Add crab crit, rethink Action datatype slightly
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@@ -179,6 +179,7 @@ crHeight cr = case cr ^. crHP of
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HoverCrit {} -> 10
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ChaseCrit {} -> 25
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Avatar {} -> 25
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CrabCrit {} -> 25
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_ -> error "Need to define crHeight for this crType"
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CrIsCorpse{} -> Just 5
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CrDestroyed{} -> Nothing
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