import Dodge.Initialisation
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import Dodge.LoadSeed
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import Dodge.Menu
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--import Dodge.Menu
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import Dodge.Render
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import Dodge.SoundLogic.LoadSound
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import Dodge.TestString
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@@ -100,7 +101,8 @@ firstWorldLoad theConfig = do
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, _uvDebugMessageOffset = 0
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, _uvSoundQueue = mempty
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}
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return $ u & uvScreenLayers .~ [splashMenu u]
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--return $ u & uvScreenLayers .~ [splashMenu u]
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return $ startNewGameInSlot 0 u
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theUpdateStep :: SDL.Window -> Universe -> IO Universe
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theUpdateStep win = doSideEffects <=< updateRenderSplit win
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