Refactor
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@@ -19,10 +19,10 @@ import Data.Tree
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import Control.Monad.State
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import Control.Lens
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import System.Random
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roomOctogon
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roomGlassOctogon
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:: Float -- ^ Size
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-> Room
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roomOctogon x = Room
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roomGlassOctogon x = Room
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{ _rmPolys = [rectNSWE x (-x) (-x) x
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,rectNSWE 0 (-(x + 40)) (-20) 20
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]
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@@ -63,7 +63,7 @@ armouredChasers = do
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randomMediumRoom :: RandomGen g => State g Room
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randomMediumRoom = takeOne
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[ roomOctogon 300
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[ roomGlassOctogon 300
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, roomCross 180 300
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, roomShuriken 200 300
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, roomTwistCross 230 300 0
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