Add electrical bullets
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@@ -3,6 +3,7 @@ module Dodge.Combine.Combinations where
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import Geometry
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import Dodge.Data
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import Dodge.WorldEvent.HitEffect
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import Dodge.WorldEvent.SpawnParticle
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import Dodge.Particle.Bullet.HitEffect
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import Dodge.Item.Equipment
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import Dodge.Item.Craftable
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@@ -115,7 +116,8 @@ moduleCombinations =
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, ( ModBullet
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, bulletWeapons
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, [amod [INCENDIARYMODULE] "+INCENDIARY" (f $ destroyOnImpact bulIncCr bulIncWall)
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,amod [BOUNCEMODULE] "+BOUNCE" (f $ destroyOnImpact bulBounceArmCr' bulBounceWall)
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,amod [BOUNCEMODULE] "+BOUNCE" (f $ destroyOnImpact bulBounceArmCr bulBounceWall)
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,amod [STATICMODULE] "+STATIC" (f $ bulletDestroySpawn aStaticBall)
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]
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)
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, ( ModTarget
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@@ -110,6 +110,9 @@ data CombineType
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-- Modules
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-- bullet
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| INCENDIARYMODULE
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| STATICMODULE
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| FRAGMODULE
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| FLASHMODULE
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| BOUNCEMODULE
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--
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| TELEPORTMODULE
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