Add electrical bullets
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+10
-1
@@ -22,7 +22,8 @@ lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State
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lockRoomKeyItems =
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-- [(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
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-- ,(sensorRoomRunPast Electrical, return SPARKGUN )
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[(sensorRoomRunPast Flaming, return FLAMESPITTER )
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[(sensorRoomRunPast Electrical, return STATICMODULE )
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--,(sensorRoomRunPast Flaming, takeOne [FLAMESPITTER, INCENDIARYMODULE] )
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-- ,(sensorRoomRunPast Lasering, return LASGUN )
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-- ,(const slowDoorRoomRunPast, return MINIGUN)
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-- ,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
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@@ -67,6 +68,14 @@ itemRooms =
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[rc [keyCard 0]
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]
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)
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, (INCENDIARYMODULE , join $ takeOne
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[rc [incendiaryModule]
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]
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)
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, (STATICMODULE , join $ takeOne
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[rc [makeModule STATICMODULE]
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]
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)
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]
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where
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rc its = do
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