Add crab crit, rethink Action datatype slightly
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@@ -1,6 +1,7 @@
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module Dodge.Creature.ChaseCrit (
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smallChaseCrit,
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invisibleChaseCrit,
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crabCrit,
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chaseCrit,
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hoverCrit,
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) where
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@@ -32,6 +33,13 @@ chaseCrit =
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& crHP .~ HP 150
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& crFaction .~ ColorFaction green
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crabCrit :: Creature
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crabCrit = defaultCreature
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& crName .~ "chaseCrit"
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& crHP .~ HP 350
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& crType .~ CrabCrit 0 LeftForward 0 0
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& crFaction .~ ColorFaction red
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hoverCrit :: Creature
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hoverCrit =
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defaultCreature
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