Cleanup, remove jetpack
This commit is contained in:
+1
-10
@@ -1,10 +1 @@
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/home/justin/Haskell/loop/src/Dodge/LightSource/Torch.hs:3:1-12: warning: [-Wunused-imports]
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All good (604 modules, at 18:23:45)
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The import of ‘Color’ is redundant
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3 | import Color
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| ^^^^^^^^^^^^
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/home/justin/Haskell/loop/src/Dodge/LightSource/Torch.hs:4:1-29: warning: [-Wunused-imports]
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The import of ‘Dodge.WorldEvent.Flash’ is redundant
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4 | import Dodge.WorldEvent.Flash
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| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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@@ -280,7 +280,6 @@ testInventory =
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stackedInventory :: [Item]
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stackedInventory :: [Item]
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stackedInventory =
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stackedInventory =
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[ torch
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[ torch
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, torch
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, remoteScreen
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, remoteScreen
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, megaShellMag
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, megaShellMag
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, targetingScope TARGETLASER
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, targetingScope TARGETLASER
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+85
-149
@@ -3,13 +3,6 @@ module Dodge.Creature.State (
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doDamage,
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doDamage,
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) where
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) where
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import Dodge.WorldEvent.Flash
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import Dodge.Data.DoubleTree
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import Dodge.Item.HeldOffset
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import Dodge.DoubleTree
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import Dodge.Data.ComposedItem
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import qualified Quaternion as Q
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import Dodge.Item.Grammar
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import qualified Data.Map.Strict as M
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Data.Maybe
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import Data.Monoid
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import Data.Monoid
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@@ -21,24 +14,31 @@ import Dodge.Creature.Impulse.Movement
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import Dodge.Creature.State.WalkCycle
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import Dodge.Creature.State.WalkCycle
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import Dodge.Creature.Test
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import Dodge.Creature.Test
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import Dodge.Damage
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import Dodge.Damage
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import Dodge.Data.ComposedItem
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import Dodge.Data.DoubleTree
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import Dodge.Data.World
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import Dodge.Data.World
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import Dodge.EnergyBall
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import Dodge.DoubleTree
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import Dodge.Euse
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import Dodge.Euse
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import Dodge.Hammer
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import Dodge.Hammer
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import Dodge.ItEffect
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import Dodge.ItEffect
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import Dodge.Item.Grammar
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import Dodge.Item.HeldOffset
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import Dodge.Prop.Gib
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import Dodge.Prop.Gib
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import Dodge.SoundLogic
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import Dodge.SoundLogic
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import Dodge.WorldEvent.Flash
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import Dodge.Zoning.Creature
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import Dodge.Zoning.Creature
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import FoldableHelp
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import FoldableHelp
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import Geometry
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import Geometry
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import qualified IntMapHelp as IM
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import qualified IntMapHelp as IM
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import LensHelp
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import LensHelp
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import Picture
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import Picture
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import qualified Quaternion as Q
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import RandomHelp
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import RandomHelp
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import qualified SDL
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import qualified SDL
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import Shape
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import Shape
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import ShapePicture
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import ShapePicture
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-- this can almost certainly be made more efficient
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foldCr ::
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foldCr ::
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[Creature -> World -> World] ->
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[Creature -> World -> World] ->
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Creature ->
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Creature ->
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@@ -68,28 +68,13 @@ stateUpdate f =
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, updateInv -- upInv must be called before invSideEff 22.05.23
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, updateInv -- upInv must be called before invSideEff 22.05.23
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, invSideEff
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, invSideEff
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, equipmentEffects
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, equipmentEffects
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-- , heldItemEffects
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-- , heldAimEffects
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]
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]
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--heldItemEffects :: Creature -> World -> World
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--heldItemEffects _ = id
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--heldAimEffects :: Creature -> World -> World
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--heldAimEffects cr = fromMaybe id $ do
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-- guard (crIsAiming cr)
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-- ipos <- cr ^? crManipulation . manObject . inInventory . ispItem
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-- itm <- cr ^? crInv . ix ipos
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-- f <- itm ^? itEffect . ieWhileAiming
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-- return $ doInvEffect f itm cr
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checkDeath :: Creature -> World -> World
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checkDeath :: Creature -> World -> World
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checkDeath cr w
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checkDeath cr w
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| _crHP cr > 0 =
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| _crHP cr > 0 = w
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w
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& cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage .~ []
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& cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage .~ []
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| otherwise =
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| otherwise = w
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w
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-- & creatures . at (_crID cr) .~ Nothing
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-- & creatures . at (_crID cr) .~ Nothing
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& dropByState cr
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& dropByState cr
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& removecr
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& removecr
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@@ -104,58 +89,25 @@ checkDeath cr w
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| otherwise = cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
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| otherwise = cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
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corpseOrGib :: Creature -> World -> World
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corpseOrGib :: Creature -> World -> World
