Add electrical bullets
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@@ -1,6 +1,7 @@
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module Dodge.Item.Weapon.Bullet
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( basicBullet
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, incBullet
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, staticBullet
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, conBullet
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, bounceBullet
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, ltBullet
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@@ -8,6 +9,7 @@ module Dodge.Item.Weapon.Bullet
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) where
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import Dodge.Data
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import Dodge.WorldEvent.HitEffect
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import Dodge.WorldEvent.SpawnParticle
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import Dodge.Particle.Bullet.HitEffect
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import Geometry.Data
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@@ -27,6 +29,14 @@ incBullet = BulletAmmo
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, _amBulVel = V2 50 0
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, _amBulTraj = BasicBulletTrajectory
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}
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staticBullet :: AmmoType
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staticBullet = BulletAmmo
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{ _amString = "STATIC"
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, _amBulEff = bulletDestroySpawn aStaticBall
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, _amBulWth = 2
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, _amBulVel = V2 50 0
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, _amBulTraj = BasicBulletTrajectory
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}
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conBullet :: AmmoType
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conBullet = BulletAmmo
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{ _amString = "CONCUSSIVE"
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