Commit before removing line shader
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+19
-2
@@ -193,11 +193,13 @@ text = Text
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line :: [Point2] -> Picture
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{-# INLINE line #-}
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line = Line
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--line = Line
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line = flip thickLine 1
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lineCol :: [(Point2,RGBA)] -> Picture
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{-# INLINE lineCol #-}
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lineCol = LineCol
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--lineCol = LineCol
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lineCol = flip thickLineCol 1
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thickLine :: [Point2] -> Float -> Picture
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{-# INLINE thickLine #-}
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@@ -209,6 +211,21 @@ thickLine ps t = pictures $ f ps
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f _ = []
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n a b = (t*0.5) *.* errorNormalizeV 42 (vNormal (a -.- b))
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thickLineCol :: [(Point2,RGBA)] -> Float -> Picture
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{-# INLINE thickLineCol #-}
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thickLineCol ps t = pictures $ f ps
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where
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f ((x,c):(y,c'):ys)
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| x == y = f ((x,c):ys)
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| otherwise = polygonCol
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[(x +.+ n x y,c)
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,(x -.- n x y,c)
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,(y -.- n x y,c')
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,(y +.+ n x y,c')
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] : f ((y,c'):ys)
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f _ = []
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n a b = (t*0.5) *.* errorNormalizeV 42 (vNormal (a -.- b))
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thickCircle :: Float -> Float -> Picture
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{-# INLINE thickCircle #-}
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thickCircle = thickArc 0 (2*pi)
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