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corpseOrGib cr w = case maxDamageType (_csDamage (_crState cr)) of
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corpseOrGib cr = case maxDamageType (_csDamage (_crState cr)) of
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Just (FLAMING, _) -> w & plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ scorchSPic)
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Just (FLAMING, _) -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ scorchSPic)
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Just (ELECTRICAL, _) -> w & plNew (cWorld . lWorld . corpses) cpID thecorpse
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Just (ELECTRICAL, _) -> plNew (cWorld . lWorld . corpses) cpID thecorpse
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Just (POISONDAM, _) -> w & plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ poisonSPic)
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Just (POISONDAM, _) -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ poisonSPic)
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_
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_ | _crPastDamage cr > 200 -> addCrGibs cr
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| _crPastDamage cr > 200 ->
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_ -> plNew (cWorld . lWorld . corpses) cpID thecorpse
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w & addCrGibs cr
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& bloodPuddleAt cpos
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& bloodPuddleAt cpos
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& bloodPuddleAt cpos
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_ ->
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w
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& bloodPuddleAt cpos
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& bloodPuddleAt cpos
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& plNew (cWorld . lWorld . corpses) cpID thecorpse
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where
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where
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cpos = _crPos cr
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thecorpse = makeDefaultCorpse cr
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thecorpse = makeDefaultCorpse cr
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scorchSPic :: SPic -> SPic
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scorchSPic :: SPic -> SPic
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scorchSPic =
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scorchSPic = over _1 $ overColSH (mixColors 0.9 0.1 black . normalizeColor)
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over _1 $
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overColSH (mixColors 0.9 0.1 black . normalizeColor)
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poisonSPic :: SPic -> SPic
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poisonSPic :: SPic -> SPic
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poisonSPic =
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poisonSPic = over _1 $ overColSH (mixColors 0.5 0.5 green . normalizeColor)
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over _1 $
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overColSH (mixColors 0.5 0.5 green . normalizeColor)
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--scorchSPic :: World -> SPic -> SPic
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--scorchSPic w sp = evalState (scorchSPic' sp) (_randGen w)
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--
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--scorchSPic' :: SPic -> State StdGen SPic
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--scorchSPic' = _1 $ overColSHM $ \col -> takeOne [col,black]
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---- (return . mixColorsLinear 0.9 0.1 black)
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bloodPuddleAt :: Point2 -> World -> World
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bloodPuddleAt p w =
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w
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& snd
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. plNewID
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(cWorld . lWorld . decorations)
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(color (dark $ dark red) . setDepth 01 . uncurryV translate (p +.+ q) $ circleSolid 10)
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& randGen .~ g
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where
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(q, g) = randInCirc 10 & runState $ _randGen w
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internalHammerUpdate :: Creature -> World -> World
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internalHammerUpdate :: Creature -> World -> World
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internalHammerUpdate cr =
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internalHammerUpdate cr =
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cWorld . lWorld . creatures . ix (_crID cr)
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cWorld . lWorld . creatures . ix (_crID cr)
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%~ ( (crHammerPosition %~ moveHammerUp)
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%~ ( (crHammerPosition %~ moveHammerUp)
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-- . stepReloading
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. updateMovement
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. updateMovement
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)
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)
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@@ -169,10 +121,7 @@ dropByState cr w = foldr (dropItem cr) w $ case cr ^. crState . csDropsOnDeath o
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DropAmount n -> take n $ evalState (shuffle $ IM.keys $ _crInv cr) (_randGen w)
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DropAmount n -> take n $ evalState (shuffle $ IM.keys $ _crInv cr) (_randGen w)
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doDamage :: Creature -> World -> World
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doDamage :: Creature -> World -> World
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doDamage cr w =
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doDamage cr = applyPastDamages cr . applyCreatureDamage dams cr
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w
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& applyPastDamages cr
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& applyCreatureDamage dams cr
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where
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where
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dams = _csDamage $ _crState cr
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dams = _csDamage $ _crState cr
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@@ -194,29 +143,7 @@ applyPastDamages cr w
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| otherwise = w
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| otherwise = w
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movementSideEff :: Creature -> World -> World
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movementSideEff :: Creature -> World -> World
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movementSideEff cr w
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movementSideEff = footstepSideEffect
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| hasJetPack = case cr ^? crStance . carriage of
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Just (Boosting v) ->
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w
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& randGen .~ g
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& makeFlamelet
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(oldPos +.+ (_crRad cr + 3) *.* unitVectorAtAngle (_crDir cr + pi))
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20
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(momentum +.+ 1 *.* rotateV randDir (vInverse v))
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1
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20
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_ -> w
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| otherwise = footstepSideEffect cr w
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where
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hasJetPack = any (\it -> it ^? itType == Just (EQUIP JETPACK)) $ _crInv cr
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oldPos = _crOldPos cr
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momentum' = 0.97 *.* (_crPos cr -.- _crOldPos cr)
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momentum''
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| magV momentum' > 3 = 3 *.* normalizeV momentum'
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| otherwise = momentum'
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momentum = momentum'' +.+ 0.01 *.* unitVectorAtAngle randAng
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(randDir, g) = randomR (-0.5, 0.5) $ _randGen w
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(randAng, _) = randomR (0, 2 * pi) $ _randGen w
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useUpdate :: ItemUse -> ItemUse
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useUpdate :: ItemUse -> ItemUse
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useUpdate =
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useUpdate =
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@@ -242,8 +169,9 @@ equipmentEffects cr = alaf Endo foldMap (useEquipment cr) (IM.keys $ _crInvEquip
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-- a loop going over all inventory items
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-- a loop going over all inventory items
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invSideEff :: Creature -> World -> World
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invSideEff :: Creature -> World -> World
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invSideEff cr = alaf Endo foldMap f (_crInv cr)
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invSideEff cr =
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. updateRootItem cr
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alaf Endo foldMap f (_crInv cr)
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. updateRootItem cr
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where
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where
