Add electrical bullets
This commit is contained in:
@@ -3,6 +3,7 @@ module Dodge.Combine.Combinations where
|
||||
import Geometry
|
||||
import Dodge.Data
|
||||
import Dodge.WorldEvent.HitEffect
|
||||
import Dodge.WorldEvent.SpawnParticle
|
||||
import Dodge.Particle.Bullet.HitEffect
|
||||
import Dodge.Item.Equipment
|
||||
import Dodge.Item.Craftable
|
||||
@@ -115,7 +116,8 @@ moduleCombinations =
|
||||
, ( ModBullet
|
||||
, bulletWeapons
|
||||
, [amod [INCENDIARYMODULE] "+INCENDIARY" (f $ destroyOnImpact bulIncCr bulIncWall)
|
||||
,amod [BOUNCEMODULE] "+BOUNCE" (f $ destroyOnImpact bulBounceArmCr' bulBounceWall)
|
||||
,amod [BOUNCEMODULE] "+BOUNCE" (f $ destroyOnImpact bulBounceArmCr bulBounceWall)
|
||||
,amod [STATICMODULE] "+STATIC" (f $ bulletDestroySpawn aStaticBall)
|
||||
]
|
||||
)
|
||||
, ( ModTarget
|
||||
|
||||
Reference in New Issue
Block a user