Start refactoring held item use
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@@ -10,8 +10,6 @@ module Dodge.Creature
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, armourChaseCrit
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) where
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import Dodge.Creature.State.Data
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import Dodge.Prop.Gib
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--import Dodge.Item.Weapon.Grenade
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import Dodge.Item.Equipment.Booster
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import Dodge.Item.Weapon.Utility
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--import Dodge.Item.Weapon.Drone
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@@ -28,7 +26,6 @@ import Dodge.Default
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import Dodge.Item.Weapon
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import Dodge.Item.Equipment
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import Dodge.Item.Consumable
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import Dodge.WorldEvent.Cloud
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import Dodge.Creature.Inanimate
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import Dodge.Creature.Picture
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--import Dodge.Creature.ChooseTarget
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@@ -149,7 +146,7 @@ inventoryX c = case c of
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[ blinkGun
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, unsafeBlinkGun
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, autoDetector WALLDETECTOR
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, effectGun "GIBBER" addCrGibs
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-- , effectGun "GIBBER" addCrGibs
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]
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'E' ->
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[ makeTypeCraftNum 3 PIPE
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@@ -289,6 +286,6 @@ stackedInventory = IM.fromList $ zip [0..]
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--,medkit 50
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--,bezierGun
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]
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smokeGenGun :: Item
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smokeGenGun = effectGun "smoke" $ const spawnSmokeAtCursor
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--smokeGenGun :: Item
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--smokeGenGun = effectGun "smoke" $ const spawnSmokeAtCursor
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