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-- be careful with side effects that affect creature targeting
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-- be careful with side effects that affect creature targeting
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f it =
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f it =
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@@ -257,22 +185,25 @@ updateRootItem cr = fromMaybe id $ do
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return $ updateRootItem' itmtree cr
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return $ updateRootItem' itmtree cr
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-- need to check rotation
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-- need to check rotation
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chainLinkOrientation
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chainLinkOrientation ::
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:: Maybe (Point3, Q.Quaternion Float)
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Maybe (Point3, Q.Quaternion Float) ->
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-> Item
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Item ->
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-> ItemLink
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ItemLink ->
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-> Item
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Item ->
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-> Maybe (Point3,Q.Quaternion Float)
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Maybe (Point3, Q.Quaternion Float)
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chainLinkOrientation mo par (ILink lt f) child = do
|
chainLinkOrientation mo par (ILink lt f) child = do
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(p,q) <- mo
|
(p, q) <- mo
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(p1,q1) <- f par lt child
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(p1, q1) <- f par lt child
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return (p + Q.rotate q1 p1, q * q1)
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return (p + Q.rotate q1 p1, q * q1)
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|
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updateRootItem' :: LabelDoubleTree ItemLink Item -> Creature -> World -> World
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updateRootItem' :: LabelDoubleTree ItemLink Item -> Creature -> World -> World
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updateRootItem' itmtree cr = ldtPropagateFold chainLinkOrientation chainLinkOrientation
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updateRootItem' itmtree cr =
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(updateItemWithOrientation cr)
|
ldtPropagateFold
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(Just (heldItemRelativeOrient (_ldtValue itmtree) cr (0,Q.qID)))
|
chainLinkOrientation
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itmtree
|
chainLinkOrientation
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|
(updateItemWithOrientation cr)
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|
(Just (heldItemRelativeOrient (_ldtValue itmtree) cr (0, Q.qID)))
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|
itmtree
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|
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updateItemWithOrientation :: Creature -> Maybe (Point3, Q.Quaternion Float) -> Item -> World -> World
|
updateItemWithOrientation :: Creature -> Maybe (Point3, Q.Quaternion Float) -> Item -> World -> World
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updateItemWithOrientation cr m itm = case _itType itm of
|
updateItemWithOrientation cr m itm = case _itType itm of
|
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@@ -281,7 +212,7 @@ updateItemWithOrientation cr m itm = case _itType itm of
|
|||||||
|
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testtorch :: Creature -> Maybe (Point3, Q.Quaternion Float) -> World -> World
|
testtorch :: Creature -> Maybe (Point3, Q.Quaternion Float) -> World -> World
|
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testtorch cr m = fromMaybe id $ do
|
testtorch cr m = fromMaybe id $ do
|
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(pos,q) <- m
|
(pos, q) <- m
|
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let d = _crDir cr + argV (Q.qToV2 q)
|
let d = _crDir cr + argV (Q.qToV2 q)
|
||||||
return $ muzFlareAt yellow (_crPos cr `v2z` 0 + rotate3z d pos) d
|
return $ muzFlareAt yellow (_crPos cr `v2z` 0 + rotate3z d pos) d
|
||||||
|
|
||||||
@@ -302,50 +233,55 @@ itemInvSideEffect cr itm = case _itType itm of
|
|||||||
-- attachoff = it ^?! itDimension . dimAttachPos
|
-- attachoff = it ^?! itDimension . dimAttachPos
|
||||||
|
|
||||||
updateItemTargeting :: TargetingType -> Creature -> Item -> World -> World
|
updateItemTargeting :: TargetingType -> Creature -> Item -> World -> World
|
||||||
updateItemTargeting tt cr itm w = w & case tt of
|
updateItemTargeting tt cr itm w =
|
||||||
_ | not isattached ->
|
w & case tt of
|
||||||
|
_
|
||||||
|
| not isattached ->
|
||||||
|
cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (_ilInvID $ _itLocation itm) . itUse
|
||||||
|
%~ ( (tgPos .~ Nothing)
|
||||||
|
. (tgActive .~ False)
|
||||||
|
)
|
||||||
|
TARGETLASER
|
||||||
|
| crIsAiming cr ->
|
||||||
|
cWorld . lWorld . lasers
|
||||||
|
.:~ LaserStart
|
||||||
|
{ _lpPhaseV = 1
|
||||||
|
, _lpDir = _crDir cr
|
||||||
|
, _lpPos = sp
|
||||||
|
, _lpColor = col
|
||||||
|
, _lpType = TargetingLaser (_itID itm)
|
||||||
|
}
|
||||||
|
TARGETLASER ->
|
||||||
|
cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (_ilInvID $ _itLocation itm)
|
||||||
|
. itUse
|
||||||
|
. tgPos
|
||||||
|
.~ Nothing
|
||||||
|
TargetRBPress
|
||||||
|
| rbpressed ->
|
||||||
|
cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (_ilInvID $ _itLocation itm) . itUse
|
||||||
|
%~ ( (tgPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. wCam)) Just)
|
||||||
|
. (tgActive .~ True)
|
||||||
|
)
|
||||||
|
TargetRBPress ->
|
||||||
cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (_ilInvID $ _itLocation itm) . itUse
|
cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (_ilInvID $ _itLocation itm) . itUse
|
||||||
%~ ( (tgPos .~ Nothing)
|
%~ ( (tgPos .~ Nothing)
|
||||||
. (tgActive .~ False))
|
. (tgActive .~ False)
|
||||||
TARGETLASER | crIsAiming cr ->
|
|
||||||
cWorld . lWorld . lasers
|
|
||||||
.:~ LaserStart
|
|
||||||
{ _lpPhaseV = 1
|
|
||||||
, _lpDir = _crDir cr
|
|
||||||
, _lpPos = sp
|
|
||||||
, _lpColor = col
|
|
||||||
, _lpType = TargetingLaser (_itID itm)
|
|
||||||
}
|
|
||||||
TARGETLASER ->
|
|
||||||
cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (_ilInvID $ _itLocation itm)
|
|
||||||
. itUse
|
|
||||||
. tgPos
|
|
||||||
.~ Nothing
|
|
||||||
TargetRBPress | rbpressed ->
|
|
||||||
cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (_ilInvID $ _itLocation itm) . itUse
|
|
||||||
%~ ( (tgPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. wCam)) Just)
|
|
||||||
. (tgActive .~ True)
|
|
||||||
)
|
)
|
||||||
TargetRBPress ->
|
TargetRBCreature ->
|
||||||
cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (_ilInvID $ _itLocation itm) . itUse
|
cWorld . lWorld . creatures . ix (_crID cr)
|
||||||
%~ ( (tgPos .~ Nothing)
|
. crInv
|
||||||
. (tgActive .~ False)
|
. ix (_ilInvID $ _itLocation itm)
|
||||||
)
|
. itUse
|
||||||
TargetRBCreature ->
|
%~ setRBCreatureTargeting cr w
|
||||||
cWorld . lWorld . creatures . ix (_crID cr)
|
TargetCursor ->
|
||||||
. crInv
|
cWorld . lWorld . creatures . ix (_crID cr)
|
||||||
. ix (_ilInvID $ _itLocation itm)
|
. crInv
|
||||||
. itUse
|
. ix (_ilInvID $ _itLocation itm)
|
||||||
%~ setRBCreatureTargeting cr w
|
. itUse
|
||||||
TargetCursor ->
|
.~ TargetingUse
|
||||||
cWorld . lWorld . creatures . ix (_crID cr)
|
(Just (mouseWorldPos (w ^. input) (w ^. wCam)))
|
||||||
. crInv
|
Nothing
|
||||||
. ix (_ilInvID $ _itLocation itm)
|
True
|
||||||
. itUse
|
|
||||||
.~ TargetingUse
|
|
||||||
(Just (mouseWorldPos (w ^. input) (w ^. wCam)))
|
|
||||||
Nothing
|
|
||||||
True
|
|
||||||
where
|
where
|
||||||
isattached = itm ^?! itLocation . ilIsAttached
|
isattached = itm ^?! itLocation . ilIsAttached
|
||||||
rbpressed = SDL.ButtonRight `M.member` _mouseButtons (_input w)
|
rbpressed = SDL.ButtonRight `M.member` _mouseButtons (_input w)
|
||||||
|
|||||||
@@ -109,7 +109,6 @@ data EquipItemType
|
|||||||
| POWERLEGS
|
| POWERLEGS
|
||||||
| SPEEDLEGS
|
| SPEEDLEGS
|
||||||
| JUMPLEGS
|
| JUMPLEGS
|
||||||
| JETPACK
|
|
||||||
| FUELPACK
|
| FUELPACK
|
||||||
| BULLETBELTPACK
|
| BULLETBELTPACK
|
||||||
| BULLETBELTBRACER
|
| BULLETBELTBRACER
|
||||||
|
|||||||
@@ -67,7 +67,6 @@ itemFromEquipType et = case et of
|
|||||||
POWERLEGS -> powerLegs
|
POWERLEGS -> powerLegs
|
||||||
SPEEDLEGS -> speedLegs
|
SPEEDLEGS -> speedLegs
|
||||||
JUMPLEGS -> jumpLegs
|
JUMPLEGS -> jumpLegs
|
||||||
JETPACK -> jetPack
|
|
||||||
BATTERYPACK -> batteryPack
|
BATTERYPACK -> batteryPack
|
||||||
FUELPACK -> fuelPack
|
FUELPACK -> fuelPack
|
||||||
BULLETBELTPACK -> bulletBeltPack
|
BULLETBELTPACK -> bulletBeltPack
|
||||||
|
|||||||
@@ -83,7 +83,6 @@ equipItemSPic et _ = case et of
|
|||||||
POWERLEGS -> legsSPic yellow
|
POWERLEGS -> legsSPic yellow
|
||||||
SPEEDLEGS -> legsSPic green
|
SPEEDLEGS -> legsSPic green
|
||||||
JUMPLEGS -> legsSPic red
|
JUMPLEGS -> legsSPic red
|
||||||
JETPACK -> noPic $ colorSH yellow backpackShape
|
|
||||||
BATTERYPACK -> noPic $ colorSH blue backpackShape
|
BATTERYPACK -> noPic $ colorSH blue backpackShape
|
||||||
FUELPACK ->
|
FUELPACK ->
|
||||||
noPic $ colorSH yellow $ upperPrismPolyMT 10 $ polyCirc 3 5
|
noPic $ colorSH yellow $ upperPrismPolyMT 10 $ polyCirc 3 5
|
||||||
|
|||||||
@@ -8,7 +8,6 @@ module Dodge.Item.Equipment (
|
|||||||
brainHat,
|
brainHat,
|
||||||
frontArmour,
|
frontArmour,
|
||||||
headLamp,
|
headLamp,
|
||||||
jetPack,
|
|
||||||
fuelPack,
|
fuelPack,
|
||||||
batteryPack,
|
batteryPack,
|
||||||
bulletBeltPack,
|
bulletBeltPack,
|
||||||
@@ -88,13 +87,6 @@ bulletBeltBracer =
|
|||||||
& itUse . equipEffect . eeUse .~ EAmmoSource 100 100 --BulletSource
|
& itUse . equipEffect . eeUse .~ EAmmoSource 100 100 --BulletSource
|
||||||
Nothing
|
Nothing
|
||||||
|
|
||||||
jetPack :: Item
|
|
||||||
jetPack =
|
|
||||||
defaultEquipment
|
|
||||||
& itUse . equipEffect . eeSite .~ GoesOnBack
|
|
||||||
& itType .~ EQUIP JETPACK
|
|
||||||
& itUse . equipEffect . eeAttachPos .~ V3 (-8) 0 10
|
|
||||||
|
|
||||||
brainHat :: Item
|
brainHat :: Item
|
||||||
brainHat =
|
brainHat =
|
||||||
defaultEquipment
|
defaultEquipment
|
||||||
|
|||||||
@@ -117,7 +117,6 @@ equipInfo eit = case eit of
|
|||||||
POWERLEGS -> "Strength enhancing legs."
|
POWERLEGS -> "Strength enhancing legs."
|
||||||
SPEEDLEGS -> "Speed enhancing legs."
|
SPEEDLEGS -> "Speed enhancing legs."
|
||||||
JUMPLEGS -> "Jump enhancing legs."
|
JUMPLEGS -> "Jump enhancing legs."
|
||||||
JETPACK -> "A device enabling flight."
|
|
||||||
FUELPACK -> "A liquid container with attached hose."
|
FUELPACK -> "A liquid container with attached hose."
|
||||||
BULLETBELTPACK -> "A container holding a long belt of bullets."
|
BULLETBELTPACK -> "A container holding a long belt of bullets."
|
||||||
BULLETBELTBRACER -> "A container holding a long belt of bullets."
|
BULLETBELTBRACER -> "A container holding a long belt of bullets."
|
||||||
|
|||||||
@@ -21,8 +21,8 @@ orientByLink itm lt = case (_itType itm,lt) of
|
|||||||
|
|
||||||
orientAttachment :: Item -> ComposeLinkType -> Item -> Maybe (Point3, Q.Quaternion Float)
|
orientAttachment :: Item -> ComposeLinkType -> Item -> Maybe (Point3, Q.Quaternion Float)
|
||||||
orientAttachment par lnk ch = Just $ case (_itType par,lnk,_itType ch) of
|
orientAttachment par lnk ch = Just $ case (_itType par,lnk,_itType ch) of
|
||||||
(HELD BURSTRIFLE,_,HELD TORCH) -> (V3 20 0 0, Q.qID)
|
-- (HELD BURSTRIFLE,_,HELD TORCH) -> (V3 20 0 0, Q.qID)
|
||||||
(HELD LAUNCHER,_,HELD TORCH) -> (V3 0 20 0, Q.qID)
|
-- (HELD LAUNCHER,_,HELD TORCH) -> (V3 0 20 0, Q.qID)
|
||||||
_ -> (t1 + Q.rotate q1 t2, q1 * q2)
|
_ -> (t1 + Q.rotate q1 t2, q1 * q2)
|
||||||
where
|
where
|
||||||
(t1,q1) = orientByLink par lnk
|
(t1,q1) = orientByLink par lnk
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
module Dodge.LightSource.Torch where
|
module Dodge.LightSource.Torch
|
||||||
|
( createTorchLightOffset
|
||||||
|
) where
|
||||||
|
|
||||||
import Color
|
|
||||||
import Dodge.WorldEvent.Flash
|
|
||||||
import Dodge.Data.World
|
import Dodge.Data.World
|
||||||
import Dodge.Item.Draw -- heldItemOffset needs to be moved somewhere more sensible
|
import Dodge.Item.Draw -- heldItemOffset needs to be moved somewhere more sensible
|
||||||
import Dodge.LightSource -- this needs to be split!
|
import Dodge.LightSource -- this needs to be split!
|
||||||
@@ -9,14 +9,8 @@ import Geometry
|
|||||||
import LensHelp
|
import LensHelp
|
||||||
|
|
||||||
createTorchLightOffset :: Creature -> Item -> Point3 -> World -> World
|
createTorchLightOffset :: Creature -> Item -> Point3 -> World -> World
|
||||||
createTorchLightOffset cr it off =
|
createTorchLightOffset cr it off = cWorld . lWorld . tempLightSources .:~
|
||||||
(cWorld . lWorld . tempLightSources
|
tlsTimeRadColPos 1 250 0.7 pos
|
||||||
.:~ tlsTimeRadColPos
|
|
||||||
1
|
|
||||||
250
|
|
||||||
0.7
|
|
||||||
pos
|
|
||||||
)
|
|
||||||
where
|
where
|
||||||
pos = (p +.+.+ rotate3 (_crDir cr) (heldItemOffset it cr (off +.+.+ V3 8 0 1.5)))
|
pos = (p +.+.+ rotate3 (_crDir cr) (heldItemOffset it cr (off +.+.+ V3 8 0 1.5)))
|
||||||
p = addZ 0 $ _crPos cr
|
p = addZ 0 $ _crPos cr
|
||||||
|
|||||||
@@ -3355,7 +3355,7 @@ applyIndividualDamage' src/Dodge/Creature/Damage.hs 52;" f
|
|||||||
applyInvLock src/Dodge/HeldUse.hs 66;" f
|
applyInvLock src/Dodge/HeldUse.hs 66;" f
|
||||||
applyMagnetsToBul src/Dodge/Bullet.hs 46;" f
|
applyMagnetsToBul src/Dodge/Bullet.hs 46;" f
|
||||||
applyNoDamage src/Dodge/Creature/Damage.hs 11;" f
|
applyNoDamage src/Dodge/Creature/Damage.hs 11;" f
|
||||||
applyPastDamages src/Dodge/Creature/State.hs 180;" f
|
applyPastDamages src/Dodge/Creature/State.hs 162;" f
|
||||||
applyPiercingDamage src/Dodge/Creature/Damage.hs 57;" f
|
applyPiercingDamage src/Dodge/Creature/Damage.hs 57;" f
|
||||||
applyPosition src/Sound.hs 110;" f
|
applyPosition src/Sound.hs 110;" f
|
||||||
applyRecoil src/Dodge/HeldUse.hs 85;" f
|
applyRecoil src/Dodge/HeldUse.hs 85;" f
|
||||||
@@ -3485,7 +3485,7 @@ blood5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 380;" f
|
|||||||
blood6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 500;" f
|
blood6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 500;" f
|
||||||
blood7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 342;" f
|
blood7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 342;" f
|
||||||
blood8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 330;" f
|
blood8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 330;" f
|
||||||
bloodPuddleAt src/Dodge/Creature/State.hs 143;" f
|
bloodPuddleAt src/Dodge/Creature/State.hs 125;" f
|
||||||
blowTorch src/Dodge/Item/Held/SprayGuns.hs 51;" f
|
blowTorch src/Dodge/Item/Held/SprayGuns.hs 51;" f
|
||||||
blue src/Color.hs 16;" f
|
blue src/Color.hs 16;" f
|
||||||
blunderbuss src/Dodge/Item/Held/Cone.hs 29;" f
|
blunderbuss src/Dodge/Item/Held/Cone.hs 29;" f
|
||||||
@@ -3539,7 +3539,7 @@ centerVaultRoom src/Dodge/Room/Procedural.hs 288;" f
|
|||||||
centroid src/Geometry/Polygon.hs 113;" f
|
centroid src/Geometry/Polygon.hs 113;" f
|
||||||
centroidNum src/Geometry/Polygon.hs 116;" f
|
centroidNum src/Geometry/Polygon.hs 116;" f
|
||||||
chainCreatureUpdates src/Dodge/Creature/ChainUpdates.hs 6;" f
|
chainCreatureUpdates src/Dodge/Creature/ChainUpdates.hs 6;" f
|
||||||
chainLinkOrientation src/Dodge/Creature/State.hs 260;" f
|
chainLinkOrientation src/Dodge/Creature/State.hs 243;" f
|
||||||
chainPairs src/Geometry.hs 363;" f
|
chainPairs src/Geometry.hs 363;" f
|
||||||
changeSwapClose src/Dodge/Inventory.hs 230;" f
|
changeSwapClose src/Dodge/Inventory.hs 230;" f
|
||||||
changeSwapInv src/Dodge/Inventory.hs 246;" f
|
changeSwapInv src/Dodge/Inventory.hs 246;" f
|
||||||
@@ -3556,7 +3556,7 @@ chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 112;" f
|
|||||||
chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 30;" f
|
chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 30;" f
|
||||||
chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 46;" f
|
chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 46;" f
|
||||||
checkBlockHP src/Dodge/Block.hs 46;" f
|
checkBlockHP src/Dodge/Block.hs 46;" f
|
||||||
checkDeath src/Dodge/Creature/State.hs 86;" f
|
checkDeath src/Dodge/Creature/State.hs 73;" f
|
||||||
checkEndGame src/Dodge/Update.hs 584;" f
|
checkEndGame src/Dodge/Update.hs 584;" f
|
||||||
checkErrorGL src/Shader/Compile.hs 255;" f
|
checkErrorGL src/Shader/Compile.hs 255;" f
|
||||||
checkFBO src/Framebuffer/Check.hs 6;" f
|
checkFBO src/Framebuffer/Check.hs 6;" f
|
||||||
@@ -3670,7 +3670,7 @@ copyItemToFloor src/Dodge/FloorItem.hs 17;" f
|
|||||||
copyItemToFloorID src/Dodge/FloorItem.hs 21;" f
|
copyItemToFloorID src/Dodge/FloorItem.hs 21;" f
|
||||||
corDoor src/Dodge/Room/Room.hs 378;" f
|
corDoor src/Dodge/Room/Room.hs 378;" f
|
||||||
cornerList src/Preload/Render.hs 194;" f
|
cornerList src/Preload/Render.hs 194;" f
|
||||||
corpseOrGib src/Dodge/Creature/State.hs 106;" f
|
corpseOrGib src/Dodge/Creature/State.hs 91;" f
|
||||||
corridor src/Dodge/Room/Corridor.hs 17;" f
|
corridor src/Dodge/Room/Corridor.hs 17;" f
|
||||||
corridorBoss src/Dodge/LockAndKey.hs 133;" f
|
corridorBoss src/Dodge/LockAndKey.hs 133;" f
|
||||||
corridorN src/Dodge/Room/Corridor.hs 52;" f
|
corridorN src/Dodge/Room/Corridor.hs 52;" f
|
||||||
@@ -3977,7 +3977,7 @@ doCrImp src/Dodge/CreatureEffect.hs 28;" f
|
|||||||
doCrWdAc src/Dodge/CreatureEffect.hs 77;" f
|
doCrWdAc src/Dodge/CreatureEffect.hs 77;" f
|
||||||
doCrWdImp src/Dodge/CreatureEffect.hs 16;" f
|
doCrWdImp src/Dodge/CreatureEffect.hs 16;" f
|
||||||
doCrWdWd src/Dodge/CreatureEffect.hs 20;" f
|
doCrWdWd src/Dodge/CreatureEffect.hs 20;" f
|
||||||
doDamage src/Dodge/Creature/State.hs 171;" f
|
doDamage src/Dodge/Creature/State.hs 153;" f
|
||||||
doDamagesFL src/Dodge/Flame.hs 58;" f
|
doDamagesFL src/Dodge/Flame.hs 58;" f
|
||||||
doDeathToggle src/Dodge/WorldEffect.hs 95;" f
|
doDeathToggle src/Dodge/WorldEffect.hs 95;" f
|
||||||
doDeathTriggers src/Dodge/WorldEffect.hs 90;" f
|
doDeathTriggers src/Dodge/WorldEffect.hs 90;" f
|
||||||
@@ -4152,7 +4152,7 @@ drawWlIDs src/Dodge/Debug/Picture.hs 327;" f
|
|||||||
drawZoneCol src/Dodge/Debug/Picture.hs 115;" f
|
drawZoneCol src/Dodge/Debug/Picture.hs 115;" f
|
||||||
drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 247;" f
|
drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 247;" f
|
||||||
droneLauncher src/Dodge/Item/Weapon/Drone.hs 11;" f
|
droneLauncher src/Dodge/Item/Weapon/Drone.hs 11;" f
|
||||||
dropByState src/Dodge/Creature/State.hs 165;" f
|
dropByState src/Dodge/Creature/State.hs 147;" f
|
||||||
dropExcept src/Dodge/Creature/Action.hs 172;" f
|
dropExcept src/Dodge/Creature/Action.hs 172;" f
|
||||||
dropItem src/Dodge/Creature/Action.hs 177;" f
|
dropItem src/Dodge/Creature/Action.hs 177;" f
|
||||||
drumMag src/Dodge/Item/Ammo.hs 36;" f
|
drumMag src/Dodge/Item/Ammo.hs 36;" f
|
||||||
@@ -4189,7 +4189,7 @@ equipPosition src/Dodge/Item/Draw.hs 31;" f
|
|||||||
equipSiteInfo src/Dodge/Item/Info.hs 225;" f
|
equipSiteInfo src/Dodge/Item/Info.hs 225;" f
|
||||||
equipSiteToPositions src/Dodge/Inventory/RBList.hs 77;" f
|
equipSiteToPositions src/Dodge/Inventory/RBList.hs 77;" f
|
||||||
equipSpeed src/Dodge/Creature/Impulse/Movement.hs 99;" f
|
equipSpeed src/Dodge/Creature/Impulse/Movement.hs 99;" f
|
||||||
equipmentEffects src/Dodge/Creature/State.hs 239;" f
|
equipmentEffects src/Dodge/Creature/State.hs 221;" f
|
||||||
equipmentStrValue src/Dodge/Creature/Statistics.hs 22;" f
|
equipmentStrValue src/Dodge/Creature/Statistics.hs 22;" f
|
||||||
errorAngleVV src/Geometry.hs 62;" f
|
errorAngleVV src/Geometry.hs 62;" f
|
||||||
errorClosestPointOnLine src/Geometry.hs 74;" f
|
errorClosestPointOnLine src/Geometry.hs 74;" f
|
||||||
@@ -4516,7 +4516,7 @@ insertWall src/Dodge/Placement/PlaceSpot/Block.hs 122;" f
|
|||||||
insertWallInZones src/Dodge/Wall/Zone.hs 20;" f
|
insertWallInZones src/Dodge/Wall/Zone.hs 20;" f
|
||||||
insertWalls src/Dodge/Placement/PlaceSpot/Block.hs 117;" f
|
insertWalls src/Dodge/Placement/PlaceSpot/Block.hs 117;" f
|
||||||
insertWithNewKeys src/IntMapHelp.hs 72;" f
|
insertWithNewKeys src/IntMapHelp.hs 72;" f
|
||||||
internalHammerUpdate src/Dodge/Creature/State.hs 154;" f
|
internalHammerUpdate src/Dodge/Creature/State.hs 136;" f
|
||||||
interpWith src/Dodge/Creature/Boid.hs 10;" f
|
interpWith src/Dodge/Creature/Boid.hs 10;" f
|
||||||
intersectCircSeg src/Geometry/Intersect.hs 303;" f
|
intersectCircSeg src/Geometry/Intersect.hs 303;" f
|
||||||
intersectCircSegFirst src/Geometry/Intersect.hs 314;" f
|
intersectCircSegFirst src/Geometry/Intersect.hs 314;" f
|
||||||
@@ -4546,7 +4546,7 @@ invRootMap src/Dodge/Item/Grammar.hs 138;" f
|
|||||||
invSelectionItem src/Dodge/Inventory/SelectionList.hs 34;" f
|
invSelectionItem src/Dodge/Inventory/SelectionList.hs 34;" f
|
||||||
invSelectionItem' src/Dodge/Inventory/SelectionList.hs 16;" f
|
invSelectionItem' src/Dodge/Inventory/SelectionList.hs 16;" f
|
||||||
invShiftPointBy src/Dodge/ShiftPoint.hs 8;" f
|
invShiftPointBy src/Dodge/ShiftPoint.hs 8;" f
|
||||||
invSideEff src/Dodge/Creature/State.hs 244;" f
|
invSideEff src/Dodge/Creature/State.hs 226;" f
|
||||||
invSize src/Dodge/Inventory/CheckSlots.hs 41;" f
|
invSize src/Dodge/Inventory/CheckSlots.hs 41;" f
|
||||||
invTrees src/Dodge/Item/Grammar.hs 165;" f
|
invTrees src/Dodge/Item/Grammar.hs 165;" f
|
||||||
invTrees' src/Dodge/Item/Grammar.hs 174;" f
|
invTrees' src/Dodge/Item/Grammar.hs 174;" f
|
||||||
@@ -4564,7 +4564,7 @@ isAmmoIntLink src/Dodge/HeldUse.hs 174;" f
|
|||||||
isAnimate src/Dodge/Creature/Test.hs 138;" f
|
isAnimate src/Dodge/Creature/Test.hs 138;" f
|
||||||
isCognizant src/Dodge/Creature/Perception.hs 105;" f
|
isCognizant src/Dodge/Creature/Perception.hs 105;" f
|
||||||
isElectrical src/Dodge/Data/Damage.hs 42;" f
|
isElectrical src/Dodge/Data/Damage.hs 42;" f
|
||||||
isFrictionless src/Dodge/Creature/State.hs 436;" f
|
isFrictionless src/Dodge/Creature/State.hs 427;" f
|
||||||
isGas src/Dodge/Euse.hs 64;" f
|
isGas src/Dodge/Euse.hs 64;" f
|
||||||
isInLnk src/Dodge/PlacementSpot.hs 160;" f
|
isInLnk src/Dodge/PlacementSpot.hs 160;" f
|
||||||
isJust' src/MaybeHelp.hs 29;" f
|
isJust' src/MaybeHelp.hs 29;" f
|
||||||
@@ -4602,7 +4602,7 @@ itemFromHeldType src/Dodge/Item/Held.hs 25;" f
|
|||||||
itemFromLeftType src/Dodge/Item.hs 77;" f
|
itemFromLeftType src/Dodge/Item.hs 77;" f
|
||||||
itemInfo src/Dodge/Item/Info.hs 12;" f
|
itemInfo src/Dodge/Item/Info.hs 12;" f
|
||||||
itemInvColor src/Dodge/Item/InventoryColor.hs 9;" f
|
itemInvColor src/Dodge/Item/InventoryColor.hs 9;" f
|
||||||
itemInvSideEffect src/Dodge/Creature/State.hs 288;" f
|
itemInvSideEffect src/Dodge/Creature/State.hs 274;" f
|
||||||
itemNumberDisplay src/Dodge/Item/Display.hs 111;" f
|
itemNumberDisplay src/Dodge/Item/Display.hs 111;" f
|
||||||
itemRooms src/Dodge/LockAndKey.hs 39;" f
|
itemRooms src/Dodge/LockAndKey.hs 39;" f
|
||||||
itemRotTreeSPic src/Dodge/Item/Draw/SPic.hs 27;" f
|
itemRotTreeSPic src/Dodge/Item/Draw/SPic.hs 27;" f
|
||||||
@@ -4611,7 +4611,7 @@ itemString src/Dodge/Item/Display.hs 57;" f
|
|||||||
itemToBreakLists src/Dodge/Item/Grammar.hs 41;" f
|
itemToBreakLists src/Dodge/Item/Grammar.hs 41;" f
|
||||||
itemToFunction src/Dodge/Item/Grammar.hs 66;" f
|
itemToFunction src/Dodge/Item/Grammar.hs 66;" f
|
||||||
itemTreeSPic src/Dodge/Item/Draw/SPic.hs 22;" f
|
itemTreeSPic src/Dodge/Item/Draw/SPic.hs 22;" f
|
||||||
itemUpdate src/Dodge/Creature/State.hs 376;" f
|
itemUpdate src/Dodge/Creature/State.hs 367;" f
|
||||||
itemUseEffect src/Dodge/Creature/Impulse/UseItem.hs 35;" f
|
itemUseEffect src/Dodge/Creature/Impulse/UseItem.hs 35;" f
|
||||||
iterateUntil src/MonadHelp.hs 23;" f
|
iterateUntil src/MonadHelp.hs 23;" f
|
||||||
iterateWhile src/MonadHelp.hs 30;" f
|
iterateWhile src/MonadHelp.hs 30;" f
|
||||||
@@ -4935,7 +4935,7 @@ moveWallID src/Dodge/Wall/Move.hs 24;" f
|
|||||||
moveWallIDToward src/Dodge/Wall/Move.hs 47;" f
|
moveWallIDToward src/Dodge/Wall/Move.hs 47;" f
|
||||||
moveWallIDUnsafe src/Dodge/Wall/Move.hs 19;" f
|
moveWallIDUnsafe src/Dodge/Wall/Move.hs 19;" f
|
||||||
moveZoomCamera src/Dodge/Update/Camera.hs 80;" f
|
moveZoomCamera src/Dodge/Update/Camera.hs 80;" f
|
||||||
movementSideEff src/Dodge/Creature/State.hs 196;" f
|
movementSideEff src/Dodge/Creature/State.hs 178;" f
|
||||||
mtTopLabels src/Dodge/Tree/Compose.hs 49;" f
|
mtTopLabels src/Dodge/Tree/Compose.hs 49;" f
|
||||||
mtUnderLabels src/Dodge/Tree/Compose.hs 52;" f
|
mtUnderLabels src/Dodge/Tree/Compose.hs 52;" f
|
||||||
muchWlDustAt src/Dodge/Wall/Dust.hs 15;" f
|
muchWlDustAt src/Dodge/Wall/Dust.hs 15;" f
|
||||||
@@ -5151,7 +5151,7 @@ pointerToItemLocation src/Dodge/Item/Location.hs 25;" f
|
|||||||
pointerYourRootItem src/Dodge/Item/Location.hs 42;" f
|
pointerYourRootItem src/Dodge/Item/Location.hs 42;" f
|
||||||
pointerYourSelectedItem src/Dodge/Item/Location.hs 36;" f
|
pointerYourSelectedItem src/Dodge/Item/Location.hs 36;" f
|
||||||
pointsToPoly src/Geometry/ConvexPoly.hs 39;" f
|
pointsToPoly src/Geometry/ConvexPoly.hs 39;" f
|
||||||
poisonSPic src/Dodge/Creature/State.hs 131;" f
|
poisonSPic src/Dodge/Creature/State.hs 113;" f
|
||||||
poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f
|
poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f
|
||||||
poke34 src/Shader/Poke.hs 516;" f
|
poke34 src/Shader/Poke.hs 516;" f
|
||||||
pokeArrayOff src/Shader/Poke.hs 527;" f
|
pokeArrayOff src/Shader/Poke.hs 527;" f
|
||||||
@@ -5490,7 +5490,7 @@ scaleSH src/Shape.hs 265;" f
|
|||||||
scalp src/Dodge/Creature/Picture.hs 93;" f
|
scalp src/Dodge/Creature/Picture.hs 93;" f
|
||||||
scancodeToHotkey src/Dodge/Creature/YourControl.hs 70;" f
|
scancodeToHotkey src/Dodge/Creature/YourControl.hs 70;" f
|
||||||
scodeToChar src/Dodge/ScodeToChar.hs 6;" f
|
scodeToChar src/Dodge/ScodeToChar.hs 6;" f
|
||||||
scorchSPic src/Dodge/Creature/State.hs 126;" f
|
scorchSPic src/Dodge/Creature/State.hs 108;" f
|
||||||
screenBox src/Dodge/Base/Window.hs 53;" f
|
screenBox src/Dodge/Base/Window.hs 53;" f
|
||||||
screenPolygon src/Dodge/Base/Window.hs 17;" f
|
screenPolygon src/Dodge/Base/Window.hs 17;" f
|
||||||
screenPolygonBord src/Dodge/Base/Window.hs 27;" f
|
screenPolygonBord src/Dodge/Base/Window.hs 27;" f
|
||||||
@@ -5561,7 +5561,7 @@ setOldPos src/Dodge/Update.hs 351;" f
|
|||||||
setOutLinks src/Dodge/RoomLink.hs 48;" f
|
setOutLinks src/Dodge/RoomLink.hs 48;" f
|
||||||
setOutLinksByType src/Dodge/RoomLink.hs 57;" f
|
setOutLinksByType src/Dodge/RoomLink.hs 57;" f
|
||||||
setOutLinksPD src/Dodge/RoomLink.hs 77;" f
|
setOutLinksPD src/Dodge/RoomLink.hs 77;" f
|
||||||
setRBCreatureTargeting src/Dodge/Creature/State.hs 355;" f
|
setRBCreatureTargeting src/Dodge/Creature/State.hs 346;" f
|
||||||
setSelectionListRestriction src/Dodge/Update/Input/ScreenLayer.hs 121;" f
|
setSelectionListRestriction src/Dodge/Update/Input/ScreenLayer.hs 121;" f
|
||||||
setShaderSource src/Shader/Compile.hs 290;" f
|
setShaderSource src/Shader/Compile.hs 290;" f
|
||||||
setShadowLimits src/Dodge/Shadows.hs 11;" f
|
setShadowLimits src/Dodge/Shadows.hs 11;" f
|
||||||
@@ -5847,7 +5847,7 @@ testEvent src/Dodge/Event/Test.hs 10;" f
|
|||||||
testInventory src/Dodge/Creature.hs 256;" f
|
testInventory src/Dodge/Creature.hs 256;" f
|
||||||
testPic src/Dodge/Render/ShapePicture.hs 163;" f
|
testPic src/Dodge/Render/ShapePicture.hs 163;" f
|
||||||
testStringInit src/Dodge/TestString.hs 22;" f
|
testStringInit src/Dodge/TestString.hs 22;" f
|
||||||
testtorch src/Dodge/Creature/State.hs 282;" f
|
testtorch src/Dodge/Creature/State.hs 268;" f
|
||||||
text src/Picture/Base.hs 193;" f
|
text src/Picture/Base.hs 193;" f
|
||||||
textGrad src/Picture/Text.hs 5;" f
|
textGrad src/Picture/Text.hs 5;" f
|
||||||
textJustifyCenter src/Picture/Base.hs 212;" f
|
textJustifyCenter src/Picture/Base.hs 212;" f
|
||||||
@@ -6017,7 +6017,7 @@ upHammer src/Dodge/Default.hs 77;" f
|
|||||||
upProjectile src/Dodge/Projectile/Update.hs 25;" f
|
upProjectile src/Dodge/Projectile/Update.hs 25;" f
|
||||||
updateAllNodes src/TreeHelp.hs 85;" f
|
updateAllNodes src/TreeHelp.hs 85;" f
|
||||||
updateArc src/Dodge/Tesla/Arc.hs 86;" f
|
updateArc src/Dodge/Tesla/Arc.hs 86;" f
|
||||||
updateAutoRecharge src/Dodge/Creature/State.hs 386;" f
|
updateAutoRecharge src/Dodge/Creature/State.hs 377;" f
|
||||||
updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 159;" f
|
updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 159;" f
|
||||||
updateBarrel src/Dodge/Barreloid.hs 45;" f
|
updateBarrel src/Dodge/Barreloid.hs 45;" f
|
||||||
updateBarreloid src/Dodge/Barreloid.hs 13;" f
|
updateBarreloid src/Dodge/Barreloid.hs 13;" f
|
||||||
@@ -6057,11 +6057,11 @@ updateIMl' src/Dodge/Update.hs 391;" f
|
|||||||
updateInGameCamera src/Dodge/Update/Camera.hs 71;" f
|
updateInGameCamera src/Dodge/Update/Camera.hs 71;" f
|
||||||
updateInitialPressInGame src/Dodge/Update/Input/InGame.hs 108;" f
|
updateInitialPressInGame src/Dodge/Update/Input/InGame.hs 108;" f
|
||||||
updateInstantBullets src/Dodge/Update.hs 535;" f
|
updateInstantBullets src/Dodge/Update.hs 535;" f
|
||||||
updateInv src/Dodge/Creature/State.hs 235;" f
|
updateInv src/Dodge/Creature/State.hs 217;" f
|
||||||
updateInventoryPositioning src/Dodge/DisplayInventory.hs 87;" f
|
updateInventoryPositioning src/Dodge/DisplayInventory.hs 87;" f
|
||||||
updateInventorySectionItems src/Dodge/DisplayInventory.hs 143;" f
|
updateInventorySectionItems src/Dodge/DisplayInventory.hs 143;" f
|
||||||
updateItemTargeting src/Dodge/Creature/State.hs 304;" f
|
updateItemTargeting src/Dodge/Creature/State.hs 290;" f
|
||||||
updateItemWithOrientation src/Dodge/Creature/State.hs 277;" f
|
updateItemWithOrientation src/Dodge/Creature/State.hs 263;" f
|
||||||
updateKeyInGame src/Dodge/Update/Input/InGame.hs 102;" f
|
updateKeyInGame src/Dodge/Update/Input/InGame.hs 102;" f
|
||||||
updateKeysInTerminal src/Dodge/Update/Input/InGame.hs 91;" f
|
updateKeysInTerminal src/Dodge/Update/Input/InGame.hs 91;" f
|
||||||
updateLampoid src/Dodge/Lampoid.hs 13;" f
|
updateLampoid src/Dodge/Lampoid.hs 13;" f
|
||||||
@@ -6072,7 +6072,7 @@ updateLinearShockwave src/Dodge/LinearShockwave/Update.hs 8;" f
|
|||||||
updateLongPressInGame src/Dodge/Update/Input/InGame.hs 128;" f
|
updateLongPressInGame src/Dodge/Update/Input/InGame.hs 128;" f
|
||||||
updateMIM src/Dodge/Update.hs 548;" f
|
updateMIM src/Dodge/Update.hs 548;" f
|
||||||
updateMachine src/Dodge/Machine/Update.hs 16;" f
|
updateMachine src/Dodge/Machine/Update.hs 16;" f
|
||||||
updateMovement src/Dodge/Creature/State.hs 425;" f
|
updateMovement src/Dodge/Creature/State.hs 416;" f
|
||||||
updateObjCatMaybes src/Dodge/Update.hs 407;" f
|
updateObjCatMaybes src/Dodge/Update.hs 407;" f
|
||||||
updateObjMapMaybe src/Dodge/Update.hs 400;" f
|
updateObjMapMaybe src/Dodge/Update.hs 400;" f
|
||||||
updatePastWorlds src/Dodge/Update.hs 305;" f
|
updatePastWorlds src/Dodge/Update.hs 305;" f
|
||||||
@@ -6090,8 +6090,8 @@ updateRadarSweep src/Dodge/RadarSweep.hs 25;" f
|
|||||||
updateRadarSweeps src/Dodge/Update.hs 449;" f
|
updateRadarSweeps src/Dodge/Update.hs 449;" f
|
||||||
updateRandNode src/TreeHelp.hs 108;" f
|
updateRandNode src/TreeHelp.hs 108;" f
|
||||||
updateRenderSplit appDodge/Main.hs 105;" f
|
updateRenderSplit appDodge/Main.hs 105;" f
|
||||||
updateRootItem src/Dodge/Creature/State.hs 253;" f
|
updateRootItem src/Dodge/Creature/State.hs 236;" f
|
||||||
updateRootItem' src/Dodge/Creature/State.hs 271;" f
|
updateRootItem' src/Dodge/Creature/State.hs 254;" f
|
||||||
updateRootItemID src/Dodge/Inventory/Location.hs 41;" f
|
updateRootItemID src/Dodge/Inventory/Location.hs 41;" f
|
||||||
updateScopeZoom src/Dodge/Update/Camera.hs 128;" f
|
updateScopeZoom src/Dodge/Update/Camera.hs 128;" f
|
||||||
updateScopeZoom' src/Dodge/Update/Camera.hs 133;" f
|
updateScopeZoom' src/Dodge/Update/Camera.hs 133;" f
|
||||||
@@ -6148,7 +6148,7 @@ useBulletPayload src/Dodge/Bullet.hs 105;" f
|
|||||||
useC src/Dodge/Cuse.hs 8;" f
|
useC src/Dodge/Cuse.hs 8;" f
|
||||||
useC' src/Dodge/Cuse.hs 13;" f
|
useC' src/Dodge/Cuse.hs 13;" f
|
||||||
useE src/Dodge/Euse.hs 24;" f
|
useE src/Dodge/Euse.hs 24;" f
|
||||||
useEquipment src/Dodge/Creature/State.hs 229;" f
|
useEquipment src/Dodge/Creature/State.hs 211;" f
|
||||||
useGasParams src/Dodge/HeldUse.hs 376;" f
|
useGasParams src/Dodge/HeldUse.hs 376;" f
|
||||||
useHotKey src/Dodge/Creature/YourControl.hs 49;" f
|
useHotKey src/Dodge/Creature/YourControl.hs 49;" f
|
||||||
useItemHotkey src/Dodge/Creature/Impulse/UseItem.hs 126;" f
|
useItemHotkey src/Dodge/Creature/Impulse/UseItem.hs 126;" f
|
||||||
@@ -6169,7 +6169,7 @@ useStopWatch src/Dodge/Luse.hs 24;" f
|
|||||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 246;" f
|
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 246;" f
|
||||||
useTimeScrollGun src/Dodge/Luse.hs 32;" f
|
useTimeScrollGun src/Dodge/Luse.hs 32;" f
|
||||||
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
||||||
useUpdate src/Dodge/Creature/State.hs 221;" f
|
useUpdate src/Dodge/Creature/State.hs 203;" f
|
||||||
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 196;" f
|
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 196;" f
|
||||||
usedRoomLinkPoss src/Dodge/PlacementSpot.hs 203;" f
|
usedRoomLinkPoss src/Dodge/PlacementSpot.hs 203;" f
|
||||||
v2z src/Geometry/Vector3D.hs 93;" f
|
v2z src/Geometry/Vector3D.hs 93;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user